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Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.

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This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

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mixedrealitylearning's Issues

Error when using ASA 2.10.2 and MRTK 2.7.2 for Android builds

I am getting this error when I add MRTK 2.7.2 to a Unity project which has ASA 2.10.2 whenenever I try to do an Android build.

Library\PackageCache\com.microsoft.azure.spatial-anchors-sdk.core@0d9691ef23ae-1634109003085\Runtime\Scripts\SpatialAnchorExtensions.cs(17,17): error CS0234: The type or namespace name 'MixedReality' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)

Can someone please help?

AzureStorageForUnity Package Contains Newtonsoft.Json.Dll that conflicts with MRTK Packages

Issue
Importing the AzureStorageForUnity.package into a Unity Project with Mixed Reality Toolkit creates Compiler errors. If you remove the dll that comes with the AzureStorageForUnity.package you get errors because it references strong named Newtonsoft.Json assembly references for 10.0.0.0 and Mixed Reality Toolkit Package forces 12.0.0.0.

To recreate
Make a Unity Project in Unity 2020.3.x
Import Mixed Reality Toolkit from Microsoft Using the MRTK Feature Discovery Tool
Notice you have no errors after completing setup

Import AzureStorageForUnity.package

Notice Compiler Errors from Newtonsoft.Json.dll conflicts.

"Assets\MRTK.Tutorials.AzureCloudServices\Scripts\Dtos\ImageElement.cs(7,10): error CS0433: The type 'JsonPropertyAttribute' exists in both 'Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and 'Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed'"

Can't remove the .dll that is included with the MRTK Package Manager because it's managed by unity's package system. If remove or modify the .dll that comes with the AzureStorageForUnity.package then you get the following compiler error.

"Assembly 'Assets/Azure Storage/Plugins/Microsoft.WindowsAzure.Storage.dll' will not be loaded due to errors:
Microsoft.WindowsAzure.Storage references strong named Newtonsoft.Json Assembly references: 10.0.0.0 Found in project: 12.0.0.0.
Assembly Version Validation can be disabled in Player Settings "Assembly Version Validation"

Issue arose from following the tutorial at this location:
https://docs.microsoft.com/en-us/learn/modules/azure-cloud-services-tutorials/3-exercise-azure-cloud-services-for-hololens-2

Hololens2 Azure Spatial Anchors Tutorial Crash

Trying to follow the Microsoft Azure Spatial Anchors tutorial (even after it was recently updated) but the Release build of the project crashes on launch on the device (just after the Unity splash screen). Interestingly a Debug build of the same project seems to launch ok.

I've been able to build, deploy, test both the basic Hololen2 tutorials and the ASA Samples as well as some custom projects so don't think this is a general development or deployment issue.

Have others been able to follow this tutorial and successfully deploy to a device recently and/or is there any suggestions to diagnose the issue further?

Setup and Unity packages used (as per the tutorial and linked instructions):

  • Hololens OS (up to date): 19041.1136
  • Unity 2019.4.19f1
  • [email protected]
  • [email protected]
  • MRTK Foundation - 2.5.3 from the basic tutorial series (MRTK Package Tool)
  • AR Foundation: 3.1.3
  • Windows Mixed Reality: 4.2.1 (downgrade from 4.2.3?)
  • MRTK.HoloLens2.Unity.Tutorials.Assets.GettingStarted.2.4.0.unitypackage
  • MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.4.0.unitypackage

Note: MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.4.0.unitypackage actually links to a new 2.5.3 package (https://github.com/microsoft/MixedRealityLearning/releases/tag/azure-spatial-anchors-v2.5.3) however the version file in this package still has 2.4.0??

Exception thrown at 0x00000226E0FBCC40 in Workspace Hololens2 MRTK.exe: 0xC0000005: Access violation executing location 0x00000226E0FBCC40.

Example crashes in Hololens 2 when clicking the button CreateAzureAnchor

Hi

I am following the tutorial https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-sharing-01 for Multi User capabilities, and I'm facing some issues. I am able to successfully follow the tutorial and execute it until before I come to the Azure Spatial Anchor part. In this part, I follow the instructions, build the project, deploy it to my Hololens 2 and run it. Everything works well until I interact with the button CreateAzureAnchor, when suddenly the application crashes.

In debug mode in Visual Studio 2019 I get the exception:

Exception thrown at 0x00007FFC1573AA30 (UnityPlayer.dll) in Holo R5 OLD.exe: 0xC0000005: Access violation reading location 0x0000000000000000

The stack trace looks like the following:

'

UnityPlayer.dll!00007ffc1573aa30() Unknown
UnityPlayer.dll!00007ffc157459ac() Unknown

