metis-team / mts_marker Goto Github PK
View Code? Open in Web Editor NEWNATO joint military symbols for ArmA 3
License: Other
NATO joint military symbols for ArmA 3
License: Other
as title suggests, this would be great
Add the following:
Add Date Time Group to markers
was amazed to see this mod doesnt have one of the most important markers, the HQ!!
it looks like this:
blufor:
https://commons.wikimedia.org/wiki/File:NATO_Map_Symbol_-_Friendly_Headquarters.svg
opfor
https://commons.wikimedia.org/wiki/File:NATO_Map_Symbol_-_Enemy_Headquarters.svg
please add :)
Change the "Open marker interface" keybind for 3DEN, as it is uncomfortable to edit missions on the map screen without opening the marker interface.
Suggestion for the new keybind (discussion in the comments):
AltGr (0xB8)
Add a copy & paste hotkeys and functions for markers
Icons/modifiers:
Is your feature request related to a problem? Please describe.
Extend the current public API for manipulating and getting marker information.
Describe the solution you'd like
Add following API similar to vanilla except with our marker prefix:
mts_markers_fnc_getAllMarkers
mts_markers_fnc_getMarkerPos
[x,y,0]
or PositionAGL. Reason: Same return value as vanilla getMarkerPos
for compatibility.mts_markers_fnc_getMarkerSize
_scale
argument in mts_markers_fnc_createMarker
.mts_markers_fnc_getMarkerType
(or mts_markers_fnc_getMarkerConfig
)
_markerParameter
array as in mts_markers_fnc_createMarker
.mts_markers_fnc_getPlayerID
"-1"
if not available.We also could add functions to modify alpha:
mts_markers_fnc_setMarkerAlpha
mts_markers_fnc_setMarkerAlphaLocal
mts_markers_fnc_getMarkerAlpha
Is your feature request related to a problem? Please describe.
It would be nice to export as symbol identification code (SIDC) and also import SIDCs. This would allow for better interoperability between other marker creation applications like Spatial Illusions.
Describe the solution you'd like
Two functions:
createMarker
function.Additional context
The SIDC could also be used to export/import presets (#31)
Update to the newest HEMTT version. This will require some changes.
Add the Zeus the ability to place global and/or side non-editable markers.
Implement saving of icon and modifer selections to increase the workflow of placing markers.
Also make an option to enable or disable set saving.
Is your feature request related to a problem? Please describe.
As you cannot hover over and see who created a METIS Marker, It would be useful to be able to retroactively find who created what markers.
Describe the solution you'd like
A CBA server event emitted by clients when a marker is created, with ideally a built in logging function that could be enabled by CBA settings.
Describe alternatives you've considered
Looping over the metis map markers - would have to determine when edited, which are new, etc
Additional context
N/A
Is your feature request related to a problem? Please describe.
I don't develop missions but I love zeusing in SP. For ex: pitting a couple of tanks against infantry inside the city.
However, I love those ORBAT markers and Metis is a good replacement for them especially in zeus. I used to type out in the additional info bar "(Destroyed)" and adding "reduced", but I don't really like it. It just takes too much time.
Describe the solution you'd like
Option when placing/editing a metis marker to make it crossed out, like in the East Wind campaign (photo below)
Describe alternatives you've considered
I don't have alternatives I've considered
Additional context
(note i took this screenshot from a video i watched earlier)
Change the "Higher Formation" field to work similar to the "Unique Identifier", which would move it to the bottom right, instead of just being to the right of the marker, but also limit it's length.
Additionally, create a new field, which works like the "Higher Formation" field now does.
This field would be called "Additional Information"
To accomodate the Timestamps and Moving indicators, the UI needs to be redesigned ground up.
This is how the new UI could look.
It would have the preview window on the left side, the Marker Config in the middle and presets on the right.
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