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diorama's Issues

Logic Editor: refactor

Try to refactor LogicEditorScreeen and PortalConnectionScreen to use one parent class.
Do the same for respective graphs

Add some sort of light system

We should provide light system

a. Use shader like Delver does
b. Use lightmaps (would be pain but can be worth it

Loader objects

Create independent loader objects for level, game objects etc.

Add new camera modes

Create system for game objects to react to camera position (via abstract method), handle logic outside and call methods when needed.
Modes are:

  1. first person, flat objects should rotate
  2. third person, camera has static rotation, nothing rotates but is skewed

Allow users to use their own assets

Our example implementation and editor relies on provided resources in build folder, use general system for adding assets and baking atlases from them. ColorUtil is already prepared for changes. This relies on #4

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