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waitandchillreborn's Issues

[enhancement] Chilling in same rooms after death.

Main idea of that plugin is to let people relax while game starting instead of watching how black screen looks like. I think the same feature can be used after death to let people run from side to side and talk with each others or stay away from people who can annoy them. It can be disabled via config.

  • "Why you ask to add it instead of asking new plugin?"

You see, there is another plugin made by you, and its called "respawntimer"
Adding support for it will do the thing instead of nothing being showed on players screen.

  • New Config option variation:
  • [Only as idea, you can do whatev ya want]

WaitAndChillReborn

Is the plugin enabled?

is_enabled: bool
...
...
...

Should spectators Appear in the lounge after death?

SpecChill: bool
SpecChill_rooms:

  • TOWER1
  • TOWER2

New version (13.1) does not spawn SCPs

After installing the latest version (13.1), SCPs are not spawning, at least with small amounts of players. When I set everyone to spectator before the match started however, an SCP did spawn.

Latest version of plugin makes CDs unable to pick up keycards

Exiled version - 3.0.0-alpha.75

How to reproduce:

  • enable round lock
  • force start round
  • give yourself a keycard using RA and drop it (or just find one)
  • UI for picking up items will be displayed, but you won't be able to actually pick it up (it wont be added to your inventory)

It works with other teams, just not Class-D (which is weird)

spawning in void

when the waiting starts i spawn in the void and die in like 10 seconds because "you fallen down" and it repeats

please help

work very strangely

  server_is_paused: Старт раунда на паузе.
  round_is_being_started: Раунд начинается.

These 2 functions work very strangely. The text that is configured there is displayed instead of seconds.

Weird spawn places on round start

So say you add SCP-173 to the list of things people can start as. When the round starts, sometimes the 174 stays in the room everyone was in before the round starts.

For example, say there was one 173 and everyone else in the lobby was a tutorial. When the round starts, if a 173 is selected, and the 173 selected was a 173 in the lobby, they don't start in their chamber. Instead, in the lobby room.

Pre-game arena error

Saw this error in my console before a round started:

[ERROR] [Exiled.Events] Method "OnButtonInteracted" of the class "WaitAndChillReborn.Handlers.ArenaEventHandler" caused an exception when handling the event "Exiled.Events.Events+CustomEventHandler`1[[MapEditorReborn.Events.EventArgs.ButtonInteractedEventArgs, MapEditorReborn, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]"
[2022-04-12 20:03:35.274 -05:00] [ERROR] [Exiled.Events] System.NullReferenceException

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