This simple module allows to preview an audio file from file picker. LibWrapper is required.
- Add a Play button next to selected file name in file picker
- Set playback volume
- Support loop mode
- Support MP3, WAV, OGG, FLAC and WEBM
This module allow to preview a sound from file picker.
License: MIT License
The play button does not appear in the file explorer.
Find information about this module here: https://github.com/MiahNelah/audio-preview
Ask the community for support:
- FoundryVTT Discord's #modules-troubleshooting channel: https://discord.gg/foundryvtt
- FoundryVTT Reddit: https://www.reddit.com/r/FoundryVTT
== Technical Details:
Detected by libWrapper.
Package ID= audio-preview
Error= Can't wrap 'FilePicker.prototype._onPick', target does not exist or could not be found.
at new 🎁constructor (libWrapper-wrapper.js:111:11)
at libWrapper-api.js:82:18
at de (libWrapper-api.js:155:9)
at 🎁register [as register] (libWrapper-api.js:525:14)
at Object.fn (audio-preview.js:123:16)
at #call (foundry.js:608:20)
at Hooks.callAll (foundry.js:565:17)
at Game.initialize (foundry.js:8885:11)
at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
at 🎁libWrapperInit (libWrapper-api.js:805:11)
🎁constructor @ libWrapper-wrapper.js:111
(анонимный) @ libWrapper-api.js:82
de @ libWrapper-api.js:155
🎁register @ libWrapper-api.js:525
(анонимный) @ audio-preview.js:123
#call @ foundry.js:608
callAll @ foundry.js:565
initialize @ foundry.js:8885
🎁call_wrapped @ libWrapper-wrapper.js:507
🎁libWrapperInit @ libWrapper-api.js:805
await in 🎁libWrapperInit (асинхронно)
🎁Game.prototype.initialize#0 @ libWrapper-wrapper.js:187
window.addEventListener.once @ foundry.js:95263
foundry.js:7621 Foundry VTT | Loaded localization file modules/audio-preview/module/languages/en.json
foundry.js:71330 Audio Preview: Error detected in module. It is likely this module has not been updated for FVTT Version 12 Stable. (See JS Console)
fetch @ foundry.js:71330
notify @ foundry.js:71226
🎁call_wrapped @ libWrapper-wrapper.js:507
notificationNotify @ utils.js:4999
🎁call_wrapper @ libWrapper-wrapper.js:616
🎁Notifications.prototype.notify#0 @ libWrapper-wrapper.js:189
error @ foundry.js:71263
🎁_ui @ libWrapper-notifications.js:74
#call @ foundry.js:608
callAll @ foundry.js:565
setupGame @ foundry.js:9000
await in setupGame (асинхронно)
_initializeGameView @ foundry.js:10310
_initializeView @ foundry.js:10286
initialize @ foundry.js:8900
await in initialize (асинхронно)
🎁call_wrapped @ libWrapper-wrapper.js:507
🎁libWrapperInit @ libWrapper-api.js:805
await in 🎁libWrapperInit (асинхронно)
🎁Game.prototype.initialize#0 @ libWrapper-wrapper.js:187
window.addEventListener.once @ foundry.js:95263
After installing Audio Preview, the module is not available in the Manage Modules list to activate. Foundry doesn't seem to recognize that it exists.
Chrome v121.0.6167.86 (Official Build) (64-bit)
Foundry VTT v11.315
DnD5e - Fifth Edition System v2.3.1
Modules Active:
Audio Preview v1.2 (latest version)
libwrapper v1.12.13.0 (latest version)
Audio Preview is disabled.
Set down an Ambient Sound Object.
Click 'Source File Path' button.
Browse to an audio file and select it from the list.
Click the preview button to preview the sound (tested with ogg and wav).
Click 'Select File' before the preview ends.
Click 'Update Ambient Sound'.
If the sound duration is long enough, it will continue to play after saving.
Clicking outside the sound area or clicking a token will not stop the preview sound. The preview sound will end on it's own eventually. Refreshing the page fixes the issue. The expection I would have is that the sound preview would end when 'Select File' is clicked.
Server log:
[error] Invalid language definition in Package audio-preview: Language JSON path module/languages/en.json does not exist
[error] Invalid language definition in Package audio-preview: Language JSON path module/languages/fr.json does not exist
FVTT: 0.8.9
DND5e: 1,4,2
With the new update, the module no longer appears in my module list while running Starfinder, despite being installed.
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