GameAssembly.dll!WorldAnchor_GetNativeSpatialAnchorPtr_m1075A839F6054A0F6A6AA313B935E889773D6C91(WorldAnchor_tD6275232D14415769601A3BD6AE1E7D5622F96EE * __this, const MethodInfo * method) Line 14661 C++
GameAssembly.dll!SpatialAnchorExtensions_GetPointer_m65B5066FC1C218482E5C6D5E27C3530B10D0E0F2(WorldAnchor_tD6275232D14415769601A3BD6AE1E7D5622F96EE * ___anchor0, const MethodInfo * method) Line 23602 C++
GameAssembly.dll!U3CCreateAzureAnchorU3Ed__12_MoveNext_m8A44716F855E38951BFA8C44DD9A0262013644B0(U3CCreateAzureAnchorU3Ed__12_tB591518B0F6D6EAF45CD3DE7CA4193BD40AEECD5 * __this, const MethodInfo * method) Line 27906 C++
[Inline Frame] GameAssembly.dll!InterfaceActionInvoker0::Invoke(unsigned int) Line 117 C++
GameAssembly.dll!AsyncVoidMethodBuilder_Start_TisRuntimeObject_m8590BDB280C38FD9D41163DF39805FFA6EA8F508_gshared(AsyncVoidMethodBuilder_t44E3C9B52B019BB5BDCC0E1BB83188B536161CFF * __this, Il2CppObject * * ___stateMachine0, const MethodInfo * method) Line 36215 C++
[Inline Frame] GameAssembly.dll!AsyncVoidMethodBuilder_Start_TisU3CCreateAzureAnchorU3Ed__12_tB591518B0F6D6EAF45CD3DE7CA4193BD40AEECD5_m299A940ADFC49A5F42BBB82A2A7D90D87536B7B5(AsyncVoidMethodBuilder_t44E3C9B52B019BB5BDCC0E1BB83188B536161CFF *) Line 23585 C++
GameAssembly.dll!AnchorModuleScript_CreateAzureAnchor_mC3BA473CF32F9DAB71CB1DBA83ED14F3FE3E3E31(AnchorModuleScript_t210CBF8D6595B477D0C0B06ABD001FA2FB036C59 * __this, GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * ___theObject0, const MethodInfo * method) Line 25781 C++
GameAssembly.dll!Action_1_Invoke_mB86FC1B303E77C41ED0E94FC3592A9CF8DA571D5_gshared(Action_1_t551A279CEADCF6EEAE8FA2B1E1E757D0D15290D0 * __this, Il2CppObject * ___obj0, const MethodInfo * method) Line 16267 C++
GameAssembly.dll!InvokableCall_1_Invoke_mD81223A0EAE1E7988803B8F92DB9090ECFA259FE_gshared(InvokableCall_1_t4C25D83F8CA99D8F1156E28315A6AD077D0951BC * __this, Il2CppObject * ___args00, const MethodInfo * method) Line 31985 C++
[Inline Frame] GameAssembly.dll!VirtActionInvoker1<ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A *>::Invoke(unsigned int) Line 83 C++
GameAssembly.dll!UnityEvent_Invoke_mB2FA1C76256FE34D5E7F84ABE528AC61CE8A0325(UnityEvent_t5C6DDC2FCDF7F5C1808F1DDFBAD27A383F5FE65F * __this, const MethodInfo * method) Line 23525 C++
GameAssembly.dll!Interactable_SendOnClick_m3DB4E0BFFC42037E8AE07471E01D31A4A2281499(Interactable_tBD08E2FCD550ED1C36870EA7251ABDE8C25E02E2 * __this, Il2CppObject * ___pointer0, const MethodInfo * method) Line 43757 C++
GameAssembly.dll!Interactable_TriggerOnClick_m863A719276FD64CDFCC85B1972191F942E2C3E0B(Interactable_tBD08E2FCD550ED1C36870EA7251ABDE8C25E02E2 * __this, const MethodInfo * method) Line 43723 C++
[Inline Frame] GameAssembly.dll!Interactable_SetInputUp_m7F0E0C9C4F70E957F531DE0A514EC9C567FEFFDC(Interactable_tBD08E2FCD550ED1C36870EA7251ABDE8C25E02E2 *) Line 44022 C++
GameAssembly.dll!Interactable_OnInputUp_mFC1C9A4B9E2FC36A4FEB9CD013F1FA7931F579AB(Interactable_tBD08E2FCD550ED1C36870EA7251ABDE8C25E02E2 * __this, InputEventData_t4448A1ECF70018591A9050CEC5582EEF07663896 * ___eventData0, const MethodInfo * method) Line 44783 C++
[Inline Frame] GameAssembly.dll!InterfaceActionInvoker1<InputEventData_t4448A1ECF70018591A9050CEC5582EEF07663896 *>::Invoke(unsigned int) Line 40 C++
GameAssembly.dll!U3CU3Ec_U3C_cctorU3Eb__240_18_m86AC1B64C5F08A197190B8E88ADF1DAF66D2A5DE(U3CU3Ec_tCB1D8CA4BE09C4207199A2A0C520429E5ACC3080 * __this, Il2CppObject * ___handler0, BaseEventData_t46C9D2AE3183A742EDE89944AF64A23DBF1B80A5 * ___eventData1, const MethodInfo * method) Line 4496 C++
GameAssembly.dll!AnchorLocatedDelegate_Invoke_m6D3ACC204ADCC92E6345AC304AFE8CFA31FE55C2(AnchorLocatedDelegate_t3B9F02C106148F16565BB7C81CB533E4C2ED136D * __this, Il2CppObject * ___sender0, AnchorLocatedEventArgs_tDF201ADA72EFF06EBC2789523F53294BDCE5D836 * ___args1, const MethodInfo * method) Line 38478 C++
GameAssembly.dll!ExecuteEvents_Execute_TisRuntimeObject_m69C612263456A3111F97114B38B8A0E2E16E4347_gshared(GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * ___target0, BaseEventData_t46C9D2AE3183A742EDE89944AF64A23DBF1B80A5 * ___eventData1, EventFunction_1_tCDB8D379DD3CEC56B7828A86C5DCF113D208CF8D * ___functor2, const MethodInfo * method) Line 57555 C++
GameAssembly.dll!ExecuteEvents_ExecuteHierarchy_TisRuntimeObject_m2E66C1E626886F04E8AEC36183F9E982392C62F3_gshared(GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * ___root0, BaseEventData_t46C9D2AE3183A742EDE89944AF64A23DBF1B80A5 * ___eventData1, EventFunction_1_tCDB8D379DD3CEC56B7828A86C5DCF113D208CF8D * ___callbackFunction2, const MethodInfo * method) Line 42975 C++
GameAssembly.dll!MixedRealityInputSystem_DispatchEventToObjectFocusedByPointer_TisRuntimeObject_m8B5120CF01C8CC1162427FF59C328E7198A31881_gshared(MixedRealityInputSystem_t8830E025B146E02AA41B1AFE8D3EBE18FF368502 * __this, Il2CppObject * ___mixedRealityPointer0, BaseInputEventData_tBB63D9BEE1678B2CD47272D16449017A2AC4B04A * ___baseInputEventData1, bool ___modalEventHandled2, EventFunction_1_tCDB8D379DD3CEC56B7828A86C5DCF113D208CF8D * ___eventHandler3, const MethodInfo * method) Line 27976 C++
GameAssembly.dll!MixedRealityInputSystem_HandleEvent_TisRuntimeObject_m78C70FFA111DDE536E67FB8C5086D8CB919A9B41_gshared(MixedRealityInputSystem_t8830E025B146E02AA41B1AFE8D3EBE18FF368502 * __this, BaseEventData_t46C9D2AE3183A742EDE89944AF64A23DBF1B80A5 * ___eventData0, EventFunction_1_tCDB8D379DD3CEC56B7828A86C5DCF113D208CF8D * ___eventHandler1, const MethodInfo * method) Line 45542 C++
[Inline Frame] GameAssembly.dll!GenericVirtActionInvoker2<BaseEventData_t46C9D2AE3183A742EDE89944AF64A23DBF1B80A5 *,EventFunction_1_t9D4CE70550203F6421F30B0AB6BDB5296DF6FDD6 *>::Invoke(const MethodInfo *) Line 96 C++
GameAssembly.dll!MixedRealityInputSystem_RaiseOnInputUp_mA1B82FC30EB5E6246FFBCC9D86B4BE363A5B9A40(MixedRealityInputSystem_t8830E025B146E02AA41B1AFE8D3EBE18FF368502 * __this, Il2CppObject * ___source0, unsigned char ___handedness1, MixedRealityInputAction_t21FA9287AC97D00262CA87C0AEF9F92E67203970 ___inputAction2, const MethodInfo * method) Line 35680 C++
[Inline Frame] GameAssembly.dll!InterfaceActionInvoker3<Il2CppObject *,unsigned char,MixedRealityInputAction_t21FA9287AC97D00262CA87C0AEF9F92E67203970>::Invoke(unsigned int) Line 127 C++
GameAssembly.dll!GenericXRSDKController_UpdateButtonData_mD5BA296A813CBB78176F8EB8D65AB3642568754F(GenericXRSDKController_t11AF783263695F22D97BDFDDD33F5C9D86EB5F49 * __this, MixedRealityInteractionMapping_t0C8EA2AB8DF12A2570FBF18A3A2767354A5AB662 * ___interactionMapping0, InputDevice_tF13BD967109BAB2CF49E1304EDFDA255067A2CDC ___inputDevice1, const MethodInfo * method) Line 11355 C++
[Inline Frame] GameAssembly.dll!VirtActionInvoker2<MixedRealityInteractionMapping_t0C8EA2AB8DF12A2570FBF18A3A2767354A5AB662 *,InputDevice_tF13BD967109BAB2CF49E1304EDFDA255067A2CDC>::Invoke(unsigned int) Line 50 C++
GameAssembly.dll!GenericXRSDKController_UpdateController_m2CEF1DB951F9334A63E304C68100DE5E96E676C9(GenericXRSDKController_t11AF783263695F22D97BDFDDD33F5C9D86EB5F49 * __this, InputDevice_tF13BD967109BAB2CF49E1304EDFDA255067A2CDC ___inputDevice0, const MethodInfo * method) Line 10948 C++
GameAssembly.dll!WindowsMixedRealityXRSDKArticulatedHand_UpdateController_mD6000EF593CC481BACA0ACBF73BC3CBCAF4D967F(WindowsMixedRealityXRSDKArticulatedHand_tD83E080D756E06E2206428E2AC23750450145769 * __this, InputDevice_tF13BD967109BAB2CF49E1304EDFDA255067A2CDC ___inputDevice0, const MethodInfo * method) Line 7248 C++
[Inline Frame] GameAssembly.dll!VirtActionInvoker1<InputDevice_tF13BD967109BAB2CF49E1304EDFDA255067A2CDC>::Invoke(unsigned int) Line 72 C++
GameAssembly.dll!XRSDKDeviceManager_Update_mA17479E8D224D569841E3F4C5794DC54DD7D275E(XRSDKDeviceManager_t58EE139DC1B0D6BBC77E6475CF21D76AFEEB506B * __this, const MethodInfo * method) Line 12407 C++
GameAssembly.dll!WindowsMixedRealityDeviceManager_Update_m2885CD4E1869B358E5CEB44C9B51E448773867B7(WindowsMixedRealityDeviceManager_t7EB44B47A5A206AB6E1B29F6D98D4FD02B7F0DB1 * __this, const MethodInfo * method) Line 6408 C++
[Inline Frame] GameAssembly.dll!InterfaceActionInvoker0::Invoke(unsigned int) Line 94 C++
GameAssembly.dll!BaseDataProviderAccessCoreSystem_Update_m3B6BA0A2E31D4238DE126F96C652A2B0882E4F2B(BaseDataProviderAccessCoreSystem_tEC30D51F31BA37D15DA66B7E10C2FC3AEA41F535 * __this, const MethodInfo * method) Line 15148 C++
[Inline Frame] GameAssembly.dll!InterfaceActionInvoker0::Invoke(unsigned int) Line 104 C++
GameAssembly.dll!U3CU3Ec_U3CUpdateAllServicesU3Eb__64_0_m4E00630EBD0A327A3D713131F8203DC870966ACC(U3CU3Ec_t3327AA19F587E338AC0F66EA8B7388FDC02D37E8 * __this, Il2CppObject * ___service0, const MethodInfo * method) Line 21096 C++
GameAssembly.dll!Action_1_Invoke_mB86FC1B303E77C41ED0E94FC3592A9CF8DA571D5_gshared(Action_1_t551A279CEADCF6EEAE8FA2B1E1E757D0D15290D0 * __this, Il2CppObject * ___obj0, const MethodInfo * method) Line 16267 C++
[Inline Frame] GameAssembly.dll!Action_1_Invoke_m65E0C1FCBBBEB75F74968FC7105189BBB02CC8E1(Action_1_t54997B2C4A5E5A4FD5491044AF94FE0A1ACEFF5C ) Line 12479 C++
GameAssembly.dll!MixedRealityToolkit_ExecuteOnAllServicesInOrder_m3DCEB6CF248CD76955FAEF749D2252C5242FB0EA(MixedRealityToolkit_t0719417BE57FB26F681DB3A09ABA664135D52D90 * __this, Action_1_t54997B2C4A5E5A4FD5491044AF94FE0A1ACEFF5C * ___execute0, const MethodInfo * method) Line 19677 C++
GameAssembly.dll!MixedRealityToolkit_UpdateAllServices_m028E2C36E3C6167923B7CB647FD17DB7F05EDFC5(MixedRealityToolkit_t0719417BE57FB26F681DB3A09ABA664135D52D90 * __this, const MethodInfo * method) Line 19063 C++
GameAssembly.dll!MixedRealityToolkit_Update_m0CDAD4F096D7184695973258D89BE15ECB53D8D6(MixedRealityToolkit_t0719417BE57FB26F681DB3A09ABA664135D52D90 * __this, const MethodInfo * method) Line 17742 C++
GameAssembly.dll!RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void(
)() methodPointer, const MethodInfo * methodMetadata, void * obj, void * * args) Line 49134 C++
GameAssembly.dll!il2cpp::vm::Runtime::Invoke(const MethodInfo * method, void * obj, void * * params, Il2CppException * * exc) Line 545 C++
[External Code]
'

