mikechambers / pewpew Goto Github PK
View Code? Open in Web Editor NEWFlash based space shooter game
Flash based space shooter game
/* The MIT License Copyright (c) 2010 Mike Chambers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ PewPew Mike Chambers [email protected] Code is completely commented, but game is not production ready. There are a lot of obsolete optimizations added over the lifetime of the project at the AIR for iPhone runtime was developed, and then as AIR for Android was being developed.
Right now, we just start the game again where we left off. We should have a resume button so the user can determine when the game resumes.
This occurs when the game is placed in the background (and is paused), and then is reactivated.
There are a bunch oddly named files, which are no longer used.
There seems to be an issue with GameObjects being reset correctly when starting a new game, after playing a game.
Sometimes the chaser enemy does not collide with the ship. It hits, but the ship does not explode.
off stage, and then test performance.
Go through, and set final what we can.
Right now, it is hard coded, so if we change it in the SWF, we have to change it in the code.
We should just initialize it from the SWF.
Sometimes explosions appear to be placed in the wrong position.
Currently we check ship / enemy collision then enemy missile. Switch that, so you can shoot enemies up close.
Test which is faster:
sprite.hitTestObject
or doing manual checks (AABB)
Also test against cirlce based collision
Check for existence of AIR specific APIs so content can also run in browser.
Make sure it is set on main screen, as well as game over screen.
Look at adding name / constructor property to GameObject
for subclasses to override (throw exception in base implementation).
The one that goes across.
This is intermittent, but sometimes when a wave ends with a UFOEnemy (wave two and on), the end of level will not trigger when the UFO leaves the screen.
Still needs some tweaking
Movie Explosion sound to Explosion.as
Remove weak references and profile performance
this["constructor"]
vs having a property
Similar to what i did in Squoid
Do some reorganization so files included in the bundle are in one place, and separate for the source files.
Run FlexPMD and address issues.
Hi Mike,
can you check in your source code the PewPewGameObject.as.
It tries to extend a non existing class:
public class PewPewGameObject extends com.mikechambers.sgf.gameobjects.GameObject
Chaser enemy collision detection is not consistent. Doesnt work sometimes.
This can probably be changed to not require using square root.
foo vs this.foo
com/mikechambers/pewpew/engine/gameobjects/BasicEnemy.as
Lots of variables being calculated and set which are then not used.
We can also cache some of the properties being looked up.
Using ANT, or whatever the cool kids are using these days.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.