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A Minecraft mod that allows you to build your own transport network with automated trains, boats, cable cars, and planes!

Home Page: https://www.curseforge.com/minecraft/mc-mods/minecraft-transit-railway

License: MIT License

Java 97.01% JavaScript 2.60% CSS 0.17% HTML 0.23%
minecraft minecraft-mod hongkong minecraft-transit-railway game minecraft-fabric minecraft-fabric-mod hong-kong mtr crowdin

minecraft-transit-railway's Introduction

Minecraft Transit Railway 3.0

Minecraft Transit Railway is a Minecraft mod based on Hong Kong's MTR, the London Underground, and the New York Subway. It adds trains into the game along with other miscellaneous blocks and items. With this mod, it is possible to build a fully functional railway system in your world!

Video Trailer

Please report any issues or bugs that you find; that would be greatly appreciated! Refer to the todo list to see currently known issues.

Downloads and Installation

Head over to the CurseForge page to download the mod or to see the project information.

Guide

There is a new wiki for the mod, right here on GitHub! Take a look.

Contributing

Help Translate the Mod!

The Crowdin site for the Minecraft Transit Railway mod is available!

Crowdin is a cloud-based platform for translators to contribute to a project. With your help, we can translate the mod to many different languages. You may create a free account to start translating.

Crowdin

Adding Features

  1. Fork this project
  2. On your fork, create a new branch based on the development version branch
  3. Commit your changes to the new branch
  4. Make a Pull Request to merge your branch into the development version of this repository

Building

To build the mod, run the following command in the root directory of the project:

gradlew build -PbuildVersion=<minecraft version>

The mod jar file should be generated in the following directory:

<root>/build/release/MTR-<fabric|forge>-<minecraft version>-<mod version>.jar

License

This project is licensed with the MIT License. All Noto fonts, bundled with this mod, are licensed with the Open Font License.

Questions? Comments? Complaints?

Let's connect.

Discord   LinkedIn   Email   Patreon

minecraft-transit-railway's People

Contributors

bdark000 avatar bocchi-tea avatar dumbsharkgura avatar eason329 avatar epicpuppy613 avatar eric28020 avatar extrememakerx avatar jonafanho avatar juuxel avatar kenny-hui avatar lx9702 avatar octylfractal avatar simba98 avatar strikesnc avatar treearecool avatar zbx1425 avatar ziyuecommentary avatar

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minecraft-transit-railway's Issues

Trains needs bogies列車需要轉向架

列車需要轉向架,這樣更真實一點,沒有轉向架列車就像飄在空中,最好的情況是在轉彎時,轉向架與軌道的方向一致(車輪始終與軌道貼合),如果這一點比較難做到可以暫時先只做一個轉向架模型放在車廂下,一個車廂用兩個轉向架即可

請求

請問我可唔可以基於你的源碼來進行自己二次開發?謝謝。

When the train is about to arrive, report the station

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Example: I'm always frustrated when...
There was no report when the train was about to arrive. It was particularly unreal!
Describe the solution you'd like
A clear and concise description of what you want to happen.
When the train is about to arrive, report the station
Additional Information
Add any other context or screenshots about the feature request here.

Train carriage disappears instead of moving along planned route

Expected Behaviour
A clear and concise description of what you expected to happen.
Train proceeds along planned route as in dashboard

Actual Behaviour
A clear and concise description of what actually happened.
Train repeatedly opens door then disappears

Reproduction Steps
Steps to reproduce the behaviour:
I am unsure about the reproduction of the behavior

Crash Report
Attach a crash report to the issue.
No crash report, just in-game issue

Environment

  • Superflat world (if applicable)

  • Minecraft Version:

  • 1.16.5

  • Installed Mods:

  • ONLY fabric api 0.29.3 and current mod

Additional Information
Anything else you want to add?
Normally doors open 2~3 times before disappearing.

Light Rail Train doesn't show up

Expected Behaviour
I should have seen a light rail train

Actual Behaviour
Nothing, except it shows up in the dashboard

Reproduction Steps
Steps to reproduce the behaviour:
Create a light rail train with the track and a sample route

Crash Report
Attach a crash report to the issue.

Screenshots
If applicable, add screenshots to help explain your problem.

Environment

  • Minecraft Version:
  • Installed Mods: MTR

Additional Information
Anything else you want to add?

Rail connector/node that sends a redstone signal

Is your feature request related to a problem? Please describe.
I would like to add custom announcement through command blocks, the playsound command and a resource pack

Describe the solution you'd like
I would like for there to be a connector or a nodethat sends a redstone signal. When a train rides over the rail or node it sends a redstone signal.

