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License: GNU General Public License v3.0
C# bindings for libsm64.
License: GNU General Public License v3.0
The library assembly LibSm64Sharp
fails to load when downloaded from nuget and produces an exception at runtime.
When including the project in the solution manually, the assembly loads as expected.
The assembly should load regardless of the download source.
How to add .cs audio config in a libsm64 unity project? i need fix the audio.
I'm unsure how I could use this in Unity or even as to why I'd want to.
how do i use it? step by step explain it to me
like i own a game in which you can make your own gamemodes using C# and when i create a new gamemode i have a basic .csproj and a game.cs and pawn.cs, should i just copy and paste the entire libsm64sharp folder or what? please explain it to me
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