Comments (1)
Hi! I'm sorry, I haven't been able to find time to maintain this project. It was a long time ago since I last looked at it but I'm sure that it's completely broken and the dependencies must be outdated or deprecated. The node-dota2 dependency doesn't seem to be actively maintained either so I'm not even sure if it's possible to make the dota2 stuff work at all.
This project was a nice learning experience but if I were to build it today I'd make very different decisions. I'm not sure if it's attempting to revive the project is worth the effort. But anyone is welcome to fork it and try 😄
Again, I'm very sorry for the inconvenience.
from schedulebot.
Related Issues (20)
- 'confirm no' no longer working HOT 1
- Suggestion: Let the bot read and store Dota MMR of linked players HOT 5
- Suggestion: remove pinned message after inhouse/event is over. HOT 3
- Bot will always think someone left the lobby and aborts the lobby autostart HOT 1
- Single version HOT 4
- "Confirm no" bug didn't get fixed on master branch
- Standard version is unmaintained for now
- heroku database login failure HOT 10
- get-lobby command error
- Keep getting Wrong options passed into the Clapp constructor
- []
- Can't turn off the No Fun / cant start games in the past.
- Can't recognize the master channel link, even when I added the bot to my server HOT 1
- BOT OFFLINE
- Installation/Setup missing cli-table2 for heroku deployment
- Not deploying from Heroku
- Bug: confirm no doesn't work if an event is full
- Possible bug - invisible lobby HOT 4
- Kick command kicks the admin HOT 3
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