Comments (3)
The original intended behaviour was that events should be manually removed after a game. This can be easily change though.
from schedulebot.
Ok, I see. I just thought it would be interesting to see who participated and when, but it's not that important.
from schedulebot.
Yeah but the issue is still valid, I think it's important to provide flexibility for different use manners.
from schedulebot.
Related Issues (20)
- 'confirm no' no longer working HOT 1
- Suggestion: Let the bot read and store Dota MMR of linked players HOT 5
- Bot will always think someone left the lobby and aborts the lobby autostart HOT 1
- Single version HOT 4
- "Confirm no" bug didn't get fixed on master branch
- Standard version is unmaintained for now
- heroku database login failure HOT 10
- get-lobby command error
- Keep getting Wrong options passed into the Clapp constructor
- []
- Can't turn off the No Fun / cant start games in the past.
- Can't recognize the master channel link, even when I added the bot to my server HOT 1
- BOT OFFLINE
- Installation/Setup missing cli-table2 for heroku deployment
- Not deploying from Heroku
- Cannot find module 'heroku-client' HOT 1
- Bug: confirm no doesn't work if an event is full
- Possible bug - invisible lobby HOT 4
- Kick command kicks the admin HOT 3
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from schedulebot.