Comments (17)
Obviously it shouldn't be that big of a deal not being able to use MTR font, but I would really want to know the real source of crash:
From what I've known, this issue persist on Intel HD Graphics. Is your machine using Intel HD Graphics?
If it is, then it seems to have something to do with either Intel's display driver or Minecraft not being able to render it.
This mod uses a ttf font which is supported since 1.13(?). However it doesn't seems to like Intel's driver very much...
(I am able to reproduce the same crash by using a resource pack with a ttf font in it in vanilla Minecraft on Intel HD 630)
I do use IHD graphics, yeah.
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大哥这个已经有解决办法了!
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I'm testing the fix right now. Sidenote- it also happened when attempting to name my station.
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What an automatic repair program, this is an MTR font problem!
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Open a new world, open a dashboard, click options, and disable the MTR Font.
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Testing right now.
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Appears to be an issue with the fonts. Sorry for the trouble!
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Out of curiosity, and slightly related, what platform is this? (Windows / Mac OS / in my case Other)
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Wayland seems to have no problems, I haven't tried X11, and don't have access to Windows or Mac OS.
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Windows 10. I've got an intensely screwed up computer, but it seems odd that it's a problem with the OS rather than with any given installation- and the problem is apparently with Java rendering it- so I'm not sure why it's happening. Maybe it's trying to access a given font that's installed by default on Linux and getting garbage data that screws it up until it crashes?
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Obviously it shouldn't be that big of a deal not being able to use MTR font, but I would really want to know the real source of crash:
From what I've known, this issue persist on Intel HD Graphics. Is your machine using Intel HD Graphics?
If it is, then it seems to have something to do with either Intel's display driver or Minecraft not being able to render it.
This mod uses a ttf font which is supported since 1.13(?). However it doesn't seems to like Intel's driver very much...
(I am able to reproduce the same crash by using a resource pack with a ttf font in it in vanilla Minecraft on Intel HD 630)
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It might have to do with the font backend that minecraft uses.
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Dunno, but my game no longer crashes on 1.17 release, so they might've fixed it.
We'll see how this goes when the mod is ported to 1.17 later on
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Maybe it has to do with the Windows API talking to OpenGL, but it's nothing higher level than OpenGL because all the code above that is the same on all platforms.
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Let me try with a Windows VM and VirtualBox graphics drivers, that will show me if it's a graphics card problem. Otherwise it's either OS or something else if the same issue occurs on macs (intel or m1)
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Hmmmmm. I'll see if the same issue occurs on my friend's nVidia.
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