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pewpew's Introduction

/*
	The MIT License

	Copyright (c) 2010 Mike Chambers

	Permission is hereby granted, free of charge, to any person obtaining a copy
	of this software and associated documentation files (the "Software"), to deal
	in the Software without restriction, including without limitation the rights
	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
	copies of the Software, and to permit persons to whom the Software is
	furnished to do so, subject to the following conditions:

	The above copyright notice and this permission notice shall be included in
	all copies or substantial portions of the Software.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
	THE SOFTWARE.
*/

PewPew

Mike Chambers
[email protected]

Code is completely commented, but game is not production ready.

There are a lot of obsolete optimizations added over the lifetime of the project at the AIR for iPhone runtime was developed, and then as AIR for Android was being developed.

pewpew's People

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pewpew's Issues

Add resume button when Activate event is broadcast

Right now, we just start the game again where we left off. We should have a resume button so the user can determine when the game resumes.

This occurs when the game is placed in the background (and is paused), and then is reactivated.

Test bounding box performance

Test which is faster:

sprite.hitTestObject

or doing manual checks (AABB)

Also test against cirlce based collision

constructor property

Look at adding name / constructor property to GameObject

for subclasses to override (throw exception in base implementation).

Wave doesn't End with UFO Ship

This is intermittent, but sometimes when a wave ends with a UFOEnemy (wave two and on), the end of level will not trigger when the UFO leaves the screen.

Re-organize repository

Do some reorganization so files included in the bundle are in one place, and separate for the source files.

PewPewGameObject

Hi Mike,

can you check in your source code the PewPewGameObject.as.
It tries to extend a non existing class:
public class PewPewGameObject extends com.mikechambers.sgf.gameobjects.GameObject

Clean up uneeded code in BasicEnemy.as

com/mikechambers/pewpew/engine/gameobjects/BasicEnemy.as

Lots of variables being calculated and set which are then not used.

We can also cache some of the properties being looked up.

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