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Zenit is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM.

License: MIT License

Shell 0.08% Ruby 0.02% C++ 60.48% Python 2.02% C 22.92% Objective-C 0.57% Java 1.05% Lua 0.03% D 0.59% C# 0.18% Assembly 0.46% Ada 0.30% Kotlin 0.01% Pascal 0.19% COBOL 9.81% UnrealScript 0.01% Objective-C++ 0.43% Makefile 0.15% HTML 0.70% Smarty 0.01%

zenit's Introduction

Zenit

Introduction

Zenit is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM. This tool is centered in the PBR metallic workflow, allowing to create each different textures that take part in this technique.

Zenit also supports custom FBX model loading.

The very core engine was made following TheCherno Game Engine Series to explore new and different workarounds from what I learnt during the course.

Files generation

All what is needed to get the files is:

  • Cloning the repository recursively: git clone --recursive https://github.com/MagiX7/Zenit
  • Running the file named GenProjects.bat

Goals

One of the two main goals of this project is to understand the basis of procedural generation aswell as everything envolved when creating materials alongside a strong learning of OpenGL and its shading system. The other one is to create a useful tool that can be used to generate textures and exporting them, allowing a posterior usage in other developing environments.

Besides that, another goal to achieve is to keep the tool as simple as possible, allowing the user to have a better experience when using it.

Dependencies

The dependencies Zenit uses are:

Reminder

If you want to keep updated check the github page.

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