Köln Bonn airport for FlightGear
- Passenger Terminals, parking, offices: 71 objects
- cargo, GAT, mil: 69 objects
- 876 objects, 20 jetways
- Terminal 2
- P2
- P3
- stars B & C
- starwalk
- FedEx
- ATC tower
- Zero G A300
- Radar tower from EDDH
- Hangar 3
- Hangar 7 (ACC Columbia)
- 3 fictional animated (2D) cats
- waiting passengers in Terminal 2 with billboard effect
- model Terminal 1
- texture UPS buildings
- Rembrandt transparency
- glass reflection effect
- chrome shader: why do textured objects emit at night and untextured not ?
- chrome shader: unusable for T2 facade because of non-square texture ?
- Phantom F4
- Panavia Tornado
- static UTAir aircraft
- some taxisign missing like: TORA
- more ILS, glidslope antennas ?
- red & white buildings left of 14L
- little tower (weather office?) left of 14L
- EDDK jetways:flat surface, hood & stairs: blue, grey
- use textures from KBOS?
- ICE: make all cars emit at night
- close terrain gaps
- Terrain by fgmembers TerraGIT
- WED artist: Litjan
- Roads: osm2city
- Blender OSM import by prokitektura https://github.com/vvoovv/blender-osm