milkitic / osu-player Goto Github PK
View Code? Open in Web Editor NEWA multifunctional media player for osu and osuer. Modern interface with WPF.
License: GNU General Public License v3.0
A multifunctional media player for osu and osuer. Modern interface with WPF.
License: GNU General Public License v3.0
曲包内的曲子不能被正确检索,且只能播放标记为主难度的歌曲
迷你播放器一直是置顶显示,建议在迷你播放器上加一个图钉,方便切换置顶不置顶
System.IO.IOException: 文件“G:\Osu-Player\config.json”正由另一进程使用,因此该进程无法访问此文件。
Module "System.IO.__Error", in WinIOError
Module "System.IO.FileStream", in Init
Module "System.IO.FileStream", in .ctor
Module "System.IO.StreamWriter", in CreateFile
Module "System.IO.StreamWriter", in .ctor
Module "System.IO.File", in InternalWriteAllText
Module "System.IO.File", in WriteAllText
Module "Milky.OsuPlayer.Common.ConcurrentFile", in WriteAllText
Module "Milky.OsuPlayer.Common.Configuration.AppSettings", in SaveDefault
Module "Milky.OsuPlayer.Windows.LyricWindow", in Show
Module "Milky.OsuPlayer.Windows.MainWindow", in .ctor
System.Windows.Markup.XamlParseException: 对类型“Milky.OsuPlayer.Windows.MainWindow”的构造函数执行符合指定的绑定约束的调用时引发了异常。
Module "System.Windows.Markup.WpfXamlLoader", in Load
Module "System.Windows.Markup.WpfXamlLoader", in LoadBaml
Module "System.Windows.Markup.XamlReader", in LoadBaml
Module "System.Windows.Application", in LoadBamlStreamWithSyncInfo
Module "System.Windows.Application", in LoadComponent
Module "System.Windows.Application", in DoStartup
Module "System.Windows.Application", in <.ctor>b__1_0
Module "System.Windows.Threading.ExceptionWrapper", in InternalRealCall
Module "System.Windows.Threading.ExceptionWrapper", in TryCatchWhen
====================11/15/2020 9:10:32 PM====================
System.Exception: Type byte is not Null or String (position: 34)
at osu.Shared.Serialization.SerializationReader.ReadString()
at osu_database_reader.Components.Beatmaps.BeatmapEntry.ReadFromStream(SerializationReader r)
at osu_database_reader.BinaryFiles.OsuDb.ReadFromStream(SerializationReader r)
at Milky.OsuPlayer.App.ReadDb() in C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\App.xaml.cs:line 288
at System.Lazy`1.CreateValue()
at System.Lazy`1.LazyInitValue()
at System.Lazy`1.get_Value()
at Milky.OsuPlayer.App.get_Beatmaps() in C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\App.xaml.cs:line 40
at Milky.OsuPlayer.PlayerList.RefreshPlayList(FreshType freshType, Nullable`1 playListMode, IEnumerable`1 entries, Boolean finishList) in C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\PlayerList.cs:line 46
at Milky.OsuPlayer.Windows.MainWindow.SetPlayMode(PlayerMode playmode) in C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.Event.cs:line 439
at Milky.OsuPlayer.Windows.MainWindow.<Window_Loaded>d__49.MoveNext() in C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.Event.cs:line 33
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at Milky.OsuPlayer.App.Main() in C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\App.xaml.cs:line 69
版本:2.1.7255.104
注:我之前在D:\Download目录下安装了osu!,后手动移动到%APPDATA%..\Local\osu!
选择%APPDATA%..\Local\osu!\osu!.db后不能导入
OS: Windows10 1703
把歌曲加入收藏夹后收藏夹依然是空的,且打开收藏夹时会提示Error while getting maps from collection: Error parsing column17
(addTime=24/03/30 15:12:06 - String)
我是mania玩家,会不会和谱子全是mania谱有关呢?
For example, if there are example song 1.0x, example song 1.1x, example song 1.2x, currently the player only supports playing one of the three.
