metis-team / mts_enhanced Goto Github PK
View Code? Open in Web Editor NEWA collection of useful components to enhance the MilSim gameplay experience for ArmA 3
License: Other
A collection of useful components to enhance the MilSim gameplay experience for ArmA 3
License: Other
Is your feature request related to a problem? Please describe.
Removing Grass is great, but often bushes block the view in the same way.
Describe the solution you'd like
By removing bushes many positions can be utilized better. Please add an ability similar to remove grass that removes the bush im looking at.
Describe alternatives you've considered
This mod https://github.com/ampersand38/Brush-Clearing adds the wanted ability, but its remove grass feature is alot less useful because of the smaller grass cutter and slighty worse placement.
Additional context
None.
I want to hear grass or bushes being cut so it feels more immersive.
Arma 3 Version: 1.84
Metis Enhanced Version: Dev Version: 43b2d7a
CBA Version: 3.8.0
Mods:
- Metis_Enhanced
- CBA_A3
- And much more...
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
18:55:49 Cannot create non-ai vehicle Snake_random_F,
18:55:50 Cannot create entity with abstract type Snake_random_F (scope = private?)
Maybe arma added new snake classes?
Version information:
Alle aus dem Workshop, aktuell dort bereitstehende Versionen.
Arma 3: 2.12.150301 Metis Enhanced:
Aktell aus dem Steam Workshop
CBA: 3.15.8 ACE:
3.15.2 ZEN:
1.14.0`
Hi MTS-Team,
wir würden bei der 412 gerne das Armory-Modul verwenden.
Zur Zeit versuche ich, das lokal vorzubereiten.
Eine Datenbank habe ich eingerichtet und bekomme auch eine Verbindung.
Leider fehlt mir scheinbar der nächste Schritt, um Armory zu initialisieren.
Ich habe gesehen, dass alle Funktionen mts_armory_initialized prüfen und aussteigen, wenn die false ist.
Die ist aber durchgehend false, egal, welche Funktionen ich aufrufe.
Wenn ich die manuell auf true setze, erhalte ich mit dem Muster "this addAction ["Equipment: Flecktarn", {["FschJg Flecktarn", _this select 0] call mts_armory_fnc_openArmory}, nil, 1.5, true, true, "", "true", 5];" zwar eine Maske, aber darin tut sich ebenfalls nichts.
Mir scheint, als fehlt da ein kleiner Schritt, den ich aber leider nicht finde.
Könnt Ihr mir da ein Beispiel geben, was nach
["armory", "armory.ini"] call mts_database_fnc_connectToDB;
aufgerufen werden muss?
Die Truppe der 412 und ich wäre sehr dankbar.
Gruß
Frogger
Arma 3 Version: 1.96
(stable)
Metis Enhanced Version: 1.1.0
(stable)
CBA Version: 3.13.0.191116
(stable)
ACE Version: 3.13.0.45
(stable)
Mods:
- Metis_Enhanced
- CBA_A3
- ACE
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
Metis Enhanced has following dependencies:
CBA
ACE
ZEN
PBW is optional
Arma 3 Version: 1.96
(stable)
Metis Enhanced Version: 1.1.0
(stable)
CBA Version: 3.13.0.191116
(stable)
ACE Version: 3.13.0.45
(stable)
Mods:
- Metis_Enhanced
- CBA_A3
- ACE
- Achilles
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
Add a sound framework which allows easy use of playing music in loops from an object or just playing global 3d sounds in general.
Need to test playSound3D, last time I did, it was still buggy.
Description:
Steps to reproduce:
Where did the issue occur?
[Discord: Diveyez#1878]
Unable to find on Workshop as a Release.
Is there anyway to get a direct link, or information about this?
I am willing to help with Development of your creations.
PLEASE CONTACT ME DIRECTLY!
Currently only on Altis, Stratis and Malden snakes are removed.
Maybe we can change the base class which all maps inherit?
Update documentation of flagmarker (now items).
As an extra method of fire mission, we can add polar fire mission to our module.
Add the ability to unfold maps on vehicles, especially for the BW Wolf
Syntax:
["classname of vehicle", [offset], [setVectorDirAndUp]] call mts_map_fnc_addUnfoldToVehicle
or something like that
Arma 3 Version: 1.96
(stable)
Metis Enhanced Version: 1.1.0
(stable)
CBA Version: 3.13.0.191116
(stable)
ACE Version: 3.13.0.45
(stable)
Mods:
- Metis_Enhanced
- CBA_A3
- ACE
- Achilles
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
Arma 3 Version: 1.84
(stable)
Metis Enhanced Version: Dev Version: 43b2d7a
CBA Version: 3.8.0
(stable)
Mods:
- Metis_Enhanced
- CBA_A3
- And much more...
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
Arma 3 Version: 1.94.145977
(stable/rc/dev)
Metis Enhanced Version: 1.0.1
(stable/dev + commit hash)
CBA Version: 3.12.2
(stable/dev + commit hash)
Mods:
- Metis_Enhanced
- CBA_A3
- Metis Marker
Description:
playSound3D ["z\mts_enhanced\addons\whistle\data\sounds\fox40_whistle_sound.ogg", player, _isInside, getPosASL player, 10, 1, 300];
Steps to reproduce:
Where did the issue occur?
RPT log file:
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