Name: Mikayla Hutchinson
Type: User
Company: @Microsoft
Bio: @dotnet 🦄, hobbyist gamedev and silversmith, baker, ratmom. I make tools to help people create wonderful things
Location: Somerville, MA, USA
Blog: https://mhut.ch
Mikayla Hutchinson's Projects
Git + .NET/Mono = ❤
This is a subset of the Lucene.NET APIs as required by MonoDoc
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Source for https://mhut.ch
Composable subset of the VS-Editor platform that's UI-agnostic to allow cross-platform unit-testing scenarios
Mono open source ECMA CLI, C# and .NET implementation.
Mono.Addins is a generic framework for creating extensible applications, and for creating add-ins which extend those applications.
Mono GSoC Ideas Page Generator
Optimized math for games, based on XNA APIs
MonoDevelop is a cross platform IDE mostly aimed at Mono/.NET developers
Extension samples for VS for Mac / MonoDevelop
Extension to make it easier to create Visual Studio for Mac / MonoDevelop extensions
Soft debugger client for Unity
Improved MSBuild editing support
Provides a resx editor for MonoDevelop
Simple sample MonoDevelop addin
Extensible XML language service for VS/VSMac
One framework for creating powerful cross-platform games.
The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
A language service for MSBuild files
An API to locate MSBuild assemblies from an installed Visual Studio location. Use this to ensure that calling the MSBuild API will use the same toolset that a build from Visual Studio or msbuild.exe would.
Source files for the neveragain.tech site
Temporary repo to hold nuget binaries for use with MonoDevelop
Core client libraries for NuGet Services
Nugetizer 3000
a C++ and DotNet library to control Z-Wave Networks via a Z-Wave Controller.
Tools for enhanced editing of MSBuild proj files in Visual Studio 2017
Refactoring Essentials for Visual Studio