System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
Module "Milky.OsuPlayer.Control.MiniPlayController", in UserControl_Loaded
Module "System.Windows.RoutedEventHandlerInfo", in InvokeHandler
Module "System.Windows.EventRoute", in InvokeHandlersImpl
Module "System.Windows.UIElement", in RaiseEventImpl
Module "System.Windows.UIElement", in RaiseEvent
Module "System.Windows.BroadcastEventHelper", in BroadcastEvent
Module "System.Windows.BroadcastEventHelper", in BroadcastLoadedEvent
Module "MS.Internal.LoadedOrUnloadedOperation", in DoWork
Module "System.Windows.Media.MediaContext", in FireLoadedPendingCallbacks
Module "System.Windows.Media.MediaContext", in FireInvokeOnRenderCallbacks
Module "System.Windows.Media.MediaContext", in RenderMessageHandlerCore
Module "System.Windows.Media.MediaContext", in RenderMessageHandler
Module "System.Windows.Media.MediaContext", in Resize
Module "System.Windows.Interop.HwndTarget", in OnResize
Module "System.Windows.Interop.HwndTarget", in HandleMessage
Module "System.Windows.Interop.HwndSource", in HwndTargetFilterMessage
Module "MS.Win32.HwndWrapper", in WndProc
Module "MS.Win32.HwndSubclass", in DispatcherCallbackOperation
Module "System.Windows.Threading.ExceptionWrapper", in InternalRealCall
Module "System.Windows.Threading.ExceptionWrapper", in TryCatchWhen
选了难度之后就没了
basara有滑条音效遗漏的情况..最明显的就1分16秒的7个3分拍的咚只出来一个
十六夜月(s/247580)没有读到文件夹里的自定义音效全是默认音效
Felys(s/197747)读到了音效但是调子都是错的
状态得到保留、收藏夹按钮显示缩略图
没看懂收藏夹保存在哪里,
想的是,像"addons\workshop"一样
自动同步的收藏夹放在单独文件夹 即"workshop"文件夹
手动创建的收藏夹放在这一层外面 即"addons"文件夹
做一个"collection\osu!"文件夹
播放器启动时报错退出
error.log:
System.Exception: Type byte is not Null or String (position: 34)
在 osu.Shared.Serialization.SerializationReader.ReadString()
在 osu_database_reader.Components.Beatmaps.BeatmapEntry.ReadFromStream(SerializationReader r)
在 osu_database_reader.BinaryFiles.OsuDb.ReadFromStream(SerializationReader r)
在 Milky.OsuPlayer.App.ReadDb() 位置 C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\App.xaml.cs:行号 288
在 System.Lazy`1.CreateValue()
在 System.Lazy`1.LazyInitValue()
在 System.Lazy`1.get_Value()
在 Milky.OsuPlayer.App.get_Beatmaps() 位置 C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\App.xaml.cs:行号 40
在 Milky.OsuPlayer.PlayerList.RefreshPlayList(FreshType freshType, Nullable`1 playListMode, IEnumerable`1 entries, Boolean finishList) 位置 C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\PlayerList.cs:行号 46
在 Milky.OsuPlayer.Windows.MainWindow.SetPlayMode(PlayerMode playmode) 位置 C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.Event.cs:行号 439
在 Milky.OsuPlayer.Windows.MainWindow.<Window_Loaded>d__49.MoveNext() 位置 C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.Event.cs:行号 33
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
在 System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
在 MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Windows.Threading.DispatcherOperation.Invoke()
在 System.Windows.Threading.Dispatcher.ProcessQueue()
在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
在 System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
在 System.Windows.Application.RunDispatcher(Object ignore)
在 System.Windows.Application.RunInternal(Window window)
在 System.Windows.Application.Run(Window window)
在 Milky.OsuPlayer.App.Main() 位置 C:\Users\YureruMiira\Source\Repos\完整项目\Osu-Player\OsuPlayer.Wpf\App.xaml.cs:行号 69
自定义osu!db和曲库位置后就这样了
System.IndexOutOfRangeException: 索引超出了数组界限。
在 OSharp.Beatmap.Sections.TimingSection.Match(String line)
在 OSharp.Beatmap.Configurable.ConfigConvert.DeserializeObject[T](TextReader reader, Boolean sequential)
在 OSharp.Beatmap.OsuFile.<>c__DisplayClass36_0.b__0()
在 System.Threading.Tasks.Task`1.InnerInvoke()
在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 OSharp.Beatmap.OsuFile.d__36.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Milky.OsuPlayer.Common.Scanning.OsuFileScanner.d__10.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Milky.OsuPlayer.Common.Scanning.OsuFileScanner.d__8.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Milky.OsuPlayer.Windows.MainWindow.<Window_Loaded>d__20.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Minimode播放任意带视频的map一段时间,切换到Mainwindow,视频会从0开始播放,导致音画不同步。
How to reproduce:
Behavior:
Hide when MouseMove
(Hover)
Show when MouseLeave
For better Performance, the current window framework should be replaced.