I tried to debug it by wrapping the function AnchorModuleScript.CreateAzureAnchor with a try-catch, in order to catch the error and debug it, but the app is crashing anyways, so I wonder if the error pops up before the function is called (but yet, after clicking the button).

I'm not experienced in Unity and Hololens development so I apologize for any missing information, and I'm of course available to provide more info if needed. Any help is appreciated.

Thank you in advance!

temp

Issues and bugs in HoloLens tutorials

I've been following the HoloLens 2 Fundamentals, and I've encountered some bugs/issues:

  • There's no Mixed Reality > Project > Apply recommended project settings for HoloLens option, contrary to what's stated here

  • In the XR Plug-in Management > Project Validation I'm getting an issue stating: "[MRTK3] For controller models to show up in scenes, you need an glTF importer. We recommend the open source glTFast importer. Please ignore this message if you already have another glTF importer in the project" - even though I've set Mixed Reality > Project Validation Settings to HoloLens 2 Application (UWP), and glTF seems to be only needed when deploying to Meta Quest

  • Every time I enter the play mode, I'm getting the following warnings:

    • Saving has no effect. Your class 'UnityEditor.XR.Simulation.XREnvironmentViewManager' is missing the FilePathAttribute. Use this attribute to specify where to save your ScriptableSingleton. Only call Save() and use this attribute if you want your state to survive between sessions of Unity. UnityEditor.XR.Simulation.XREnvironmentViewManager:OnDisable () (at ./Library/PackageCache/[email protected]/Editor/Simulation/XREnvironmentViewManager.cs:169)
      (this warning has been mentioned here)

    • No active UnityEngine.XR.ARSubsystems.XRRaycastSubsystem is available. This feature is either not supported on the current platform, or you may need to enable a provider in Project Settings > XR Plug-in Management. UnityEngine.XR.Interaction.Toolkit.XRRayInteractor:Awake () (at ./Library/PackageCache/[email protected]/Runtime/Interaction/Interactors/XRRayInteractor.cs:942)

    • No GetDeviceLayoutName() override detected in HP Reverb G2 Controller Profile. Binding path validator for this interaction profile is not as effective. To fix, add GetDeviceLayoutName and GetInteractionProfileType override in this profile. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
      (mentioned in microsoft/OpenXR-Unity-MixedReality-Samples/issues/178)

      Is there any known method to work around/fix these?

  • Selecting the PressableCylinderButton (from this part of the HoloLens 2 Fundamentals) in the editor spits the errors:
    The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead. UnityEditor.Editor:get_serializedObject () MixedReality.Toolkit.Editor.PressableButtonEditor:OnSceneGUI () (at ./Library/PackageCache/org.mixedrealitytoolkit.uxcore@f549116c3343/Editor/Inspectors/PressableButton/PressableButtonInspector.cs:104) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure,UnityEditor.Editor) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    Additionally, the see-it, say-it labels all state: Say "Select", rather than: Say "hint", and: Say "explode", even with Speech Recognition Keyword properly set up. Also, for some reason, they're initially visible and disappear after you look at them and away from them. None of these is a correct behaviour (as per the screenshots here) EDIT: These issues appeared because unity failed to set up the speech recognition. Setting the Windows display language to English fixed it.

There's a chance that some of these issues have been caused by me messing something up (I did my best to precisely follow the instructions though)

Additional info:

Able to Create Anchor, but unable to search Anchor

Last year around Nov 2020 still work fine. But today i try again, it having issue. I was able to create anchor, however when search for anchor, it took forever to find anchor.
I tried to change Azure spatial Anchor SDK to 2.5.0 and AR Foundation to 3.1.3 still doesn't work. Any idea why is this happening?
You help Much appreciated

20210226_130926_HoloLens 1

MRTK.Tutorials.AzureSpatialAnchors for ASA SDK 2.9

We use Unity 2020.3 with Unity XR Plug-in Framework, and we want to use Multi-user capabilities,
so we use ASA SDK 2.9
and import these asset:
MRTK.HoloLens2.Unity.Tutorials.Assets.GettingStarted.2.4.0.unitypackage
MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.4.0.unitypackage
MRTK.HoloLens2.Unity.Tutorials.Assets.MultiUserCapabilities.2.4.0.unitypackage

console shows:
Assets\MRTK.Tutorials.AzureSpatialAnchors\Scripts\AnchorModuleScript.cs(128,40): error CS0029: Cannot implicitly convert type 'System.Threading.Tasks.Task<System.IntPtr>' to 'System.IntPtr'
Assets\MRTK.Tutorials.AzureSpatialAnchors\Scripts\AnchorModuleScript.cs(396,64): error CS0234: The type or namespace name 'WorldAnchor' does not exist in the namespace 'UnityEngine.XR.WSA' (are you missing an assembly reference?)

is there any solution?
If tutotial assets 2.4.0 do not support ASA SDK 2.9, do you have toturial assets for ASA SDK 2.9?

some problem in gettingstarted package

when i import gettingstarted 2.4.0 package ,and after i dragged RoverAssembly prefabs to hierarchy window ,it show nothing just some cube ,but in the tutorials documents it show a mars curiosity, i wander if anything wrong in here ,how can i do,hope for your reply thanks!

Multi-User Sharing (Photon) Example has errors

REPOSTED FROM MRTK: microsoft/MixedRealityToolkit-Unity#5758
An extra quick comment. The documentation for this project (so far at least) is about the clearest and easiest to follow that I've seen. A real pleasure!


Not sure this is an MRTK issue or with another team -- let me know if this should be filed elsewhere.

Working through the Connecting Multiple Users example here:
https://docs.microsoft.com/en-us/windows/mixed-reality/mrlearning-sharing(photon)-ch1
Step 11:
Import the custom package called SharingAssetCollection which can be downloaded here:
(links to a download for SharingAssetCollection.unitypackage)

After import the project has the several errors. Most of these are as a result of it overwriting some of the classes in the Examples project. This can be fixed by re-importing the Examples again afterwards to get what is (I assume) the latest code.