Additional Information
I think that a node would be best because if its a connector it might be hard for the user to know where to put the redstone.

Misspelling translate on Chinese Version

Expected Behaviour
In chinese, min should translate to "分鐘"
The follow is the chinese version in real life
image

Actual Behaviour
However it translate to "分鍾"

Reproduction Steps
Not require

Crash Report
It haven't make crash

Screenshots
2021-05-08_12 43 26
2021-05-08_12 54 24

Environment

Minecraft Version:

  • 1.16.5 (Fabric)

Installed Mods:

  • Optifine
  • OptiFabric
  • Replay mod
  • WorldEdit
  • Xearo's map
  • Xearo's minimap

Additional Information
No Additional Information

Opening schedule from track on dedicated server freezes the game

Expected Behaviour
Right clicking a track on a dedicated server should bring up the schedule.

Actual Behaviour
When right clicking a track with an empty hand, the client freezes and a restart is forced.

Reproduction Steps
Right click a train track server side.

Environment

  • Minecraft Version: 1.16.5
  • Installed Mods:
  • [✔️] Adorn-1.13.0+1.16.5
    [✔️] adventurez-1.1.5
    [✔️] agape_space-0.0.6
    [✔️] antiqueatlas-5.4.4-fabric
    [✔️] anvil-crushing-recipes-1.0+MC1.16.2-1.16.5
    [✔️] AnvilFix-1.2.1-1.16
    [✔️] architectury-1.5.106-fabric
    [✔️] astromine-core-1.11.4+fabric-1.16.3
    [✔️] astromine-foundations-1.11.4+fabric-1.16.3
    [✔️] astromine-transportations-1.11.4+fabric-1.16.3
    [✔️] BetterCaves-fabric-1.16.2-1.0.3
    [✔️] BetterMineshafts-Fabric-1.16.4-1.0
    [✔️] bitsandchisels-2.0.0
    [✔️] blast-1.5
    [✔️] blockus-2.0.2+1.16.4
    [✔️] byg-1.1.3
    [✔️] CameraOverhaul-1.2.2-fabric-universal
    [✔️] campanion-1.3.3
    [✔️] canvas-mc116-1.0.1267
    [✔️] Cardinal-Components-API-2.7.10
    [✔️] ce_foodstuffs-1.1.2
    [✔️] cinderscapes-1.3.3
    [✔️] com.stann_co.drip-mod-1.0.0
    [✔️] comforts-fabric-0.0.1-1.16.4
    [✔️] Croptopia-1.16.4-5-FABRIC-1.2.0
    [✔️] curios-fabric-0.0.11-1.16.4
    [✔️] dawn-1.6.3
    [✔️] desolation-1.0.4.1
    [✔️] DungeonsMod-1.16.3-1.1.18
    [✔️] eldritch-mobs-1.6.8
    [✔️] enchantment-lore-1.1.1+MC1.16.1-1.16.5
    [✔️] extraorigins-1.16.5-1
    [✔️] fabric-api-0.30.0+1.16
    [✔️] fabric-language-kotlin-1.4.21+build.1
    [✔️] fermion-mc116-2.9.218
    [✔️] geckolib-fabric-1.16.5-3.0.18
    [✔️] glassential-fabric-1.16.4-1.1.5
    [✔️] guillotine-1.0.0
    [✔️] illuminations-1.4.4
    [✔️] indrev-1.7.15-BETA
    [✔️] kubejs-1605.3.6-build.162-fabric
    [✔️] lazydfu-0.1.1
    [✔️] lengthyladders-1.0.1
    [✔️] lessgreedypiglins-1.0.0
    [✔️] light-overlay-5.6.1
    [📁] literally_chunk_loader (folder)
    [✔️] literally-chunk-loader-1.16-2.0.1
    [✔️] lithium-fabric-mc1.16.4-0.6.0 (1)
    [✔️] make-every-biome-spawnable-lol-1.16.5-1.0.0
    [✔️] mcda-0.9.4
    [✔️] MCDoom-Mod-Fabric-1.16.5-3.9.3
    [✔️] Mesh-0.6.4-alpha.24+1.16.4
    [✔️] Modern-Industrialization-0.3.12
    [✔️] modmenu-1.16.5
    [✔️] MoEnchantments-1.13.8
    [✔️] Monster-of-the-ocean-depths-2.9-1.16.4
    [✔️] morerespawnanchors-1.0
    [✔️] mousewheelie-1.6.3+mc1.16.4
    [✔️] MTR-1.16-3.0.0-beta-3
    [✔️] mythicmetals-0.9.9
    [✔️] netherite-plus-mod-1.3.13-1.16.5-fabric
    [✔️] nookbuild-1.3.2
    [✔️] notchify-0.4.0-configmenu.1
    [✔️] notenoughcrashes-3.1.5-fabric
    [✔️] okzoomer-4.0.1+1.16.2
    [✔️] Origins-1.16.4-0.4.6
    [✔️] Origins-Classes-1.16.5-1.1.1
    [✔️] OverpoweredMending-Fabric-1.16.5-2.2.2
    [✔️] Patchouli-1.16.4-48-FABRIC
    [✔️] Pehkui-1.7.1+21w03a
    [✔️] phonos-0.1.1-beta
    [✔️] piglib-1.0.2+1.16
    [✔️] plantinajar-1.8.1
    [✔️] portaltags-2.1.0
    [✔️] RebornCore-1.16-4.6.4+build.117
    [✔️] repurposed_structures-1.16.4-1.7.4
    [✔️] respawnablepets-1.16.5-1
    [✔️] rhino-1.7.13-build.14
    [✔️] RoughlyEnoughItems-5.9.1
    [✔️] rpgstats-3.1.1+1.16.4
    [✔️] ruined-equipment-1.2.3
    [✔️] shulkerboxtooltip-2.3.4+1.16.4
    [✔️] SimpleBackpack_Fabric_1.16.5-1.0.38
    [✔️] SlimeSling-1.0.0
    [✔️] someforgepatchesported-1.0.0
    [✔️] spellbound-1.1.3
    [✔️] starlight-fabric-0.0.3
    [✔️] TechReborn-1.16-3.7.3+build.192
    [✔️] terrestria-2.1.7
    [✔️] the_bumblezone_fabric-1.16.5-2.2.17
    [✔️] traverse-3.3.1
    [✔️] vanguard-uninstaller
    [✔️] wild_explorer-1.3.1
    [✔️] wraith-alloy_forgery-1.0.4
    [✔️] wraith-enchant_giver-1.0.3
    [✔️] wraith-harvestscythes-1.0.9
    [✔️] wraith-smithee-0.2.3
    [✔️] x-hp-1.0.5
    [✔️] YungsApi-1.16.4-Fabric-1

