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starling-builder-editor's Issues

ArgumentError #3766

Hello,

I am getting this error today!

image

Everything was working fine till yesterday! What could be wrong?

test different resolution via the editor

How do I test the UI on different resolution ? it would be cool if the test and test game buttons would allow dynamic resizing of the window to see how it looks in multiple resolution

Memory leak

This is an awesome tool, I really look forward to see it progressed by you guys or the community!

The problem I'm having is that after a while being active, the whole app becomes unresponsive (I also lost a layout because I had to kill the process).
I noticed the "Mem" field in the Starling stats little black window keep growing and growing, even if I didn't do anything after opening the app.
It also seem to grow more rapidly on mouse events (Clicks and movement).

Thank you for your amazing work!

Editable Quad size

Please, Add the ability in editor to specify the QUAD size , is now sets 50x50 size by default ,now resizing Quad is done by Scale , it is not possible to use it in properly in inteface. We have to change the XML by hand.

Chaining animations

Hello,

i couldn't find a way for example to have :

T->
[ANIMATION 1] [ ANIMATION 2]
oooo[ANIMATION 3] [ ANIMATION 4]
oooooooo[ANIMATION 3] [ ANIMATION 4]

And then loop the whole thing ? The animator seems quite poor :(

Feature: Auto reload changes in images

It is really a pain to edit texture files(from outside program).
Having it automatically update will drastically improve the experience using starling-builder.
Now you have to
1)click on the reload button- solved by checking if the workspace file changed
2)relaunch the all program- that can be avoided(not critical but would be nice)
3)manually reopen your scene file- open last scene on relaunch or not relaunching at all would solve it.

starling Image rotation

I have image with different from default width or height(scaleX or scaleY). Then, when I change rotation, image size returns to default values.

wrong Image scaleX/scaleY, when rotated

When I rotate image, it got wrong size values. Values based on bounding box of the image, but need to be based on real image size.

Rotate image, with scaleX: 1, scaleY: 1, by 45 degrees. Now, image has scaleX: 1.5, scaleY: 1.5. This wrong values will be written in the layout file. But real values should be scaleX: 1, scaleY: 1.

Feature request: List of layers

The tool is pretty good, but lacks very important feature -- is a view of layers with displayobjects currently on screen. It becomes especially troublesome when I add a container. Then I have no idea whether other objects become its children or they are independent of it.

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