However, one error remains:

The type or namespace name 'IMixedRealityHandPanHandler' could not be found ...HLSharingProject\Assets\BaseModuleAssets\Base Module Scripts\MoveWithPan.cs

To reproduce
Work through the project steps per the link above

Expected behavior
No errors

Your Setup (please complete the following information)
Unity Version 2018.4.7f1
MRTK Version 2.0 Release
Target Platform (please complete the following information)
NA

MRTK3 Learning Path - compilation errors in Unity

Describe the bug

Hi! I got similar errors with https://learn.microsoft.com/en-us/answers/questions/1392297/i-am-getting-compilation-errors-in-unity-that-nonn. Library\PackageCache\org.mixedrealitytoolkit.uxcore@45c07beda63c\Experimental\NonNativeKeyboard\TMPInputFieldNonNativeKeyboardTrigger.cs(67,42): error CS0103: The name 'NonNativeKeyboard' does not exist in the current context

I am using Unity 2023.1.17f1 and Windows 11 22H2. I followed the instructions here: https://learn.microsoft.com/en-us/training/modules/learn-mrtk-tutorials/1-5-exercise-configure-resources. Could you please help me?

To reproduce

Steps to reproduce the behavior:

I followed the instructions here: https://learn.microsoft.com/en-us/training/modules/learn-mrtk-tutorials/1-5-exercise-configure-resources to import the package

Expected behavior

Unity cannot detect NonNativeKeyboard.cs file.

Screenshots

image image

Your setup (please complete the following information)

  • Unity Version 2021.3.31f1
  • MRTK Version or Commit [v3.1.0]

Target platform (please complete the following information)

  • HoloLens 2

Endless "The thread 0x... has exited with code 0 (0x0)."

Unity 2021.17f1
MRTK.Tutorials.AxureSpatialAnchors 2.5.3
ASA SDK 2.10
MRTK 2.7.0
OpenXR 1.2.2
HoloLens WIndows 10 21H1 20348.1007
Visual Studio 2019 Community - Master/Release ARM64 Debug

Finally got past a lot of other issues but ended up with this one that I cant really identify. App seems to be stuck in the intial symbol loading. Thread exited with code 0 (0x0) continues on for 15 mins in my testing

