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Automatically exported from code.google.com/p/angdroid
How to compile the Angband Native port for Android. To build, you should use Ant 1.8.1. See here http://ant.apache.org/. 1. Edit ant.properties file and set ndk.dir and sdk.dir properties: ... ndk.dir=/home/user/Java/android-ndk-r5b sdk.dir=/home/user/Java/android-sdk-linux ... The ndk.dir and sdk.dir properties should point to Android NDK and Android SDK. 2. To build the Angband debug apk file, execute: ant ------------------------------------------------------------------- Other supported targets for Angband Variants apk and release builds: ant angband-release ant variants-debug ant variants-release Note that Angband Variants apks end up under angdroid/alt-apk/variants/bin/
configureable to map to various keyboard commands
it may be possible for the user to define their own gestures
see example here http://www.vogella.com/articles/AndroidGestures/article.html
Original issue reported on code.google.com by [email protected]
on 6 Apr 2013 at 12:45
What steps will reproduce the problem?
1. Unknown repro steps
2. Samsung Epic 4G (Emoticon as Control)
3.
What is the expected output? What do you see instead?
Keyboard should accept input normally. Instead, all key presses are received
as control-keys. Occurs very infrequently
Please use labels and text to provide additional information.
r63
Original issue reported on code.google.com by [email protected]
on 2 Oct 2010 at 5:17
What steps will reproduce the problem?
1. play rogue for a while
2. save and quit
3. start game, fight a monster
What is the expected output? What do you see instead?
intermittent crash
Please use labels and text to provide additional information.
bug reported by several users in versions 2.1.0.5 and earlier
Original issue reported on code.google.com by [email protected]
on 21 Jan 2013 at 8:12
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Display and font size should scale up in quality on high res devices
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2010 at 4:52
What is the expected output?
add tool/function menu to android ui to do simple utility functions such as
email character dump or screen dump.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 9 Dec 2010 at 8:47
Possible ideas for trophies:
- killing Morgoth
- reaching a specified character level
- reaching a specified depth
- power diving (1000' by turn number X)
- finding certain artifacts
- killing specified uniques
- killing a certain number of uniques
Original issue reported on code.google.com by [email protected]
on 28 Nov 2011 at 10:40
What steps will reproduce the problem?
1. press shift twice
2. press a letter
3. press another letter
What is the expected output? What do you see instead?
You should have entered two capital letters because pressing shift twice turns
on caps lock. If you have HTC Sense installed on your phone, the status bar
actually shows the state of the shift and alt keys, and it doesn't always match
the state that we are keeping in the game.
Original issue reported on code.google.com by [email protected]
on 28 Nov 2011 at 10:21
What steps will reproduce the problem?
Amit Izhar <[email protected]> 7/23/12
In the Android version, used on samsung s2,
when using the function 'recall monster data', the string is longer than the
80-chr screen, and any data beyond that is 'lost' (truncated) as it goes beyond
the screen. this makes the function useless, as the important part (attack
types, XP value, etc) comes there. Is there a fix to make the rest of string
roll to 2nd line, etc?
Please use labels and text to provide additional information.
versions 2.1.0.5 and earlier
Original issue reported on code.google.com by [email protected]
on 21 Jan 2013 at 8:15
What steps will reproduce the problem?
1. play down to dlevel 3 or 4 (until you meet Grip or Fang for instance)
2. display will stop responding
3. uninstall/reinstall seems to be the only way out of the problem.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 1:02
users need a way, in absence of a physical or virtual keyboard, to indicate a
shift+direction or control+direction.
This might be accomplished with the hardware key mapping feature, at least for
some devices.
What about gestures?
Original issue reported on code.google.com by [email protected]
on 3 Feb 2011 at 2:23
Because we build with 3.1.2v2, we don't have the fix for this problem:
http://trac.rephial.org/ticket/1139
Original issue reported on code.google.com by [email protected]
on 17 Sep 2010 at 4:18
What steps will reproduce the problem?