Additional Information
I did not make the train schedule myself, though it happens to the other player as well.

Designate rail segments one-way

Is your feature request related to a problem? Please describe.
Often, when trains encounter a station, they will reverse, which is glitchy(anyone in the vehicle is ejected, and the gangway is stretched), and take a humorously long route instead of taking a shorter route which does not require reversing.

Describe the solution you'd like
Please introduce the ability to designate select stretches of rail as being one-way

Additional Information
Add any other context or screenshots about the feature request here.

Next Train Timer

Is your feature request related to a problem? Please describe.
People are always telling me they want to know when the train will arrive at the station.

Describe the solution you'd like
Could you add a "Next Train" field above the platform screen doors, and on the signs?

Additional Information
Add any other context or screenshots about the feature request here.

Placing a Station Name item immediately hard crashes with no discernible Minecraft error.

Expected Behaviour
Placing the station sign down either throws an error or alternatively, does not let you place it.

Actual Behaviour
Hard crash to desktop. No indication of what triggered it. Java crash log instead of Minecraft.

Reproduction Steps
Steps to reproduce the behaviour:

  1. Install MTR.
  2. Place a Station Name.

Crash Report
For personal reasons, I'm going to see whether I can remove any identifiable information from the crash log.

Environment

  • Minecraft Version: 1.16.5
  • Installed Mods: Almost too many to list. Around 270, but I can't see why most of them would interfere. I'll post a list of installed mods if needed, but the big ones are:
    MTR
    Optifine/Optifabric
    Borderless Mining

Additional Information
I have no idea why this happens. I'm not too well versed in modding, but I'd expect a crash to desktop with minecraft log, not a sudden crash to desktop with a Java log- no clue what would cause it, past the apparent thread being labelled as a render thread.

I apologize if I am late to respond- I don't check my email or Github often.

Add An on-off door prompt

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Example: I'm always frustrated when...
Can you add a hint
Describe the solution you'd like
A clear and concise description of what you want to happen.
Add A cue, such as: Please do not approach the door
Additional Information
Add any other context or screenshots about the feature request here.

Is there a MTR train ticket?

I know there is a ticket machine, but where’s the ticket itself? BTW, I had a concept.

The MTR ticket look like this:
3DA69610-47D7-4219-8DDD-C93267DC9C27

The ticket is used to enter and exit the paid areas of MTR train stations via the turnstile. To obtain it, use the ticket machine and select how many tickets to get (Max of 4 adult tickets and 4 concessionary tickets for each use).