'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\SpatialAnchors.exe'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ntdll.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\KernelBase.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\combase.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ucrtbase.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\rpcrt4.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\kernel32legacy.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\Microsoft.Holographic.HybridRemoting.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ws2_32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\sechost.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\oleaut32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\msvcp_win.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.VCLibs.140.00_14.0.30035.0_arm64__8wekyb3d8bbwe\vccorlib140_app.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.VCLibs.140.00_14.0.30035.0_arm64__8wekyb3d8bbwe\vcruntime140_app.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3D12.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\dxgi.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\msvcrt.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\win32u.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d3d11.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Networking.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\mfplat.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\SHCore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.VCLibs.140.00_14.0.30035.0_arm64__8wekyb3d8bbwe\msvcp140_app.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\sspicli.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\crypt32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\bcrypt.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\IPHLPAPI.DLL'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cfgmgr32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\kernel32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\gdi32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\gdi32min.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MinUser.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\msvcp110_win.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\WinTypes.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\kernel.appcore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\bcryptprimitives.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\RTWorkQ.dll'. Symbols loaded.
Reserved 0.000 MB (0 vallocs, 0 heap allocs) of low-memory.
The thread 0x1528 has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\procthreadexthost.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Perception.Stub.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\twinapi.appcore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Mirage.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ntmarta.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\PerceptionDevice.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\dcomp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\CoreMessaging.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\CoreUIComponents.dll'. Symbols loaded.
analog\Input\Mirage\Lib\ClientComponentManager.h(131)\Windows.Mirage.dll!00007FF971876BCC: (caller: 00007FF9718881A4) ReturnHr(1) tid(144c) 80070005 Access is denied.
CallContext:[\ClientComponentManager_OnServerConnect]
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.StateRepositoryCore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.UI.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\OneCoreUAPCommonProxyStub.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Graphics.dll'. Symbols loaded.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80070490 : 'Element not found.'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\userenv.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\profext.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\profapi.dll'. Symbols loaded.
onecoreuap\shell\twinapi\applicationview\lib\viewswitcherstatics.cpp(557)\twinapi.appcore.dll!00007FF9762492EC: (caller: 00007FF9762AD428) ReturnHr(1) tid(1bac) 80070490 Element not found.
CallContext:[\AppRunOrActivateView\SetPreferredLaunchWindowingMode]
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\UnityPlayer.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MMDevAPI.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\mfreadwrite.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ExecModelClient.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Storage.ApplicationData.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\windows.storage.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\propsys.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.System.Launcher.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\shlwapi_onecore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\advapi32legacy.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MrmCoreR.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\RemoteRenderingClient.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Shell.ServiceHostBuilder.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\GpuStats.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\execmodelproxy.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\CoarseRelocUW.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cryptbase.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\rmclient.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\AzureSpatialAnchors.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\InputHost.dll'. Symbols loaded.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: Microsoft::CoreUI::Messaging::MessagingValidationException::Holder$ at memory location 0x0000007EF91FCFA0.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\Microsoft.MixedReality.SceneUnderstanding.dll'.
onecoreuap\windows\moderncore\inputv2\inputhost\components\cursor\client\cursorclient.cpp(43)\InputHost.dll!00007FF96A53D450: (caller: 00007FF96A53CD3C) ReturnHr(1) tid(1bac) 87B20809 onecoreuap\windows\moderncore\inputv2\inputhost\components\cursor\client\cursorclient.cpp(78)\InputHost.dll!00007FF96A53CD5C: (caller: 00007FF97A285F7C) ReturnHr(2) tid(1bac) 87B20809 'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\ole32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\UiaManager.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\ObjectTrackerRefinement.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\Microsoft.Azure.ObjectAnchors.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\ObjectTrackerApi.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\WindowManagementAPI.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\openxr_loader.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\advapi32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\PlaneFinding.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\MicStreamSelector.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.UI.Core.TextInput.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Devices.Enumeration.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\TextInputFramework.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\edgegdi.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\MicrosoftOpenXRPlugin.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d3d10warp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ResourcePolicyClient.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\ResourcePolicyClient.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DXCore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\icu.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3D12Core.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdx12arm64um850.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\dxilconv.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdxarm64compiler850.DLL'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3DSCache.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Unloaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdxarm64compiler850.DLL'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\dxilconv.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdx12arm64um850.dll'
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdx12arm64um850.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\GameAssembly.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\baselib.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\dxilconv.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdxarm64compiler850.DLL'.
'SpatialAnchors.exe' (Win32): Unloaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdxarm64compiler850.DLL'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\dxilconv.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdx12arm64um850.dll'
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF91FEA00.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF91FE630).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF91FE7E0.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF91FE410).
The thread 0x13b4 has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdx11arm64um850.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdxarm64compiler850.DLL'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Media.Devices.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\devobj.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DevDispItemProvider.dll'. Symbols loaded.
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(1) tid(264) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(2) tid(264) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(3) tid(1880) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(4) tid(1880) 80040154 Class not registered
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\AudioSes.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ResourcePolicyClient.dll'. Symbols loaded.
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(5) tid(cdc) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(6) tid(cdc) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(7) tid(264) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(8) tid(264) 80040154 Class not registered
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\threadpoolwinrt.dll'. Symbols loaded.
The thread 0x12ec has exited with code 0 (0x0).
The thread 0x12d0 has exited with code 0 (0x0).
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(9) tid(264) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(10) tid(264) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(11) tid(1880) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(12) tid(1880) 80040154 Class not registered
'SpatialAnchors.exe' (Win32): Loaded 'U:\USERS\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Master_ARM64.MACHINE\UnityOpenXR.dll'.
