This library is meant for games that deal with pixel graphics and want to efficiently display graphics on the screen. The library has a simple OpenGL binding that should work on most OpenGL implementations (tested on as early as an OpenGL 2.1 laptop). The performance should be quite good compared to something like using software and/or SDL for graphics.
The API is very simple (hence the name) and currently mainly supports direct writing to a pixel frame buffer.
Currently the library is written in native C.