Wolfire's Black Shades solid file converter to obj file
Screenshots of game models imported successfully in blender :
Ingame example of meshes converted to solid files (a simple UV-sphere as head and a Glock-17 made by tigg) :
Supported :
- Converting solid file to OBJ file (vertices, triangles and corresponding colors)
- Exporting colors to a mtl file
- Conversion from obj to solid file
Unsupported :
- QUADS unsupported in OBJ files (using blender, the option 'Triangulate Faces' has to be checked in the OBJ export options panel)
- textures (solid files don't support them in their state)
Limitation(s) :
- solid meshes can't have more than 1200 vertices and 400 triangles (without altering and recompiling the Black Shades sourcecode)
./solid2obj <input_solid_file> <output_obj_file> <output_mtl_file>
input_solid_file : a valid solid mesh file
output_obj_file : name of the output obj file to create
output_mtl_file : name of the output material file to create
! WARNING output files WILL be OVERWRITTEN !
./solid2obj <input_obj_file> <output_solid_file>
input_obj_file : a valid obj mesh file
output_solid_file : name of the output solid file to create
! WARNING output file WILL be OVERWRITTEN !
Version for GNU/Linux
$ make
Version for Windows
$ make -f Makefile.win32