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PSeudo

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PSeudo aims to be the world's simplest PSX emulator both in terms of user experience and software implementation. It is coded in C/C++ and is utilizing modern APIs such as OpenGL for visuals and OpenAL for audio. I have been developing this emulator on a Mac, so for the time being it works on macOS & iOS. Some experiments are complete on Windows platform as well, but still needs work. In time, more platforms will be supported, as I am aiming for a cross-platform solution.

>> Get the latest PSeudo 0.8 release for Mac <<

Showcase

Check out the video below, for a homebrew demo/cracktro showcase:

FF9Super Pox

CasperParadox Deadline

Completion

Here's a list with the overall progress of the emulator, broken down in distinct parts. Components with 0% progress are not listed.

  • 95% -> PSX-EXE Loader
  • 90% -> CPU Mips R3000A
  • 90% -> Interrupts
  • 85% -> GPU Primitives & Commands
  • 80% -> Mem IO
  • 75% -> GPU Textures
  • 70% -> Audio
  • 60% -> Rootcounters
  • 60% -> DMA
  • 50% -> Serial IO
  • 20% -> GTE (Co-processor 2)
  • 15% -> CD-ROM Decoder

PSeudo can load some initial game screens, but nothing more for now. Also, for quite some time I will keep working on it with the provided slow CPU Interpreter.

Compile / Build

In order to build the application on macOS & iOS, the prerequisite is Xcode 9+. For Windows install Microsoft Visual Studio 2015 and on top of that a prebuilt version of LLVM 6.0, we will use that instead of MSVC. This is important in order to keep the source code identical between different platforms.

License

Open-source under Apache 2.0 license.

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