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geimboi's Introduction

drawing

GeimBoi

GeimBoi is a GameBoy DMG emulator written in C++ using SDL2 and ImGui. GeimBoi was done as a programming exercise and to learn more about emulation. This Emulator isn't perfect by ANY means and HAS bugs.

gameboy_ss

Building:

  • Windows: (Visual Studio): should be just the matter of opening the GeimBoy.sln file an pressing compile. (assuming you have working c++ building environment.)
  • Linux Arch: sudo pacman -S gcc make lib32-sdl2 boost && make -build=release -j4

Features:

  • MBC1: support (passes Mooneye's mbc1 tests)
  • MBC2: support (passes Mooneye's mbc2 tests)
  • MBC3: support (both banking and realtime clock)
  • Saving: roms with a battery gets it's ram dumbed into a *.sav file on exit and loaded on game power on.

Todo:

  • Audio: Audio emulation is currently WIP. Audio emulation is very primitive.
  • Accuracy: This emulator is not currently timing/cycle accurate, and i'm not planning to make this 100% perfect, but atleast to pass some of the timing tests.
  • GBC Support: GameBoy Color support down the line.
  • SaveState: There're not currently savestates available.
  • GUI: Lacks a lot of features.

Screenshots:

pokemonrb_ss kirbysdreamland_ss

Credits:

Libraries Used:

  • SDL2 a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
  • Dear ImGui a bloat-free graphical user interface library for C++.
  • Portable File Dialogs simple to use crossplatform filedialogs.
  • toml++ TOML config parser and serializer for C++.

Docs:

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