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5dimsfactoriomods's Issues

5Dim's core error

After installing/updating the core mod the following error ocure at launch:

Failed to load mods:5dim_core/data-final-fixes.lua:93: attempt to perform arithmetic on field 'max_health' (a nil value)
stack traceback:
5dim_core/data-final-fixes.lua:93: in main chunk

the mod version is 0.17.4 (from 7 months ago, but recently updated/reinstalled)

the game version is 0.17.79 (build 47864, win64, steam)

[5Dim Vehicles] Air Plane Speed issue

I think there is a problem with the Airplane's top speed. It moves at the same rate as the APC which is far slower than the vanilla car. One would expect an aircraft to have a top speed exceeding that of the trains.

[Autofill] Error while Placing Train

Factorio Error

The mod 5Dim's mod - Automated Fuel & Ammo caused a non-recoverable error.
Please report this error to the mod author.

Error while running event 5dim_autofill::on_built_entity (ID 6)
real number expected got nil.
stack traceback:
	__5dim_autofill__/control.lua:451: in function '?'
	__5dim_autofill__/control.lua:521: in function <__5dim_autofill__/control.lua:515>
stack traceback:
	[C]: in function 'get_inventory'
	__5dim_autofill__/control.lua:451: in function '?'
	__5dim_autofill__/control.lua:521: in function <__5dim_autofill__/control.lua:515>

Happened while placing a Train
mods
Factorio Version 0.17.39
Mod Version 0.17.1

Edit: save
Reproduce: load the save (with all mods), try to place a train from the inventory on some rail, error/crash

Inserter near not inserting near.

In 5dim_automatization_0.17.2, the following inserters have "insert_position" and "pickup_position" defined in 2 locations.

inserter-speed1-range1-close.lua
inserter-speed1-range1.lua
inserter-speed1-range2-close.lua
inserter-speed1-range2.lua
inserter-speed2-range1.lua
inserter-speed3-range1-close.lua
inserter-speed3-range1.lua

For most of them, I don't think it's causing any issues, since the values are the same, but for inserter-speed1-range1-close.lua the 2nd instance has the wrong value in insert_position which is causing the inserter to insert in the normal position instead of the near position.

Line 39/40
pickup_position = {0, -1},
insert_position = {0, 0.8},
Line 179/180
pickup_position = {0, -1},
insert_position = {0, 1.2},

Prośba

Mam prosbe mam factorio 16.51 i szukam mod Dyplomacy,pomożesz?

Bug

idk why but it appeared after upd(I hope soon will be fix)
default

Infinite Research BUG

When I add this mod(5Dim's mod - Infinite Research), the following information will be displayed:
Technology worker-robots-storage: Infinite research followed by level 5

incompatible with version 0.17.35

Change in Core.

Renamed the character entity type and name from "player" to "character" to make it consistent with how we call/access it in all other places.

Pumpjack MK2 is missing

The MK2 Pumpjack is not craftable by hand or in the assembling machines but the MK3 is showing.

pumpjack

5Dim Battlefield & Optera's Vehicle Grid

Optera's Vehicle Grid mod adds equipment grids to vehicles, to allow equipment to be inserted into them like modular armours.

For vanilla vehicles, when equipment is inserted into a vehicle's grid and the player picks up the vehicle, the equipment remains inside the grid when it is placed down again. However, all equipment in the MK2 tank is deleted when it is picked up. Optera says this occurs when the item prototype is set incorrectly.

This issue is easily reproducible. Simply place down an Mk2 tank, put any equipment inside, pick it up, put it back down and look inside the grid.

This problem does not occur with 5Dim's locomotives, but I have not tested other vehicles.

Also, tanks are supposed to have a 12x10 grid, but the Mk2 tank has a 8x8 grid as if it were a car.

Some locales left to fix

Only 3:
5dim_automatization_0.15.2/locale/en/locale.cfg
-[item-name]
Assembling machine 4

-[entity-name]
Assembling machine 4

5dim_automatization_0.15.2/locale/es-ES/locale.cfg
-[entity-name]
5d-assembling-machine-4-22

Little mistake in equipment locales

You added a second [equipment name] for blue and yellow personal laser defense.
Just add these two up to the first one and delete the other, then all locales show up.

