Comments (6)
Hi,
We have a method in Mesh
class for this:
/// split given triangle on three triangles, introducing new vertex (which is returned) in the centroid of original triangle and connecting it to its vertices;
/// if region is given, then it must include (f) and new faces will be added there as well
/// \param new2Old receive mapping from newly appeared triangle to its original triangle (part to full)
MRMESH_API VertId splitFace( FaceId f, FaceBitSet * region = nullptr, FaceHashMap * new2Old = nullptr );
It takes on input face Id and returns newly created vertex Id, so the usage example will be something like this:
Mesh mesh = ...
FaceId f = ...
VertId v = mesh.splitFace( f );
mesh.points[v] = coords;
This method is not exposed yet in python API. We will do it in the next release.
from meshlib.
I think we will make next release in about a week.
from meshlib.
Thanks for the prompt reply!
Looking forward to the release, before that, I will take a look at the logic.
BTW, when is this expected release? :)
from meshlib.
If I know there is a coordinate point on the surface of the model, I don't know which face it's on,how should I split it better?
code***********
MR::Mesh model;
MR::Vector3f point;
How should I split it better?
from meshlib.
Use
MeshLib/source/MRMesh/MRMeshProject.h
Lines 25 to 37 in 078d9fc
to find closest point on mesh
from meshlib.
Thanks a lot.
from meshlib.
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from meshlib.