Comments (10)
Thanks for pointing on it, we will try to improve our algorithm later!
from meshlib.
Hello!
Unfortunately right now we don't have such functionality, We will try to work on it later.
Thanks for suggestion.
from meshlib.
Thanks a lot.
from meshlib.
We have
/// Offsets polyline by converting it to voxels and building iso-surface
/// do offset in all directions
/// so result mesh is always closed
[[nodiscard]] MRMESH_API Expected<Mesh, std::string> offsetPolyline( const Polyline3& polyline, float offset, const OffsetParameters& params = {} );
it is not exactly your case, but it prouce simular output.
from meshlib.
Hello!
We have just added
MeshLib/source/MRMesh/MRMovementBuildBody.h
Lines 25 to 28 in 7e840df
from meshlib.
Thanks a lot
from meshlib.
If my curves are curved, how do I better avoid intersections?
from meshlib.
You can use Offset tool to fix it (by casting to voxels and back)
MeshLib/source/MRMesh/MROffset.h
Lines 59 to 61 in 5bb227d
from meshlib.
Thanks
from meshlib.
Hello,I find that solidworks have this function-swept surface.
Will this special algorithm be added later?
from meshlib.
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from meshlib.