Exits train from the left every time

I don't know if this is a bug or just the way it is coded, but I've realized the trains exit you 2 blocks to the left almost every time. Sometimes it exits you right from the cart you're sitting in but most of the time it exits you 2 blocks left. This is inconvenient if for example you have a platform in the sky to the right of the tracks. The Train will just exit you to the left even if there is no block to land on so you will fall from the sky. Another example is if there is a station with an exit intended to be on the right, with a wall to the left, the train will exit you through or into the wall anyway. Regardless, this is so far a fantastic mod. Please keep up the great work!

Shaders compatibility for 1.12.2

I know it's in alpha build and I'm not sure if this is a thing for earlier versions but I just wanted to mention that in 1.12.2, the transits are always fully visible on any lighting level, which makes every shaderpack think that the transits are supposed to be glowing and it makes them bright and blinding.

有时出厂列车与对向行驶的入厂列车会撞到一起而导致堵塞

Expected Behaviour
A clear and concise description of what you expected to happen.
入厂列车应该等待出厂列车出厂后再入厂。

Actual Behaviour
A clear and concise description of what actually happened.
一列车(图中的K-train)出厂时,另一列车(图中的CAF)正在回厂,两车需要经过同一段铁路,两车均因为前面的区间有车而停下。
不久后,所有的列车都堵在正线上或车厂里。

Reproduction Steps
Steps to reproduce the behaviour:

  1. 如图所示建造一个车厂并连接到正线。https://github.com/SteveNotSet/hello-world/blob/master/2021-08-10_17.27.54.png
  2. 设置路线使列车开出正线运营。
  3. 等待一段时间,可能需要几小时。
  4. 重新刷新路线后,运营恢复正常,但几小时后会重新堵塞。

Crash Report
Attach a crash report to the issue.
游戏没有崩溃。

Screenshots
If applicable, add screenshots to help explain your problem.
https://github.com/SteveNotSet/hello-world/blob/master/2021-08-10_17.27.54.png
https://github.com/SteveNotSet/hello-world/blob/master/%E5%A4%A7%E5%A1%9E%E8%BD%A6.png
https://github.com/SteveNotSet/hello-world/blob/master/%E5%A4%A7%E5%A1%9E%E8%BD%A6%EF%BC%88%E6%A0%87%E6%B3%A8%EF%BC%89.png

Environment

  • Minecraft Version: 1.16.5
  • Installed Mods: MTR-1.16-3.0.0-beta-7
  • replaymod-1.16.4-2.5.2
  • fabric-carpet-1.16.5-1.4.34+v210428
  • BBOutlineReloaded-2.4-1.16.3-fabric

Additional Information
Anything else you want to add?
希望能改进信号系统

Why was the train stuck in the tunnel

Expected Behaviour
A clear and concise description of what you expected to happen.

Actual Behaviour
A clear and concise description of what actually happened.
The train is stuck in the tunnel. No other trains leave
Reproduction Steps
Steps to reproduce the behaviour:

1.The train got stuck in the tunnel after setting up the line

Crash Report
Attach a crash report to the issue.

Screenshots
If applicable, add screenshots to help explain your problem.

Environment

  • Minecraft Version:1.16.5
  • Installed Mods:MTR[beta-6]

Additional Information
Anything else you want to add?
Minecraft_ 1 16 5 2021_4_23 星期五 12_15_06
Minecraft_ 1 16 5 2021_4_23 星期五 12_15_18

Walk-off leaving method

Is your feature request related to a problem? Please describe.
No, more of an annoyance where you need to press LSHIFT and walk out the doors to get off the train

Describe the solution you'd like
When you walk out the doors, you get off the train without pressing LSHIFT
Additional Information
Add any other context or screenshots about the feature request here.

Make the slope more gentle

Expected Behaviour
The rails are too oblique.

Reproduction Steps
When connecting signs, first calculate the slope, and then genarate the curve which connects the slope with flat grounds.

bug

Expected Behaviour
the train goes to the next station

Actual Behaviour
the train disappeard at the first station and suddenly it appeard and go to the next station

Reproduction Steps
please use this map
新的世界.zip

Crash Report
none

Screenshots
none

Environment

  • Minecraft Version:1.16.5
  • Installed Mods:mtr

Additional Information
no

How am I supposed to fix this?

Expected Behaviour
Using the Railway Dashboard and placing station names, colored blocks & signs works fine.

Actual Behaviour
When I was adding the stations for the route, it requires zooming in, but when I tried to zoom in using the Railway Dashboard, it actually caused the game to crash with exit code of 0. Same thing happened when I was selecting colors for the stations, placing station names, station signs, selecting the trains tab with the Railway Dashboard, the brush, etc.

