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How do I test the UI on different resolution ? it would be cool if the test and test game buttons would allow dynamic resizing of the window to see how it looks in multiple resolution
This is an awesome tool, I really look forward to see it progressed by you guys or the community!
The problem I'm having is that after a while being active, the whole app becomes unresponsive (I also lost a layout because I had to kill the process).
I noticed the "Mem" field in the Starling stats little black window keep growing and growing, even if I didn't do anything after opening the app.
It also seem to grow more rapidly on mouse events (Clicks and movement).
Thank you for your amazing work!
Hi!
Does editor support importing of resolution independent vector assets from Illustrator/Flash?
Please, Add the ability in editor to specify the QUAD size , is now sets 50x50 size by default ,now resizing Quad is done by Scale , it is not possible to use it in properly in inteface. We have to change the XML by hand.
Hello,
i couldn't find a way for example to have :
T->
[ANIMATION 1] [ ANIMATION 2]
oooo[ANIMATION 3] [ ANIMATION 4]
oooooooo[ANIMATION 3] [ ANIMATION 4]
And then loop the whole thing ? The animator seems quite poor :(
"Quad" lost params width & height (version 0.6.2) in 0.6.1 everything worked
It is really a pain to edit texture files(from outside program).
Having it automatically update will drastically improve the experience using starling-builder.
Now you have to
1)click on the reload button- solved by checking if the workspace file changed
2)relaunch the all program- that can be avoided(not critical but would be nice)
3)manually reopen your scene file- open last scene on relaunch or not relaunching at all would solve it.
I have image with different from default width or height(scaleX or scaleY). Then, when I change rotation, image size returns to default values.
Add parameter which flip object by x/y
All my bitmap font cannot be loaded automatically when i load the builder workspace.... why?
When I rotate image, it got wrong size values. Values based on bounding box of the image, but need to be based on real image size.
Rotate image, with scaleX: 1, scaleY: 1, by 45 degrees. Now, image has scaleX: 1.5, scaleY: 1.5. This wrong values will be written in the layout file. But real values should be scaleX: 1, scaleY: 1.
The tool is pretty good, but lacks very important feature -- is a view of layers with displayobjects currently on screen. It becomes especially troublesome when I add a container. Then I have no idea whether other objects become its children or they are independent of it.
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