Comments (2)
Hi @ItadaKimasu, thanks for logging this issue. Completely agree that it would be great to keep all packages everywhere in lock-step. This is a slip up on our part while we're working on bringing up a UPM feed (Nuget packages are getting pushed in the CI build while GitHub releases are not automated). We will fix this asap.
from spatialaudio-unity.
Thanks again for the report @ItadaKimasu. Fixed with the latest release.
from spatialaudio-unity.
Related Issues (15)
- Build status badges aren't properly displayed HOT 2
- Spatial Sound in Unity Microsoft.SpatialAudio.Spatializer.Unity Requires Dependencies HOT 13
- AudioSource GetOutputData and GetSpectrumData Issues HOT 4
- Binaries for x86 incorrectly built as x64
- UWP binaries are built incorrectly
- Sample is missing NuGet binaries HOT 1
- Sample project doesn't support latest Unity LTS (2019.4) HOT 1
- Can't change spatial sound format once activated
- Plugin package is missing symbols
- Unity app crashes at invalid_pointer_read_c0000005_audiopluginmicrosoftspatializer.dll!unitygetaudioeffectdefinitions HOT 5
- Incorrect plugin import settings for standalone x86_64 HOT 1
- Please update repository readme to reference the Mixed Reality Feature Tool HOT 2
- Missing mainfast? HOT 2
- package update HOT 3
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