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License: MIT License
5Dim's Factorio mods
License: MIT License
fix that, please :)
After installing/updating the core mod the following error ocure at launch:
Failed to load mods:5dim_core/data-final-fixes.lua:93: attempt to perform arithmetic on field 'max_health' (a nil value)
stack traceback:
5dim_core/data-final-fixes.lua:93: in main chunk
the mod version is 0.17.4 (from 7 months ago, but recently updated/reinstalled)
the game version is 0.17.79 (build 47864, win64, steam)
I think there is a problem with the Airplane's top speed. It moves at the same rate as the APC which is far slower than the vanilla car. One would expect an aircraft to have a top speed exceeding that of the trains.
Factorio Error
The mod 5Dim's mod - Automated Fuel & Ammo caused a non-recoverable error.
Please report this error to the mod author.
Error while running event 5dim_autofill::on_built_entity (ID 6)
real number expected got nil.
stack traceback:
__5dim_autofill__/control.lua:451: in function '?'
__5dim_autofill__/control.lua:521: in function <__5dim_autofill__/control.lua:515>
stack traceback:
[C]: in function 'get_inventory'
__5dim_autofill__/control.lua:451: in function '?'
__5dim_autofill__/control.lua:521: in function <__5dim_autofill__/control.lua:515>
Happened while placing a Train
mods
Factorio Version 0.17.39
Mod Version 0.17.1
Edit: save
Reproduce: load the save (with all mods), try to place a train from the inventory on some rail, error/crash
its saying:
Failed to load mods: 5dim_core/data-final-fixes.lua:46: attempt to call field ''raw' (a table value)
stack traceback:
5dim_core/data-final-fixes.lua:46: in main chunk
Mods to be disabled
*5dim_core
Error loading mod. The size of the image and its ad in the config do not match.
In 5dim_automatization_0.17.2, the following inserters have "insert_position" and "pickup_position" defined in 2 locations.
inserter-speed1-range1-close.lua
inserter-speed1-range1.lua
inserter-speed1-range2-close.lua
inserter-speed1-range2.lua
inserter-speed2-range1.lua
inserter-speed3-range1-close.lua
inserter-speed3-range1.lua
For most of them, I don't think it's causing any issues, since the values are the same, but for inserter-speed1-range1-close.lua the 2nd instance has the wrong value in insert_position which is causing the inserter to insert in the normal position instead of the near position.
Line 39/40
pickup_position = {0, -1},
insert_position = {0, 0.8},
Line 179/180
pickup_position = {0, -1},
insert_position = {0, 1.2},
Mam prosbe mam factorio 16.51 i szukam mod Dyplomacy,pomożesz?
The resources required to make an Oil Refinery MK3 exceeds what an Assembly MK5 can make. Also interested in helping out with developing this mod.
When I add this mod(5Dim's mod - Infinite Research), the following information will be displayed:
Technology worker-robots-storage: Infinite research followed by level 5
Change in Core.
Renamed the character entity type and name from "player" to "character" to make it consistent with how we call/access it in all other places.
Because cant craft vanilla turrets. sory for my eng.
The same issue with the normal underground, filename.
Optera's Vehicle Grid mod adds equipment grids to vehicles, to allow equipment to be inserted into them like modular armours.
For vanilla vehicles, when equipment is inserted into a vehicle's grid and the player picks up the vehicle, the equipment remains inside the grid when it is placed down again. However, all equipment in the MK2 tank is deleted when it is picked up. Optera says this occurs when the item prototype is set incorrectly.
This issue is easily reproducible. Simply place down an Mk2 tank, put any equipment inside, pick it up, put it back down and look inside the grid.
This problem does not occur with 5Dim's locomotives, but I have not tested other vehicles.
Also, tanks are supposed to have a 12x10 grid, but the Mk2 tank has a 8x8 grid as if it were a car.