Reproduction Steps
Steps to reproduce the behaviour:

  1. I have no idea

Crash Report
Attempt to set up a train route
When placing station name signs

Environment

  • Minecraft Version: 1.16.5
  • Installed Mods: MTR Mod 3.0.0 beta 4 only

Additional Information
I updated my Intel graphics so many times and it doesn’t work fixing it.

Escelator performance

Behaviour
Currently the escelator creates a large amount of lag whenever you step on it. Having multiple entities creates too many updates. It needs to be optimized.

Reproduction Steps
Place an escalator down and open up the performance debug screen (ALT+F3)
Watch the lag display spike when you step on an escelator.

Environment

  • Minecraft Version: 1.16.5
  • Installed Mods: 3.0.0

Walk on the train without standing on a platform block

On beta-6 I can only get on a train when standing on a platform block. That makes sense but I have lots of platforms built on deserts, forests, etc. and the row of blocks one block from the train which should be platform blocks were replaced by other blocks to match the environment. So now I can't walk onto a train on those platforms. Could you please add an option to let us decide whether players should be on a platform block to enter a train?

Trains don't spawn in beta-7

Expected Behaviour
I would expect trains to arrive when the PIDS says they will.

Actual Behaviour
I'm not sure how exactly the depots work, but the PIDS said a train was to arrive in 5 seconds and 5 seconds later, the timer disappeared, so the PIDS looked like this:

Kennedy town       (no time here)
Kennedy town       50 sec
Kennedy town       1 min

No train arrived. There are none on the entire network.

Reproduction Steps
Steps to reproduce the behaviour:

  1. Create a world in beta-6 with 2 stations. Link them with a route and trains every 50 seconds.
  2. Remove beta-6 from the mods folder, replacing it with beta-7
  3. Join the world, create a depot with rail links to all of the platforms (not that that part matters but I did it)
  4. No trains exist anywhere, despite what the PIDS says.

Crash Report
none

Screenshots
Screenshot from 2021-06-11 16-43-57

Environment

  • Minecraft Version: 1.16.5
  • Installed Mods: Fabric API (fabric-api-0.34.6+1.16), MTR from beta-7 branch as of yesterday (10 June).

Additional Information
Nothing to see here.

Make the platform connector turn around trains and add some sort of signalling system

Is your feature request related to a problem? Please describe.
It is frustrating when trains do not turn back around at the platform and, as a result, trains get delayed.

Describe the solution you'd like
I would like for you to make the platform track have it so trains back around without needing to build the turn back connector. Basically, a train stops at the platform connector and then turns around at the platform without needing to go forward to turn around. Also, i would really like a signalling system so, trains at the previous stop can wait until the train at the next stop has cleared.

Additional Information
This would benefit people who are trying to build mainline stations without the turnaround connector.

Bring back some of the old features

This is not a problem, but some of the things listed below would be nice.

I've had an eye on this mod since version 2, but had about 6 months of not playing Minecraft. It really is crazy to see how much the mod has improved in a short amount of time, and the performance of 3-beta6 is crazy -- 35+FPS where I used to get at most 7.

I just have a couple of requests for things to re-introduce:

  • The Mining Cart: I have a lot of really long spans of underground track and cutting them out by hand is tedious, and /fill doesn't work because of curves. Could you bring it back? Regular minecarts (not vanilla ones, the ones you can add with the dashboard) don't dig out tunnels anymore.
    already added
  • The old pole block: these looked much better than fences
  • Platform screen doors that opened with redstone: I used these at the station entrances to give the effect of sliding glass doors.
  • The poles that go in front of the glass fences and stick through ceilings.

Thanks for listening.

Add an airport train

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Example: I'm always frustrated when...
I have been using SP1900 instead of the airport train when building my airport railway line, it is too unreal!
Describe the solution you'd like
A clear and concise description of what you want to happen.
Add an airport train

Additional Information
Add any other context or screenshots about the feature request here.
Add this
K411-E111_MTR_Airport_Express_22-06-2020

[Feature Request] The ability to see a parked/docked train's doors will be while parked/docked

Is your feature request related to a problem? Please describe.

A clear and concise description of what the problem is. Example: I'm always frustrated when...
I can't tell where a train car's door will be when parked at a station

Describe the solution you'd like

A clear and concise description of what you want to happen.
The ability to either

  1. tell a train to park/dock stationary at a station without going through its route
  2. or a tool that displays a "hologram" model of the train car on the station tracks in the position the actual train car would be in when parked/docked

Additional Information

Add any other context or screenshots about the feature request here.
I am wanting this so that I can (at least try to) place the automatic doors right up againgst the train.

