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erbium's Introduction

Ayo lmao

Hello my fellow developer
As I can tell you have reached the bottom of GitHub, but do not fear my friend I will guide you through my cave.


  • ⌨️ What's my stack you may ask? Sending memes in slack is my main weapon. In addition of that I speak:
    • Java - Spring, Processing, Hybris
    • C++ - Unreal Engine
    • Rust - Actix, Rocket, GraphQL
    • TypeScript - React, Vue, Node, Express, GraphQL, WebDriver
    • Databases - MySQL, Postgresql
    • JavaScript - JQuery still rocks
    • C# - Unity
    • Testing - webdriver, cucumber, selenium
    • And other latin languages

  • 📁 Do I have my personal projects? Yes, why would I have a GitHub account then. I'm currently working on:
    • 🤺 Erbium - 3rd person physic based character for Unity. It was my final project of the University and I really need to rewrite some code there
    • 🍜Cookingd - cookingd cooking journal website simillar to letterboxd. Made with Rust, GraphQL, Postgres, Vue
    • 📻 SpotifyParty - creating some crazy ass web app for Spotify using Express, React, GraphQL, Postgresql and all in TypeScript
    • 🎮 Jet Hawk - game created in 2 days for Mix and Game Jam (2020) with Unity
    • 📦 UE4 Marching cube - 3D perlin noise generator for Unreal Engine written in C++


Btw I also have 🖥️ my dotfiles

🗿

"Wow, that was an experience, thank you Misha!" - you because you are very kind

erbium's People

Contributors

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erbium's Issues

I'm getting an nullreference error in this project I imported.

NullReferenceException: Object reference not set to an instance of an object
Animators.CharacterAnimator.setHorInput (System.Single horInput) (at Assets/Scripts/Animators/CharacterAnimator.cs:30)
Animators.AnimatorFacade.setInputs (System.Single horInput, System.Single verInput, System.Single inputMagnitude) (at Assets/Scripts/Animators/AnimatorFacade.cs:30)
Animators.AnimatorFacade.updateInputs () (at Assets/Scripts/Animators/AnimatorFacade.cs:26)
Characters.Movement.GroundMovement.updateAnimParameters (UnityEngine.Vector3 groundVelocity) (at Assets/Scripts/Characters/Movement/GroundMovement.cs:43)
Characters.Movement.GroundMovement.move (UnityEngine.Vector3 direction) (at Assets/Scripts/Characters/Movement/GroundMovement.cs:22)
Player.Player.FixedUpdate () (at Assets/Scripts/Player/Player.cs:49)

Character unexpected rotation problem.

First of all, I like your character system. Thanks for share it.
I try to test the character with a simple rigid cube. When it hit the cube, the character starts spinning. If I lock the rotation y-axis, working fine. Why do we need to unfreeze the rotation y-axis?
Screen Shot 2564-06-03 at 11 26 20

Screen.Recording.2564-06-03.at.11.24.45.mov

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