ui中没有解锁歌词的按钮,拖动位置时歌词一变化就会自动回到固定的位置,字体写死了。
搜索列表在1w+条目时CPU 100%,基本拖不动。几百条时能拖动,但是基本也会用满CPU(猜测为单核CPU)
Maybe support osu! Replay files? (.osr)
Including dynamic video and storyboard preview, standalone control, better searching experience, etc.
在使用过程中发现播放器主音量会莫名其妙增加,调试了一下发现触发条件如下:
触发动作
调试发现音量增加的原因是Osu-Player似乎捕捉到了Keys.None并执行了音量增加的回调函数(Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.xaml.cs: line 87)
如果将音量+快捷键设置为任意按键,则切换窗口到RDP的动作会触发音量减小的回调函数(Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.xaml.cs: line 92)
我的快捷键设置
"hot_keys": [
11730944,
11600128,
11534848,
768,
1024,
1280,
1536,
1792
],
This source code is extremely broken and unable to build on other computers.
严重性 代码 说明 项目 文件 行 禁止显示状态 错误 XML 命名空间“clr-namespace:Loaders;assembly=MrMitch.Loaders”中不存在标记“ChromeLoader”。 行 693 位置 18. OsuPlayer.Wpf C:\GitHub\Osu-Player\OsuPlayer.Wpf\Windows\MainWindow.xaml 693 错误 XML 命名空间“clr-namespace:Milky.OsuPlayer.Common.Metadata;assembly=OsuPlayer.Common”中不存在标记“BeatmapDataModel”。 行 103 位置 30. OsuPlayer.Wpf C:\GitHub\Osu-Player\OsuPlayer.Wpf\Pages\RecentPlayPage.xaml 103 错误 XML 命名空间“http://schemas.microsoft.com/expression/2010/drawing”中不存在标记“Arc”。 行 28 位置 30. MrMitch.Loaders C:\GitHub\Osu-Player\MrMitch.Loaders\Themes\Generic.xaml 28 错误 CS1929 “IEnumerable<MapInfo>”不包含“ToBeatmapEntries”的定义,并且最佳扩展方法重载“EntryExtension.ToBeatmapEntries(IEnumerable<IMapIdentifiable>, IEnumerable<BeatmapEntry>, bool)”需要类型为“IEnumerable<IMapIdentifiable>”的接收器 OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\EntryExtension.cs 118 活动的 错误 CS1929 “List<MapInfo>”不包含“ToBeatmapEntries”的定义,并且最佳扩展方法重载“EntryExtension.ToBeatmapEntries(IEnumerable<IMapIdentifiable>, IEnumerable<BeatmapEntry>, bool)”需要类型为“IEnumerable<IMapIdentifiable>”的接收器 OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\BeatmapEntryQuery.cs 96 活动的 错误 XDG0008 命名空间“clr-namespace:Loaders;assembly=MrMitch.Loaders”中不存在“ChromeLoader”名称。 OsuPlayer.Wpf MainWindow.xaml 693 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“IconMarginConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 33 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“LyricWindowLockedConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 37 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“LyricWindowShownConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 36 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“MiniEnabledConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 35 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“MsToStringConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 39 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“NavigationColorConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 76 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“NavigationWidthConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 32 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“TitleVisibleConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 34 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.Converter”中不存在“VideoShowConverter”名称。 OsuPlayer.Wpf MainWindow.xaml 38 错误 XDG0008 命名空间“clr-namespace:Milky.OsuPlayer.ViewModels”中不存在“MainWindowViewModel”名称。 