1. enable roguelike keys
2. tap on the screen to move
3.
What is the expected output? What do you see instead?
I should either move one square or repeatedly move in the direction. What
happens is I wait for a turn then move one square in the specified direction.
The "." was intended to "run" with the default keyset, but it rests for one
turn in the roguelike keys.
Original issue reported on code.google.com by [email protected]
on 28 Sep 2010 at 10:27
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
User should be able to set control key binding in prefs. (I.e. Samsung Epic
has no trackball button, but does have an "emoticon" button that would work
well.)
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2010 at 4:56
When a character dies, we submit details about the character to Scoreloop.
Currently only the score (as calculated in the hall of fame) is used for
ranking, and the Scoreloop leaderboard doesn't show any of these details.
We need to provide a way to look at the details of each result in the
leaderboard.
Original issue reported on code.google.com by [email protected]
on 28 Nov 2011 at 10:10
It would be nice to have a unique version number in the nightly build
(preferably date based) that is updated each night. This would be helpful for
relating scoreloop scores with the version that was used to submit the score.
Original issue reported on code.google.com by [email protected]
on 30 Nov 2011 at 3:41
change color pallete to match angband standard -- see angband_color_table in
variables.c
Original issue reported on code.google.com by [email protected]
on 22 Jan 2011 at 7:22
What steps will reproduce the problem?
1. using a mage character, type maa
What is the expected output?
Magic Missile
What do you see instead?
You don't know any spells in that book.
Please use labels and text to provide additional information.
r222
Original issue reported on code.google.com by [email protected]
on 1 Jul 2011 at 5:06
What steps will reproduce the problem?
1. quit when on welcome screen
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
r222
Original issue reported on code.google.com by [email protected]
on 1 Jul 2011 at 5:07
What steps will reproduce the problem?
1. quickly type a sequence of commands like "maa." as a mage.
2.
3.
What is the expected output? What do you see instead?
one of the letters in the sequence is not accepted.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2010 at 4:22
What steps will reproduce the problem?
1. press (and release) shift then press a letter
2.
3.
What is the expected output? What do you see instead?
Shift and Alt modifiers should work when pressed before the modified key.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 22 Sep 2010 at 9:54
What steps will reproduce the problem?
1. Vanilla 3.0.6
2. Choose Menu->Quit during Character Point Assignment
3.
What is the expected output? What do you see instead?
App should exit normally, instead hangs until force close
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 2 Oct 2010 at 5:19
Generate a random number on player birth that is kept in the save file and
submitted with the score. If we see the number show up on scoreloop multiple
times, we know that savescumming is being used.
Original issue reported on code.google.com by [email protected]
on 28 Nov 2011 at 10:18
What steps will reproduce the problem?
1. Run the program in a 1.5 emulator
2.
3.
What is the expected output? What do you see instead?
Program should work, but it crashes.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 21 Sep 2010 at 6:08
Adding some indication to make it simple to import the svn source code in
Eclipse can help increase interest in the development of the project.
This should make it possible to allow low/in-experienced developers to
contribute with minor changes/features.
Original issue reported on code.google.com by [email protected]
on 1 Jan 2012 at 1:49
We can only save one character at a time. We should be able to have multiple
characters and have a menu option to switch to a new one or an existing one.
Original issue reported on code.google.com by [email protected]
on 22 Sep 2010 at 11:21
functions to map:
toggle keyboard
change font size
fit height/width
increase/decrease font size
control
shift
alt
others?
Original issue reported on code.google.com by [email protected]
on 22 Jan 2011 at 7:20
What steps will reproduce the problem?
1. start the app
2. exit the app
3. start it again
What is the expected output? What do you see instead?
expected app should start, instead crash or black screen
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2010 at 12:59
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2010 at 4:19
What steps will reproduce the problem?
1. switch plugins a few times
2.
3.
What is the expected output? What do you see instead?
game hangs with a black screen
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 2 Jan 2011 at 11:20
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