5Dim - Vehicles - Boat

I don't know is this is a common issue or something that only a few friends are running into. We have researched the Boat and created it, but now it's literally just sitting in our inventory due to not being able to place. We have tried deep water and water even around land for the hell of it, but always provides cannot be built. Has anyone else run into this?

Recipes for 100 zinc, lead and gold from 85 ores use dust instead of ore.

{
type = "recipe",
name = "5d-zinc-plate-industrial",
icon = "__5dim_core__/graphics/icon/zinc-plate.png",
subgroup = "plates-industrial-ore",
icon_size = 32,
order = "ae",
category = "industrial-furnace",
energy_required = 65,
ingredients =
{
{ "5d-zinc-dust", 85},
},
result = "zinc-plate",
result_count = 100,
},
{
type = "recipe",
name = "5d-lead-plate-industrial",
icon = "__5dim_core__/graphics/icon/lead-plate.png",
subgroup = "plates-industrial-ore",
icon_size = 32,
order = "ad",
category = "industrial-furnace",
energy_required = 65,
ingredients =
{
{ "5d-lead-dust", 85},
},
result = "lead-plate",
result_count = 100,
},
{
type = "recipe",
name = "5d-gold-plate-industrial",
icon = "__5dim_core__/graphics/icon/gold-plate.png",
subgroup = "plates-industrial-ore",
icon_size = 32,
order = "ag",
category = "industrial-furnace",
energy_required = 65,
ingredients =
{
{ "5d-gold-dust", 85},
},
result = "gold-plate",
result_count = 100,
},

I can fix it myself but only after 6th of June.

Recipe for mining drills

Is it intentional that the recipe for "5d-mining-drill-speed-2" is build from "5d-mining-range-1" and speed-3 is build from range-2 ?

I love your mods btw. keep up the nice work 👍

Compatability Error Between `bobassembly` and `5dim_resources` on 0.17.16

Failed to load mods: Error while running setup for entity prototype "electric-furnace" (furnace): next_upgrade target (electric-furnace-2) must have the same fast_replaceable_group(furnace != electric-furnace).

Occurs when loading most recent version of both on Factorio 0.17.16 (5dim_resources 0.17.0 | bobassembly 0.17.2); does not occur when loading only one or the other.

Last missing locales

5dim_resources_0.15.1/locale/en/locale.cfg

[item-name]
tin-plate=Tin-plate -- You have it as 5d-tin-plate

5dim_automatization_0.15.2/locale/en/locale.cfg

[entity-name]
5d-inserter-smart-speed2-range1-close=Fast smart inserter near
5d-inserter-smart-speed2-range2=Fast smart long inserter
5d-inserter-smart-speed2-range2-close=Fast smart long inserter near
5d-inserter-smart-speed3-range1=Extra speed smart inserter
5d-inserter-smart-speed3-range1-close=Extra speed smart inserter near
5d-extreme-inserter-right-90d=Extra speed right inserter
5d-extreme-inserter-right-90d-close=Extra speed right inserter near
5d-extreme-inserter-left-90d=Extra speed left inserter
5d-extreme-inserter-left-90d-close=Extra speed left inserter near

5dim_module_0.15.1/locale/en/locale.cfg

[item-name]
5d-welder=Welder -- You wrote 5s-welder

[entity-name]
5d-welder=Welder

5dim_equipment_0.15.1/locale/en/locale.cfg

[equipment-name]
5d-personal-yellow-laser-defense-equipment=[insert name]
5d-personal-blue-laser-defense-equipment=[insert name]

Upload mod

Good day!
Please, upload mod to actual version. Some version on https://mods.factorio.com higher than here.

Is it possible to create new mine, same as mining-speed-1-range-1, mining-speed_1-range-2, mining-speed-2-range-1?

5Dim - Battlefield (18.1 with 0.18.24)

The sound files for the gate open and close were changed, so the game crashes, looking for gate1.ogg and gate2.ogg in the base game, now theres gate-close-1 to 5.ogg and gate-open-1 to 5.ogg.

