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OpenVG API for producing hardware-accelerated vector graphics.
Home Page: https://github.com/mgthomas99/openvg/wiki
License: Other
This project forked from ajstarks/openvg
OpenVG API for producing hardware-accelerated vector graphics.
Home Page: https://github.com/mgthomas99/openvg/wiki
License: Other
The original license obtained from the forked code, only contains license information for the original author. Due to this fork implementing changes to the forked project, the new license must reflect the copyright portions held by the author(s) of the original repository and the author(s) of this repository separately.
Currently, the library's render methods follow the following instructions:
This is great for quick rendering as it means the user does not need to deal with managing paths, but it causes serious decreases in performance once the number of objects exceeds a trivial number.
Instead, the library should offer two functions per shape: one function for creating the desired path, and another for creating and rendering the path automatically. For example, rather than having just a evgRect(...)
function, we should have a evgMakeRect(...)
and evgRect(...)
function, where the latter function simply calls the former, renders the path, and destroys it.
The forked code contains functions that follow the sentence-case naming scheme. This goes against common C convention of using camel-case, and damages accessibility and code readability.
Furthermore, official EGL APIs, and some relative third-party libraries, follow the function naming convention of having an all-lowercase truncation of the API name followed by a sentence-case function name. For example, glInitialize()
(OpenGL context initialisation function) and glReadPixels()
(OpenGL function for reading the OpenGL pixel buffer).
Examples of function renaming:
TextMid -> evgTextMid
Init -> evgInit
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