添加MLR列车

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Example: I'm always frustrated when...
请添加MLR列车!
Describe the solution you'd like
A clear and concise description of what you want to happen.
添加MLR列车!
Additional Information
Add any other context or screenshots about the feature request here.
GcWAw2Y

platform block placement doesn't align rotation with placement direction

Expected Behaviour
A clear and concise description of what you expected to happen.
platform block placement doesn't align rotation with placement direction

Actual Behaviour
A clear and concise description of what actually happened.
platform block placement aligning rotation with placement direction

Reproduction Steps
Steps to reproduce the behaviour:

  1. place platform block in a direction
  2. place a platform block in a different direction

Crash Report
Attach a crash report to the issue.
not applicable

Screenshots
If applicable, add screenshots to help explain your problem.
not applicable because a screenshot wouldn't show the issue

Environment

Minecraft Version:

  • 1.16.5

Installed Mods:

  • Architectury API (Fabric)
  • Cloth Config API (Fabric)
  • Fabric API
  • Jumploader
  • KubeJS Fabric
  • KubeJS UI (Fabric)
  • Minecraft Transit Railway
  • Rhino
  • Roughly Enough Items Fabric (REI)

Additional Information
Anything else you want to add?

It crashes when you place a stop sign, it crashes when you zoom in on a railroad dashboard

Expected Behaviour
A clear and concise description of what you expected to happen.

Actual Behaviour
A clear and concise description of what actually happened.

Reproduction Steps
Steps to reproduce the behaviour:It crashes when you place a stop sign, it crashes when you zoom in on a railroad dashboard

Crash Report
Attach a crash report to the issue
minecraft-exported-logs-2021-03-12T17-48-38.log
.

Screenshots
If applicable, add screenshots to help explain your problem.
屏幕截图 2021-03-12 175055

Environment

  • Minecraft Version:1.16.5
  • Installed Mods:Beta-4

Additional Information
Anything else you want to add?

Player falls out of the train when train does a 90 degree turn

Expected Behaviour
The player is supposed to stay on the train.

Actual Behaviour
When the player leans on the door on the side that the train is about to turn to, the player will fall out of the train after the train turns. Doors are still closed and shift was not pressed.

Reproduction Steps
Steps to reproduce the behaviour:

  1. Enter a train
  2. Lean on the door on the side that the train is turning to (eg if the train is turning right lean to the door on the right, if train is turning left then lean to the door on the left)
  3. Player would fall out of the train after the 90 degree turn has been completed

Crash Report
None

Screenshots
Can't upload video here because it's too big. Uploaded to OneDrive: https://1drv.ms/u/s!AorrhabTMX03m3UmciU3ZVPUXyrM?e=yBYahj

Environment

  • Minecraft Version: 1.16.3
  • Installed Mods: MTR, Fabric, Hole Filler
  • OS: Windows 10 21H1 Enterprise 64-bit (19043.985)

More type of PIDS

This request doesn't related to any problem.

Main point:

  • Hope to add new PIDS that installation in 2017
  • Hope to add more text form/colour for the old PIDS

Point one - new PIDS
In now, the mod have these two version of PIDS:
2021-05-08_12 54 24
2021-05-08_12 43 26

However these two PIDS are already uninstallation in 2017 for the new LCD PIDS.
The follow picture is the new LCD PIDS in real life:
image

And recreate in virtual
PIDS

The new LCD PIDS can show the follow information:

  • 1.Destination of next train (below part)
  • 2.Time take for next train (below part)
  • 3.Weather outside the station (upper part)
  • 4.Temperature outside the station (upper part)
  • 5.Time (upper part)
  • 6.Next four train's destination & time take & car this train have (only enable when there a different car number train run in same route) & platform the train stop (middle & below part)
  • 7.Latest news of train services (like delay, accident...) (middle part)
  • 8.Some Trailer for new route and safety (middle part)

Point two - more text form/colour
Before 2017, East Rail Line have the old PIDS that installation by KCR, the follow is the old East Rail Line PIDS in real life:
image

And recreate in virtual (picture by other person)
image

The East Rail Line old PIDS have the follow feature:

  • 1.Text in red
  • 2.Can show two next train
  • 3.With a number at left
  • 4."Minute" in short form is "min" and in chinese version is "分" not "分鐘"
  • 5.Text is little bit bigger than urban line PIDS
  • 6.Screen is make by LED light

Hope you can add these two PIDS into the mod, these PIDS can make the mod more real to the real life.