Error [SPEC | xrGetInstanceProcAddr | VUID-xrGetInstanceProcAddr-instance-parameter] : XR_NULL_HANDLE for instance but query for xrInitializeLoaderKHR requires a valid instance
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MixedRealityRuntime.dll'. Symbols loaded.
onecore\base\appmodel\runtime\src\lookup.cpp(218)\kernelbase.dll!00007FF97A71D75C: (caller: 00007FF97A6FE294) ReturnHr(1) tid(12a0) 8007007A The data area passed to a system call is too small.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DWrite.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d2d1.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3DCompiler_47.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\user32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cryptsp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\version.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\rometadata.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\rometadata.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\rometadata.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\romd_arm64.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\WinMetadata\Windows.Perception.winmd'. Module was built without symbols.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\WinMetadata\Windows.UI.winmd'. Module was built without symbols.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'.
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\d2d1.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\DWrite.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\cryptsp.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\D3DCompiler_47.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\version.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\user32.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\MixedRealityRuntime.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MixedRealityRuntime.dll'. Symbols loaded.
onecore\base\appmodel\runtime\src\lookup.cpp(218)\kernelbase.dll!00007FF97A71D75C: (caller: 00007FF97A6FE294) ReturnHr(2) tid(12a0) 8007007A The data area passed to a system call is too small.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3DCompiler_47.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DWrite.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d2d1.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\user32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\version.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cryptsp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'.
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\d2d1.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\DWrite.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\cryptsp.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\D3DCompiler_47.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\version.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\user32.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\MixedRealityRuntime.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MixedRealityRuntime.dll'. Symbols loaded.
onecore\base\appmodel\runtime\src\lookup.cpp(218)\kernelbase.dll!00007FF97A71D75C: (caller: 00007FF97A6FE294) ReturnHr(3) tid(12a0) 8007007A The data area passed to a system call is too small.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DWrite.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d2d1.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3DCompiler_47.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\user32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cryptsp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\version.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'.
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\d2d1.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\DWrite.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\cryptsp.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\D3DCompiler_47.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\version.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\user32.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\MixedRealityRuntime.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MixedRealityRuntime.dll'. Symbols loaded.
onecore\base\appmodel\runtime\src\lookup.cpp(218)\kernelbase.dll!00007FF97A71D75C: (caller: 00007FF97A6FE294) ReturnHr(4) tid(12a0) 8007007A The data area passed to a system call is too small.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DWrite.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3DCompiler_47.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\user32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\version.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d2d1.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cryptsp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'.
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\d2d1.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\DWrite.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\cryptsp.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\D3DCompiler_47.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\version.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\forwarders\user32.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\MixedRealityRuntime.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\MixedRealityRuntime.dll'. Symbols loaded.
onecore\base\appmodel\runtime\src\lookup.cpp(218)\kernelbase.dll!00007FF97A71D75C: (caller: 00007FF97A6FE294) ReturnHr(5) tid(12a0) 8007007A The data area passed to a system call is too small.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrRuntime.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\d2d1.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\D3DCompiler_47.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\version.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DWrite.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\forwarders\user32.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\cryptsp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicSceneUnderstandingExtensions.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\WinMetadata\Windows.Graphics.winmd'. Module was built without symbols.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FE270.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FDEA0).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF88FEDD0.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF88FEA00).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EFB6FEAE0.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EFB6FE710).
The thread 0x16a8 has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Gaming.Input.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Devices.Sensors.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\biwinrt.dll'. Symbols loaded.
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(1) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(2) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(3) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(4) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(5) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(6) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(7) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(8) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(9) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(10) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(11) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(12) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(13) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(14) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(15) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(16) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(17) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(18) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(19) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(20) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(21) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(22) tid(1994) 8685C003 onecoreuap\drivers\mobilepc\sensors\convergence\common\pnpmanager\pnpmanager.cpp(574)\Windows.Devices.Sensors.dll!00007FF9563EB0B8: (caller: 00007FF9563D29C4) Exception(1) tid(1bac) 80070002 The system cannot find the file specified.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: wil::ResultException at memory location 0x0000007EF91FD350.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(23) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(24) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(25) tid(1994) 8685C003 The thread 0xe7c has exited with code 0 (0x0).
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(26) tid(1994) 8685C003 onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\internal\simpleorientation.cpp(127)\Windows.Devices.Sensors.dll!00007FF9563DFB90: (caller: 00007FF9563D2278) Exception(2) tid(1bac) 80070490 Element not found.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: wil::ResultException at memory location 0x0000007EF91FD640.
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(27) tid(1994) 8685C003 Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\internal\sensorserver.cpp(74)\Windows.Devices.Sensors.dll!00007FF9563CA690: (caller: 00007FF9563CBFB4) ReturnHr(1) tid(1bac) 80070490 Element not found.
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(28) tid(1994) 8685C003 onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\lib\simpleorientationsensor.cpp(100)\Windows.Devices.Sensors.dll!00007FF9563B4B3C: (caller: 00007FF9563B5A84) ReturnHr(2) tid(1bac) 80070490 Element not found.
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(29) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(30) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(31) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(32) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(33) tid(1994) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FF970F67ED4: (caller: 00007FF970F6C7D4) ReturnHr(34) tid(1994) 8685C003 'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\windows.applicationmodel.datatransfer.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ClipboardServer.dll'. Symbols loaded.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF91FE5D0.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF91FE200).
'SpatialAnchors.exe' (Win32): Loaded 'B:\Windows\System32\DriverStore\FileRepository\qcdx_ffu850.inf_arm64_daca806682eef4d0\qcdx12arm64um850.dll'.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\dxilconv.dll'. Symbols loaded.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FD950.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FD580).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FD910.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FD540).
