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a2millebornes's Introduction

a2millebornes

Mille Bornes card game for the Apple II

Based on original Apple II port by hloberg, posted at this page on AtariAge. hloberg, in turn, based it on an Atari version he got some time ago, and does not know who the original author is, but has also ported the game to TI-99 and TRS-80 Color Computer. Many thanks hloberg for this fine contribution to the world of AppleSoft BASIC software!

If you don't know how to play this classic card game, you can find instructions in this PDF file.

To try this game out yourself, visit http://micah.cowan.name/apple2js/apple2js.html#mb

To download the latest disk image, check out the releases page

Building notes

If you want to modify or build from these sources, you will need these tools for manipulating Apple DOS 3.3 filesystems

NOTE: The dos33fsprogs project contains many different subprojects, most of which are not needed to build MilleBornes.dsk. The only subdirectories you must build, are dos33fs-utils and asoft_basic-utils.

Mille Bornes's Makefile assumes all of these tools are accessible from the current PATH environment variable.

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a2millebornes's Issues

Need extra alert when opponent plays ROLL! card

Or when they have RIGHT OF WAY and resolve a hazard. The intent is that the human player's attention is attracted, whenever the opponent has gone from "can't play mileage cards" to "can play mileage cards". That way, if the human has had a hazard or speed limit card they've been waiting around to play, they are reminded to play it rather than to pursue their own continued forward roll (particularly if they are trying to achieve a "shut out", without allowing the computer to score any miles)

But maybe skip the alert if the player has no hazard/limit cards in their hand?

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