Opening Railway Dashboard and using brush on rail always causes game instant crash

Expected Behaviour
A clear and concise description of what you expected to happen.
When opening railway dashboard and using brush on rail it shouldn't crash
Actual Behaviour
A clear and concise description of what actually happened.
Sometimes opening Railway Dashboard causes game to crash
Scheduling train always causes crash
Reproduction Steps
Steps to reproduce the behaviour:

  1. idk

Crash Report
Attach a crash report to the issue.
crash-2021-01-24_18.31.06-client.txt
Screenshots
If applicable, add screenshots to help explain your problem.

Environment

  • Minecraft Version: 1.16.4 (Test with both Canvas and Optifine, same result)
  • Installed Mods: Phosphor, ModMenu, MiniUHD, OptiFabric, WorldEdit, REI, EasierCraft

Additional Information
Anything else you want to add?

allow us to hide route that are displayed on psd/platform gates

like maybe u shift-right click with brush on psd/gates then u get a gui allow u to choose what lines to be displayed and what not (routes and desnation) to so for example u have normal TSL on a platform and another special line you can choose to only display TSL on psds but the special line still works

i think its better to make a post here idk if u will miss any on discord and i dont want to brother u by pinging lol

A train that can be driven automatically or manually

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Example: I'm always frustrated when...
Because I can’t drive manually and can only stand in the front of the car, I’m sad
Describe the solution you'd like
A clear and concise description of what you want to happen.
Can switch between automatic and manual driving modes
Additional Information
Add any other context or screenshots about the feature request here.
what is this?

Train movement sounds cease permanently on all trains for unknown reason

Expected Behaviour
Movement sounds of a train play as it accelerates and decelerates between stations.

Actual Behaviour
Upon a train moving, there is nothing but total silence. However, other train sounds like doors opening/closing still work as expected. Moving sounds would work previously when the mod was installed, but after a while of playing the issue occurred. Relogging and resetting volume do nothing to solve it.

Reproduction Steps
Steps to reproduce the behaviour:

  1. Create a new world
  2. Make a simplistic system with 2 stations and a depot
  3. Set up a route using the K Train Mini
  4. At a random point, while inside a moving train the deceleration sound seemingly glitches out, and then no sounds for accelerating or decelerating ever play across all worlds and all trains

Screenshots
(Video attached instead to demonstrate lack of train sound)

Minecraft_.1.17.1.-.Singleplayer.2021-07-28.22-58-48_Trim_Trim.mp4

Video may be short, but it gets the point across that the door sounds play normally while when the train departs there is nothing to be heard. (Video is abruptly cut so it can fit under 10MB, sorry)

Environment

  • Minecraft Version: 1.17.1
  • Installed Mods: Minecraft Transit Railway, Mod Menu, FabricApi, OptiFabric, WorldEdit

Additional Information
I'm quite uncertain of how this issue is caused, or if it's an issue on my end or it's the mod. However, I believe its a problem with the mod, because I can hear all other sounds of Minecraft and the sounds of train doors from MTR. I know this was just released though, so bugs have to be expected. I just wanted to put this out there because I'm wondering if anyone else has the same problem or if this could have a solution.

Github Discussions

Could you go to the settings tab and find Discussions, and click enable. THis will turn on Github Discussions for your project which allows communication without opening an issue

Customizable Escalator Speed

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
I'd like it if you could change the speed escalators go at

Additional Information
Add any other context or screenshots about the feature request here.

Some PIDS can't use both side screen

Expected Behaviour
Normally, PIDS should have screen at both side of it, and can use both side to give info.

Actual Behaviour
However, some PIDS can't use both side.
These two screenshots is catch at same station (欣現):
2021-05-08_14 54 34
2021-05-08_14 54 41

It doesn't mean all PIDS can't use both side.
These two screenshots is catch at the next station (白色村莊) of the upper station:
2021-05-08_12 43 26
2021-05-08_14 55 46

Reproduction Steps
No require

Crash Report
It haven't make crash.

Screenshots
All screenshots is at the part of "Actual Behaviour" for explanation greatly.

Environment

Minecraft Version:

  • 1.16.5 (Fabric)

Installed Mods:

  • Optifine
  • OptiFabric
  • Replay mod
  • WorldEdit
  • Xearo's map
  • Xearo's minimap

Additional Information
Maybe it can be a idea for the next update.(However it will not happen in real life)

Catenary & Wire of railway

The main point of this Request:

  1. add Overhead Line (Catenary)
  2. add Pantograph
  3. add Utility pole

As I know the electrical train is use the electricity from the:

  1. Overhead Line (Catenary)
  2. 3rd rail
  3. 4th rail

And MTR is using the Overhead Line (Catenary) to give electricity to the train.

