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os's Issues

Color changes by Theme type

  • Noise, Self, and Mythos have their own color schemes
  • User can select from a dropdown
  • 4th theme style option that uses '--os-color-lines'

Challenges can have Immunities

If a Challenge is immune to something, and can never be brought down by that type of activity, give it a Limit of “–”.

Loadouts are a Theme Type

General Items

  • Only have 1 Tag
  • Can be burned
  • Can be shared

Specific Items

  • An Item can multiple Feature Tags
  • An Item can have a Flaw/Weakness Tag
  • Any Item Tag (parent or child) can be burned
  • Each Item Tag in a backpack should be clickable for extended editing via pop-out window
  • Each Item Tag in a backpack should be draggable for swapping or giving to another player

Loadout Theme Upgrades & Specials

  • Loadout tracks Upgrades at the "Theme" level (not by individual item)
  • An Upgrade can be marked anytime an item flaw is invoked
  • Marking all three Loadout upgrades allows a PC to apply 1 Loadout Theme Special per Upgrade (see theme specials list)

Add Crew Theme functionality

  • Crew theme card has a motivation, 3 power tags, 1 weakness tag, and may evolve to gain more tags and theme Specials
  • The Crew Theme is a shared resource
  • Crew tags are "crispy" i.e. burn once you invoke them and cannot be burnt for a hit
  • Crew themes can be improved, tracking upgrades is required

Burning a Tag should not automatically set the Tag's flag to "active"

Supporting OS Core Documentation (v 0.9)

  • Consequences, p. 12
  • Power Options, p. 13
  • Burning Tags, p. 72
  • Crew Themes, p. 74

Sub-feature: Crew Themes/Relationships, p. 74

  • Tags cannot be burned for Power
  • MC can invoke crew relationship tags as weakness (treat as a general modifier vs. including in automation)

Future feature?

  • Performing downtown recovery methods provides option of which burned tags to restore

Essence Functionality

  • essence is based on the balance between self, mythos and noise themes
  • a PC always has an essence special (1 of 8 available)
  • the balance can shift during play and the special may change as well
  • UI needs a space to put the balance and special
  • see pg 131 v0.9 corebook

Account for snake eyes and boxcars

Resolve Snake Eyes & Box Cars according to the rules in core book

  • rolling double 1s (Snake Eyes) always counts as a miss, regardless of power rolled with, this includes burning a tag for power
  • rolling double 6s (Box Cars) always counts as a strong hit, even if power + modifiers would put the total below 10

image

Add 1 additional Weakness Tag spot on Theme Cards

  • Accommodate Optional Rule: "in one of your four themes, you may choose an additional power tag question to answer. If you do, you must also choose an additional weakness tag question to answer in the same theme. As a result, you will have an additional power tag and an additional weakness tag on that theme."

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