OsuPlayer.Wpf MainWindow.xaml 29 错误 CS0103 当前上下文中不存在名称“MetaString” OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\BeatmapEntryQuery.cs 105 活动的 错误 CS0103 当前上下文中不存在名称“MetaString” OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\BeatmapEntryQuery.cs 108 活动的 错误 XLS0503 无法将类型为“String”的值添加到类型为“InlineCollection”的集合或字典中。 OsuPlayer.Wpf MainWindow.xaml 124 错误 CS0016 未能写入输出文件“C:\Users\YureruMiira\Source\Repos\OSharp\OSharp\OSharp.xml”--“未能找到路径“C:\Users\YureruMiira\Source\Repos\OSharp\OSharp\OSharp.xml”的一部分。” OSharp.Api C:\GitHub\Osu-Player\OSharp.Api\CSC 1 活动的 错误 CS0006 未能找到元数据文件“C:\GitHub\Osu-Player\OSharp.Api\bin\Debug\netstandard2.0\OSharp.Api.dll” OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\CSC 1 活动的 错误 CS0006 未能找到元数据文件“C:\GitHub\Osu-Player\OsuPlayer.Common\bin\Debug\OsuPlayer.Common.dll” OsuPlayer.Media.Audio C:\GitHub\Osu-Player\OsuPlayer.Media.Audio\CSC 1 活动的 错误 CS0246 未能找到类型或命名空间名“ConcurrentRandom”(是否缺少 using 指令或程序集引用?) OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\BeatmapEntryQuery.cs 12 活动的 错误 CS0246 未能找到类型或命名空间名“ConcurrentRandom”(是否缺少 using 指令或程序集引用?) OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\BeatmapEntryQuery.cs 12 活动的 错误 CS0246 未能找到类型或命名空间名“IMapIdentifiable”(是否缺少 using 指令或程序集引用?) OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\EF\Model\MapInfo.cs 9 活动的 错误 CS0246 未能找到类型或命名空间名“IMapIdentifiable”(是否缺少 using 指令或程序集引用?) OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\EntryExtension.cs 16 活动的 错误 CS0246 未能找到类型或命名空间名“IMapIdentifiable”(是否缺少 using 指令或程序集引用?) OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\EntryExtension.cs 22 活动的 错误 CS0246 未能找到类型或命名空间名“IMapIdentifiable”(是否缺少 using 指令或程序集引用?) OsuPlayer.Common C:\GitHub\Osu-Player\OsuPlayer.Common\Data\EntryExtension.cs 109 活动的 错误 类型引用无法找到名为“Arc”的公共类型。 行 21 位置 36. MrMitch.Loaders C:\GitHub\Osu-Player\MrMitch.Loaders\GooglePlusLoader.xaml 21
Also, for osharp references, they are using absolute paths which do not work on other computers either.
Awesome software overall, nice job Milkitic!
System.InvalidOperationException: 关闭 Window 之后,无法设置 Visibility,也无法调用 Show、ShowDialogor 或 WindowInteropHelper.EnsureHandle。
Module "System.Windows.Window", in VerifyCanShow
Module "System.Windows.Window", in Show
Module "Milky.OsuPlayer.Windows.MainWindow", in NotifyIcon_TrayMouseDoubleClick
Module "System.Windows.RoutedEventHandlerInfo", in InvokeHandler
Module "System.Windows.EventRoute", in InvokeHandlersImpl
Module "System.Windows.UIElement", in RaiseEventImpl
Module "System.Windows.UIElement", in RaiseEvent
Module "Hardcodet.Wpf.TaskbarNotification.RoutedEventHelper", in RaiseEvent
Module "Hardcodet.Wpf.TaskbarNotification.TaskbarIcon", in RaiseTrayMouseDoubleClickEvent
Module "Hardcodet.Wpf.TaskbarNotification.TaskbarIcon", in RaiseTrayMouseDoubleClickEvent
Module "Hardcodet.Wpf.TaskbarNotification.TaskbarIcon", in OnMouseEvent
Module "Hardcodet.Wpf.TaskbarNotification.Interop.WindowMessageSink", in ProcessWindowMessage
Module "Hardcodet.Wpf.TaskbarNotification.Interop.WindowMessageSink", in OnWindowMessageReceived
建议在桌面歌词重新打开时检测
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.