'SpatialAnchors.exe' (Win32): Loaded 'P:\WindowsApps\Microsoft.WindowsMixedReality.Runtime_106.2105.21002.0_arm64__8wekyb3d8bbwe\arm64\WinXrHolographicInputExtensions.dll'.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FD190.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FCDC0).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FD370.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FCFA0).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FDA60.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FD690).
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\DXGIDebug.dll'. Symbols loaded.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80004002 : 'No such interface supported'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_no_interface at memory location 0x0000007EFAFFCE70.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: std::logic_error at memory location 0x0000007EFAFFE3C0.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: msxr::XrResultException at memory location 0x0000007EF92FE050.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Media.Speech.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\urlmon.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\iertutil.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Speech_OneCore\Common\sapi_onecore.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\powrprof.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\powrprof.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\powrprof.dll'
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\winmmbase.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\winhttp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\umpdc.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\rsaenh.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.ApplicationModel.dll'. Symbols loaded.
onecore\base\AppModel\Runtime\Src\PackagePath.hpp(144)\kernelbase.dll!00007FF97A6CC610: (caller: 00007FF97A6CC348) ReturnHr(6) tid(12a0) 80073D5B The package does not have a mutable directory.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\msxml6.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\ole32_wp.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Globalization.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\BCP47Langs.dll'. Symbols loaded.
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(13) tid(12a0) 80040154 Class not registered
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\FlightSettings.dll'. Symbols loaded.
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Speech_OneCore\Common\SpeechServiceWinRTApi.ProxyStub.dll'. Symbols loaded.
onecoreuap\enduser\nui\onecore\onesettings\src\onesettingspolicywrapper.cpp(280)\sapi_onecore.dll!00007FF960F7D4EC: (caller: 00007FF960F7D24C) ReturnHr(1) tid(1700) 80070005 Access is denied.
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(14) tid(12a0) 80040154 Class not registered
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Speech_OneCore\Engines\SR\spsrx_onecore.dll'. Symbols loaded.
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(15) tid(12a0) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(16) tid(12a0) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(17) tid(12a0) 80040154 Class not registered
onecore\com\combase\objact\objact.cxx(4081)\combase.dll!00007FF97ADDBA68: (caller: 00007FF97ADF2AAC) ReturnHr(18) tid(12a0) 80040154 Class not registered
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FDD20.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FD950).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FDD20.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FD950).
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: msxr::XrResultException at memory location 0x0000007EF92FE010.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x0000007EF92FDC70.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF92FD610.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF92FD240).
The thread 0x798 has exited with code 0 (0x0).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x000000008000000B, 0x0000000080070490, 0x0000000000000014, 0x0000007EFB9FD620).
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: WinRT originate error - 0x80040111 : 'ClassFactory cannot supply requested class'.
The thread 0x1a28 has exited with code 0 (0x0).
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: winrt::hresult_class_not_available at memory location 0x0000007EF91FD5E0.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF97A6C464C (KernelBase.dll) in SpatialAnchors.exe: 0x40080202: WinRT transform error (parameters: 0x0000000080040111, 0x0000000000000000, 0x0000000000000027, 0x0000007EF91FD210).
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Web.dll'. Symbols loaded.
The thread 0x888 has exited with code 0 (0x0).
The thread 0x1230 has exited with code 0 (0x0).
The thread 0x1ac has exited with code 0 (0x0).
The thread 0x3b0 has exited with code 0 (0x0).
The thread 0x14b4 has exited with code 0 (0x0).
The thread 0xa74 has exited with code 0 (0x0).
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x0000007EF92FE040.
Exception thrown at 0x00007FF97A6C464C in SpatialAnchors.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x0000007EF92FEEC0.
The thread 0x10bc has exited with code 0 (0x0).
The thread 0x4ec has exited with code 0 (0x0).
The thread 0x17cc has exited with code 0 (0x0).
The thread 0x1b7c has exited with code 0 (0x0).
The thread 0x120c has exited with code 0 (0x0).
The thread 0x9ec has exited with code 0 (0x0).
The thread 0x10ec has exited with code 0 (0x0).
The thread 0x18ec has exited with code 0 (0x0).
The thread 0x540 has exited with code 0 (0x0).
The thread 0xdc8 has exited with code 0 (0x0).
The thread 0x194c has exited with code 0 (0x0).
The thread 0x1830 has exited with code 0 (0x0).
The thread 0x1930 has exited with code 0 (0x0).
The thread 0xbf0 has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\biwinrt.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\Windows.Devices.Sensors.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\execmodelproxy.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\Windows.Shell.ServiceHostBuilder.dll'
The thread 0x7f8 has exited with code 0 (0x0).
The thread 0x2dc has exited with code 0 (0x0).
The thread 0x1a8c has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\FlightSettings.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\Windows.System.Launcher.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\Speech_OneCore\Common\SpeechServiceWinRTApi.ProxyStub.dll'
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\Windows.ApplicationModel.dll'
The thread 0xc4 has exited with code 0 (0x0).
The thread 0xebc has exited with code 0 (0x0).
The thread 0x94c has exited with code 0 (0x0).
The thread 0x157c has exited with code 0 (0x0).
The thread 0x728 has exited with code 0 (0x0).
The thread 0x10b4 has exited with code 0 (0x0).
The thread 0x1618 has exited with code 0 (0x0).
The thread 0x17d0 has exited with code 0 (0x0).
The thread 0x12a4 has exited with code 0 (0x0).
The thread 0x11dc has exited with code 0 (0x0).
The thread 0x1a80 has exited with code 0 (0x0).
The thread 0x948 has exited with code 0 (0x0).
The thread 0xa4c has exited with code 0 (0x0).
The thread 0xa8c has exited with code 0 (0x0).
The thread 0xc58 has exited with code 0 (0x0).
The thread 0x5e8 has exited with code 0 (0x0).
The thread 0x12e0 has exited with code 0 (0x0).
The thread 0x18b0 has exited with code 0 (0x0).
The thread 0x1228 has exited with code 0 (0x0).
The thread 0x14ec has exited with code 0 (0x0).
The thread 0x1838 has exited with code 0 (0x0).
The thread 0x248 has exited with code 0 (0x0).
The thread 0x5c8 has exited with code 0 (0x0).
The thread 0x1948 has exited with code 0 (0x0).
The thread 0x1548 has exited with code 0 (0x0).
The thread 0x3b8 has exited with code 0 (0x0).
The thread 0x197c has exited with code 0 (0x0).
The thread 0x14b8 has exited with code 0 (0x0).
The thread 0x1524 has exited with code 0 (0x0).
The thread 0x1890 has exited with code 0 (0x0).
The thread 0x554 has exited with code 0 (0x0).
The thread 0x1278 has exited with code 0 (0x0).
The thread 0xfcc has exited with code 0 (0x0).
The thread 0x150c has exited with code 0 (0x0).
The thread 0x1ac4 has exited with code 0 (0x0).
The thread 0xc1c has exited with code 0 (0x0).
The thread 0x3b4 has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Unloaded 'C:\Windows\system32\msxml6.dll'
The thread 0x1bfc has exited with code 0 (0x0).
The thread 0x1a70 has exited with code 0 (0x0).
The thread 0x12c4 has exited with code 0 (0x0).
The thread 0x97c has exited with code 0 (0x0).
The thread 0xcdc has exited with code 0 (0x0).
The thread 0x72c has exited with code 0 (0x0).
The thread 0x20 has exited with code 0 (0x0).
The thread 0x3bc has exited with code 0 (0x0).
The thread 0x18e8 has exited with code 0 (0x0).
The thread 0x16a0 has exited with code 0 (0x0).
The thread 0x8c8 has exited with code 0 (0x0).
The thread 0xea4 has exited with code 0 (0x0).
The thread 0x1308 has exited with code 0 (0x0).
The thread 0x16d0 has exited with code 0 (0x0).
The thread 0x9b0 has exited with code 0 (0x0).
The thread 0x1540 has exited with code 0 (0x0).
The thread 0x152c has exited with code 0 (0x0).
The thread 0x7fc has exited with code 0 (0x0).
The thread 0x1760 has exited with code 0 (0x0).
The thread 0x1590 has exited with code 0 (0x0).
The thread 0xfcc has exited with code 0 (0x0).
The thread 0x3dc has exited with code 0 (0x0).
The thread 0x75c has exited with code 0 (0x0).
The thread 0x3b4 has exited with code 0 (0x0).
The thread 0x444 has exited with code 0 (0x0).
The thread 0x880 has exited with code 0 (0x0).
The thread 0x888 has exited with code 0 (0x0).
The thread 0xb44 has exited with code 0 (0x0).
The thread 0x39c has exited with code 0 (0x0).
The thread 0x1bfc has exited with code 0 (0x0).
The thread 0x1744 has exited with code 0 (0x0).
'SpatialAnchors.exe' (Win32): Loaded 'C:\Windows\system32\Windows.Shell.ServiceHostBuilder.dll'. Symbols loaded.
The thread 0x13a0 has exited with code 0 (0x0).
The thread 0x968 has exited with code 0 (0x0).
The thread 0x15f4 has exited with code 0 (0x0).
The thread 0x16ac has exited with code 0 (0x0).
The thread 0xe90 has exited with code 0 (0x0).
The thread 0x1298 has exited with code 0 (0x0).
The thread 0x1ad4 has exited with code 0 (0x0).
The thread 0x390 has exited with code 0 (0x0).
The thread 0x8cc has exited with code 0 (0x0).
The thread 0x17d8 has exited with code 0 (0x0).
The thread 0x1420 has exited with code 0 (0x0).
The thread 0x11f4 has exited with code 0 (0x0).
The thread 0xdd4 has exited with code 0 (0x0).
The thread 0x46c has exited with code 0 (0x0).
The thread 0x1b24 has exited with code 0 (0x0).
The thread 0x1514 has exited with code 0 (0x0).

