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biohazard's Issues

Pullup circle collisions to libgdx

Some collision algorithms has been coded for this game and doesn't exists in LibGDX framework. It could be a good idea to make a PR for these :

  • moving circle vs static circle
  • moving circle vs moving circle (same as above with relative velocity)
  • static capsule vs static circle

All the above could provide a "collision check version" and "collision with impact information"

Android version

Publish for Android with vibration feature when enemies nibble the home blob.

cleanup and refactor code

Game has been made for a gamejam so code is a little messy. It would be nice to cleanup and refactor for latter use as tutorials or examples.

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