Repeat of previous error

#8 has resurfaced but for another item (I added debugging to find out what caused it):

6.164 Script item-group-changes.lua:237: water
6.164 Script item-group-changes.lua:237: crude-oil
6.164 Script item-group-changes.lua:237: heavy-oil
6.164 Script item-group-changes.lua:237: light-oil
6.164 Script item-group-changes.lua:237: petroleum-gas
6.164 Script item-group-changes.lua:237: lubricant
6.164 Script item-group-changes.lua:237: sulfuric-acid
6.164 Script item-group-changes.lua:237: lithia-water
6.164 Script item-group-changes.lua:237: pure-water
6.164 Script item-group-changes.lua:237: liquid-air
6.165 Error ModManager.cpp:851: Failed to load mod "5dim_core": 5dim_core/data-updates.lua:2: 5dim_core/prototypes/item-group-changes.lua:238: attempt to index field '?' (a nil value)

[5dim - BattleField] multiplayer

Factorio 0.16.43
modlist

Description:
When trying to join with the mod in multiplayer it always reject because "the mod is diffrent" (or so) like it something always other than in the host

Pump is absent

The pump is missing, as well as it's upgrades. They still show up under the technology to be unlocked, but aren't appearing in any of the categories. Even using the search yields no results.

Error with .17.12

Failed to load mods: Error while loading entity prototype "biter-spawner" (unit-spawner): Key "polution_absorption_absolute" not found in property tree at ROOT.unit-spawner.biter-spawner Modifications: Base mod > 5Dim's mod - Battlefield

[Automatization] Loaders

  1. Please show the Loaders in Logisitc Request too (green & white belts)
  2. please include the train loading feature from Loaders Redux, thanks

Industrial smelting not working

Hi

The whole Industrial smelting thing is not working - furnaced don't accept input from inserters and can't output if feeded manually.

BTW, tried to investigate the source code by myself, but renaming the folders ruins the file change history completely so can't check what was changed when...

Inserters removed

Hi,
I updated my factorio to 0.16 and all your mods but when i load a save game all the inserters from your mod are removed.
Pls help me!!

[core] not working on 17.48

Log:

200.258 Error ModManager.cpp:1294: Failed to load mod "5dim_core": 5dim_core/data-final-fixes.lua:2: 5dim_core/prototypes/item-group-changes.lua:318: attempt to index field 'speed-module' (a nil value)
stack traceback:
5dim_core/prototypes/item-group-changes.lua:318: in main chunk
[C]: in function 'require'
5dim_core/data-final-fixes.lua:2: in main chunk
stack traceback:
[C]: in function 'require'
5dim_core/data-final-fixes.lua:2: in main chunk

5dims ore and bobslib 0.15.1

bobs library 0.15.x have naming chnages and in 0.15.0 there is legacy re-map file but in 0.15.1 it was removed which caused 5dims ore to crash during factorio start.

in data-updates all occurrences of generate_ore need to be replaces with resource.generate

Compability with other mod

Hi....
just like very much your mods....
also likes big other mods, like Bob's and...
i get some error while use 5Dim's - Automatization & Bob's Logistics Mod !
image
like that.... and here is a initialization log...
factorio-previous.log
and trying disable one, the other will work just fine... but... i just wanna a workaround if i can play with both!
i know it is soo much for ask, but, do you have how do that? pls pls pls... T-T

5Dim - Masher MK2 - Wrong size

The Masher MK2 has the wrong size. When placing a short inserter next to a Masher MK2, it does not work. A long inserter does work.

I changed the collision_box and selection_box settings in the "masher-2.lua" file.

Old settings
collision_box = {{-0.7, -0.7}, {0.7, 0.7}},
selection_box = {{-0.8, -1}, {0.8, 1}},

New settings
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},

Laser Turret Changes

All existing tesla turrets placed in the world from the previous version are replaced with laser sniper turrets. This makes previous save games unplayable at high evolution because the laser sniper turrets do not have the DPS required to defend themselves as the tesla turrets did. Please fix this by replacing existing tesla turrets with the new electric turrets instead of the laser sniper turrets.

Automation and Nuclear not working

Hello,

With the 0.17.67 update, we got a new model for the chemical plant and the heat modules.
Unfortunately this prevents the automation and nuclear module from loading as the old graphics are just no longer there to load.
Hope this can be solved quickly, but reverting back to 0.17.66 can be done as a temp solution.

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