PC Holographic Remoting not preview rendering

The PC Holographic Remoting sample runs perfectly on Windows Standalone build. While on UWP build, the remoting part works, i.e. the hololens is showing the rendering, but the app itself is not updating the rendering (the preview content is not updating).

Issue with "Use Azure Spatial Anchors to anchor objects in the real world" tutorial - ParentAnchor still moves after creating Azure anchor

Hi there, I followed the tutorial here: https://learn.microsoft.com/en-us/training/modules/azure-spatial-anchors-tutorials/

Everything work correctly except that after creating an Azure anchor, the expected behavior would be that the "ParentAnchor" gameobject won't move unless you press the "Remove Local Anchor" button. However, after creating the anchor, "ParentAnchor" can still be moved. Following the "CreateAzureAnchor" method from AnchorModuleScript.cs, I see that an ARAnchor is added to the gameobject as part of cloudNativeAnchor.NativeToCloud(). I understand this should be enough to fix the gameobject in place. Am I missing something?

Changed Names in AnchorModuleScript

It looks like various extension method names have changed throwing errors in the AnchorModuleScript.cs

theObject.AddARAnchor();
theObject.RemoveARAnchor();
theObject.GetNativeAnchorPointer();

It looks like those all originally pointed to methods in the SpatialAnchorExtensions class. Not sure if this is correct, but these are the mappings I am trying,

AddARAnchor => CreateNativeAnchor
RemoveARAnchor => DeleteNativeAnchor
GetNativeAnchorPointer => FindNativeAnchor().GetPointer();

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