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Cannot enter defense-only weapon skill levels

The rulebook allows for weapon skill levels that are dedicated to defense
only, but there's currently no way to enter these in the charsheet.

Original issue reported on code.google.com by mcherm on 1 Feb 2010 at 3:45

Display recoveries

In the combat stats section, display the recovery data (preferably in a
collapsible format).

Original issue reported on code.google.com by mcherm on 14 Mar 2010 at 2:05

Additional Skills

The list of skills is incomplete.

(1) Maybe create a better way of entering the data. Michael has an idea
about how to approach this.

(2) Need to enter in the rest of the skill list. Maybe do (1) first.

Original issue reported on code.google.com by mcherm on 28 Nov 2009 at 8:14

The sections of the sheet should be collapsible.

Some sections, like experience, should have a collapsed and an open view, which 
show different amounts of info. There should be a common way of doing this for 
all sections.

Original issue reported on code.google.com by mcherm on 1 Aug 2010 at 7:25

WeaponSkills TreeGrids are populated only at start.

What steps will reproduce the problem?
1. In "raw" tab, add or remove a WeaponSkill 
2. Switch to "Use" or "Cost" tab.

You would expect to see the change, but you won't, because the tree is only
populated on load and is not observing changes and recreating itself. Fix this.

Original issue reported on code.google.com by mcherm on 29 Nov 2009 at 5:51

Look and feel

Needs some CSS work to make it more pretty.

Original issue reported on code.google.com by mcherm on 29 Nov 2009 at 5:53

Customizable Skills

Skills that can be customized, like "Knowledge, Specific" or "Riding", or
"Specific Animal Training".

Original issue reported on code.google.com by mcherm on 5 Dec 2009 at 6:11

additional weapon data

Only about 1/3 of the weapon data has been typed in.

(1) It might be nice to have a better format for entering it. Check with
Michael, he has an idea about that.

(2) We should type the rest of the info in (possibly doing (1) first).

Original issue reported on code.google.com by mcherm on 28 Nov 2009 at 6:14

Basic Races

We should really support non-human races.

 * Support for "enumerated types" in the model data.
 * Allow the user to specify a race.
 * Have the race correctly affect the stats and character cost.

(For the moment, the skill effects can be done manually.)

Original issue reported on code.google.com by mcherm on 28 Nov 2009 at 4:53

Strength bonus to damage.

For every 4 str over the str min for a weapon, the player should do +1 hp
and +1 stun damage. Reflect this somehow in the display of weapon damage.

Original issue reported on code.google.com by mcherm on 28 Nov 2009 at 6:12

Able to add and remove weapon skills

In the costs tab of the weapon skills there should be a column for adding
and removing weapon skills. If a node has no children, no levels, and is
not trainingPaidHere then this column contains a "-" which, if clicked,
removes the weapon skill. Otherwise, if a node is not a leaf
(SingleWeaponSkill) then it contains a "+" which, if clicked, pops up the
menu to add a new child. If neither of those applies, the column is blank.
Fiddle with it until we decide where the column looks best.

Original issue reported on code.google.com by mcherm on 29 Nov 2009 at 5:48

Does not save text from the description box.

Type something in the character description, then save.

Reopen character. It SHOULD show the text you typed, but at the moment it
doesn't.

Original issue reported on code.google.com by mcherm on 14 Mar 2010 at 9:32

Smarter Page Wrap for Printing

Printing can be a problem when the character sheet gets too big. Because of the 
way the sections are nested, any that don't fit on a single page will just not 
be printed out. There's no scroll bar for the printed page, so it would be 
better to have a way to print out which broke things across pages as necessary 
to display everything.

Original issue reported on code.google.com by mcherm on 27 Nov 2010 at 8:35

Open-everything button for weapons tree

It would be nice to have a button to open up all items in the weapons tree.
Maybe in the header.

Original issue reported on code.google.com by mcherm on 5 Dec 2009 at 6:08

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