Comments (4)
your players are a special alien half-breed :P
anyway that's probably textures getting crapoed, but I'd have to debug it
from melonds.
anyway I found a report in the medusa tracker but it's not the same game
looks like the player polygons are given bogus attributes. for example, the culling is all wrong, but if I disable culling, the correct winding order is determined and the polygons are drawn without trouble, which means the problem isn't from culling.
from melonds.
so, some investigation shows that lighting is shitting itself
it also does that in NO$GBA btw
culling is also malfunctioning but that's a separate issue (and fixed as of 9e622dc )
from melonds.
it was actually unrelated to lighting
anyway, fixed
from melonds.
Related Issues (20)
- [Feature Request] Ability to change RTC during gameplay
- Using the DSP in a homebrew application crashes melonDS on linux HOT 10
- Booting 1.0J NAND immediately goes to the "An error has occurred" screen HOT 3
- MelonDS crashes whenever a ROM is opened HOT 2
- melonDS corrupting my DS firmware after changing WFC setting. HOT 2
- 9.5 pokemon blaze black save file isn't recognized HOT 3
- Change screen sizes with "emphasize top" HOT 1
- Pokemon Pearl 2 Underground Problems HOT 1
- Playing Mahjong Hao DS Special (Japan) using this engine through retroarch may cause the game to freeze or crash in certain situations. HOT 1
- bug(DevTools): break on startup has no effect HOT 4
- (Bug) UV Mapping Off-By-One HOT 5
- Hasn't been an update in over 1 years HOT 2
- As
- Game crashes when saving, need to fix savefile
- pokemans help switch HOT 5
- Save State/ Pokemon Black Ferris Wheel Issue HOT 28
- polygon flickering when using OpenGL renderer HOT 1
- Crashing upon boot when building from source HOT 5
- Game Crashes And Get Failed Save State Error
- Accidentally enabled C-Gear in Pokemon Black 2 - Now I crash upon in-game saves HOT 6
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from melonds.