Only 3:
5dim_automatization_0.15.2/locale/en/locale.cfg
-[item-name]
Assembling machine 4
-[entity-name]
Assembling machine 4
5dim_automatization_0.15.2/locale/es-ES/locale.cfg
-[entity-name]
5d-assembling-machine-4-22
You added a second [equipment name] for blue and yellow personal laser defense.
Just add these two up to the first one and delete the other, then all locales show up.
I don't know is this is a common issue or something that only a few friends are running into. We have researched the Boat and created it, but now it's literally just sitting in our inventory due to not being able to place. We have tried deep water and water even around land for the hell of it, but always provides cannot be built. Has anyone else run into this?
5DimsFactorioMods/Factorio 0.16.X/5dim_ores_0.16.8/prototypes/resources.lua
Lines 320 to 367 in 7025956
Is it intentional that the recipe for "5d-mining-drill-speed-2" is build from "5d-mining-range-1" and speed-3 is build from range-2 ?
I love your mods btw. keep up the nice work 👍
Hello,
After today's factorio update to 0.15.10 there appears to be an issue loading 5dim_core.
prototypes/item-group-changes.lua.236: attempt to index field'?'(a nil value)
Thanks for all the work you do!
Failed to load mods: Error while running setup for entity prototype "electric-furnace" (furnace): next_upgrade target (electric-furnace-2) must have the same fast_replaceable_group(furnace != electric-furnace).
Occurs when loading most recent version of both on Factorio 0.17.16 (5dim_resources 0.17.0 | bobassembly 0.17.2); does not occur when loading only one or the other.
Faild to load locale:unexpected character at 5dim_transport/locale/zh-cn/locale.cfg:38
5dim_resources_0.15.1/locale/en/locale.cfg
[item-name]
tin-plate=Tin-plate -- You have it as 5d-tin-plate
5dim_automatization_0.15.2/locale/en/locale.cfg
[entity-name]
5d-inserter-smart-speed2-range1-close=Fast smart inserter near
5d-inserter-smart-speed2-range2=Fast smart long inserter
5d-inserter-smart-speed2-range2-close=Fast smart long inserter near
5d-inserter-smart-speed3-range1=Extra speed smart inserter
5d-inserter-smart-speed3-range1-close=Extra speed smart inserter near
5d-extreme-inserter-right-90d=Extra speed right inserter
5d-extreme-inserter-right-90d-close=Extra speed right inserter near
5d-extreme-inserter-left-90d=Extra speed left inserter
5d-extreme-inserter-left-90d-close=Extra speed left inserter near
5dim_module_0.15.1/locale/en/locale.cfg
[item-name]
5d-welder=Welder -- You wrote 5s-welder
[entity-name]
5d-welder=Welder
5dim_equipment_0.15.1/locale/en/locale.cfg
[equipment-name]
5d-personal-yellow-laser-defense-equipment=[insert name]
5d-personal-blue-laser-defense-equipment=[insert name]
The undergroundbelts need to be in "transport-belt" fast_replaceable_group.
Error in assignID, item with name 'process-unit' does not exist.
Source: 5d-industrial-furnace (recipe).
Good day!
Please, upload mod to actual version. Some version on https://mods.factorio.com higher than here.
Is it possible to create new mine, same as mining-speed-1-range-1, mining-speed_1-range-2, mining-speed-2-range-1?
The sound files for the gate open and close were changed, so the game crashes, looking for gate1.ogg and gate2.ogg in the base game, now theres gate-close-1 to 5.ogg and gate-open-1 to 5.ogg.
