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License: MIT License
Lightweight Optimization Framework for Unity
License: MIT License
When I test Get and GetCached vs default GetComponent of MonoAllocation with profiler.
Get is samilar with GetComponent , GetCached is create more gc and not faster than Get
It seems storage alway equals null
storage ??= new Dictionary<int, Component>(16);
Even after using the ref keyword so that the Dictionary re-creation does not happen, the speed is still slower than the default and generates a lot of gc
So is there any reason to use them?
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