the game isnt launching anymore
log:
https://pastebin.com/cqLvKMht
#8 has resurfaced but for another item (I added debugging to find out what caused it):
6.164 Script item-group-changes.lua:237: water
6.164 Script item-group-changes.lua:237: crude-oil
6.164 Script item-group-changes.lua:237: heavy-oil
6.164 Script item-group-changes.lua:237: light-oil
6.164 Script item-group-changes.lua:237: petroleum-gas
6.164 Script item-group-changes.lua:237: lubricant
6.164 Script item-group-changes.lua:237: sulfuric-acid
6.164 Script item-group-changes.lua:237: lithia-water
6.164 Script item-group-changes.lua:237: pure-water
6.164 Script item-group-changes.lua:237: liquid-air
6.165 Error ModManager.cpp:851: Failed to load mod "5dim_core": 5dim_core/data-updates.lua:2: 5dim_core/prototypes/item-group-changes.lua:238: attempt to index field '?' (a nil value)
Factorio 0.16.43
modlist
Description:
When trying to join with the mod in multiplayer it always reject because "the mod is diffrent" (or so) like it something always other than in the host
The pump is missing, as well as it's upgrades. They still show up under the technology to be unlocked, but aren't appearing in any of the categories. Even using the search yields no results.
Failed to load mods: Error while loading entity prototype "biter-spawner" (unit-spawner): Key "polution_absorption_absolute" not found in property tree at ROOT.unit-spawner.biter-spawner Modifications: Base mod > 5Dim's mod - Battlefield
Hi
The whole Industrial smelting thing is not working - furnaced don't accept input from inserters and can't output if feeded manually.
BTW, tried to investigate the source code by myself, but renaming the folders ruins the file change history completely so can't check what was changed when...
I think you could add long reach mining to the project. I have done it as a small mod and adds an additional option in the mod menu. If you like then just use it.
Ore Reach Mine_0.1.0.zip
Hi,
I updated my factorio to 0.16 and all your mods but when i load a save game all the inserters from your mod are removed.
Pls help me!!
The following Bob's mods are incompatible with 5dim mods:
https://mods.factorio.com/mods/Bobingabout/bobplates <-- See #8
Note: There is only 1 mod as it's a prerequisite for other Bob's mods so I'm unable to test the rest of them.
Log:
200.258 Error ModManager.cpp:1294: Failed to load mod "5dim_core": 5dim_core/data-final-fixes.lua:2: 5dim_core/prototypes/item-group-changes.lua:318: attempt to index field 'speed-module' (a nil value)
stack traceback:
5dim_core/prototypes/item-group-changes.lua:318: in main chunk
[C]: in function 'require'
5dim_core/data-final-fixes.lua:2: in main chunk
stack traceback:
[C]: in function 'require'
5dim_core/data-final-fixes.lua:2: in main chunk
bobs library 0.15.x have naming chnages and in 0.15.0 there is legacy re-map file but in 0.15.1 it was removed which caused 5dims ore to crash during factorio start.
in data-updates all occurrences of generate_ore need to be replaces with resource.generate
Hi....
just like very much your mods....
also likes big other mods, like Bob's and...
i get some error while use 5Dim's - Automatization & Bob's Logistics Mod !
like that.... and here is a initialization log...
factorio-previous.log
and trying disable one, the other will work just fine... but... i just wanna a workaround if i can play with both!
i know it is soo much for ask, but, do you have how do that? pls pls pls... T-T
The Masher MK2 has the wrong size. When placing a short inserter next to a Masher MK2, it does not work. A long inserter does work.
I changed the collision_box and selection_box settings in the "masher-2.lua" file.
Old settings
collision_box = {{-0.7, -0.7}, {0.7, 0.7}},
selection_box = {{-0.8, -1}, {0.8, 1}},
New settings
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
All existing tesla turrets placed in the world from the previous version are replaced with laser sniper turrets. This makes previous save games unplayable at high evolution because the laser sniper turrets do not have the DPS required to defend themselves as the tesla turrets did. Please fix this by replacing existing tesla turrets with the new electric turrets instead of the laser sniper turrets.
Hello,
With the 0.17.67 update, we got a new model for the chemical plant and the heat modules.
Unfortunately this prevents the automation and nuclear module from loading as the old graphics are just no longer there to load.
Hope this can be solved quickly, but reverting back to 0.17.66 can be done as a temp solution.
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