Point 1 - add Overhead Line (Catenary)

Overhead Line (Catenary) is a wire that is fixed in the air by Utility pole.

There are 3 type of Overhead Line, MTR have use two of them.

They are:

  1. Chain suspension
  2. Rigid suspension

Chain suspension

The chain suspension connects the conductor and the load-bearing wire with a suspension cable, which solves the problem of small span and hard spots in simple suspension. Therefore, it is used extensively in urban rail transit and long-distance, high-speed, and large-span electrified railways.

The picture of Chain suspension in real life:
image

There is a important thing you are requires to know, in order to not broke the contact shoe of Pantograph, Chain suspension is set up as a "z".
The follow picture can help you to understand it.
Catenary Z

Rigid suspension

Rigid suspension is a new type of suspension in which hard metal bars (usually copper bars) replace soft wires. With the development of material science and structural mechanics , rigid suspension takes advantage of the large contact area and low resistance of 3rd rail or 4th rail supply , and overcomes the shortcomings that the rail is too heavy to be suspended. When urban rail transit runs from an underground route to an over ground route, it can directly transition to chain suspension without changing trains.

The picture of Rigid suspension in real life:
After Edit

The Pantograph will sticky to the contact wire of Overhead Line (Catenary)

Point 2 - add Pantograph

Pantograph is an apparatus mounted on the roof of an electric train to collect power through contact with an overhead line (Catenary).
However please don't think it is Trolley pole, they are two different thing, Pantograph is the next generation of Trolley pole

Pantograph normal have two state, one is raised and other is lowered.

  • When raised, the contact shoe of Pantograph will sticky to the contact wire of Overhead line (Catenary)
  • When lowered, the contact shoe of Pantograph will lower down and not sticky to the contact wire of Overhead line (Catenary)

The follow is the picture of Pantograph in real life

Sp1900 - In raised

image

Point 3 - add Utility pole

A utility pole is a column or post used to support overhead lines (Catenary) and various other public utilities, such as electrical cable, fiber optic cable, and related equipment such as transformers and street lights.

In railway, Utility pole is used to support overhead lines (Catenary).

More Resource

The video show Chain suspension & Pantograph & Utility pole
https://youtu.be/N_9IA5GMqfU

Please be mind this video is not make by me.

A word want to tell you

Catenary & Wire of railway, is a difficultly thing. It not something can easily to understand as 1+1=2.
I hope you will not get too fatigue on this topic.

Minecraft not responding crash

Expected Behaviour
When placing down the automatic platform gates (mtr:apg_door) minecraft does the stopped responding would you like to wait kinda crash

Actual Behaviour
A clear and concise description of what actually happened.
Block placed: "blockplacing_sound"
Minecraft: "i'll take a nap"

Reproduction Steps
Steps to reproduce the behaviour:

  1. Works without sodium installed in the mods so my inner sherlock holmes says it's that. Here is the config files for sodium

sodium-config.zip
Version: sodium-fabric-mc1.16.4-ipc0.1.2
Crash Report
No crash report. Here is a smiley instead :D

Screenshots
When entering the world again it looks like this. without sodium it is totally normal
2021-01-20_16 15 43

Environment

  • Minecraft Version: 1.16.4
  • Installed Mods: Hehe. hope your scroll wheel works. This is taken from a crashreport yesterday
    -Fabric Mods: adabraniummod: Adabranium 1.3.1+1.16.4
    adorn: Adorn 1.12.2+1.16.4
    adventurez: AdventureZ 1.1.5
    angerable-patch: Angerable Patch 1.0.0-1.16.1
    aopalliance_aopalliance: aopalliance 1.0
    armor-visibility: Armor Visibility 1.0.1
    artifacts: Artifacts 2.0.2+1.16.4-fabric
    artifice: Artifice 0.13.2+1.16.3
    auto_third_person: Auto Third Person 1.1.0
    autoconfig1u: Auto Config v1 Updated 3.3.1
    battletowers: Battle Towers 3.3.2-1.16.4
    bendy-lib: Bendy api 0.2.3
    bettercaves: YUNG's Better Caves 1.16.2-1.0.3
    betterend: Better End 0.8.8-beta
    bettermineshafts: YUNG's Better Mineshafts 1.16.4-1.0
    betternether: Better Nether 5.0.4
    blame: Blame 1.16.4-2.4.0
    blast: BLAST 1.5
    blue_endless_jankson: jankson 1.2.0
    boot: BootZ 1.3.4
    bucket-hat: Bucket Hat 1.0.3
    byg: BYG 1.1.3
    cardinal-components-base: Cardinal Components API (base) 2.7.9
    cardinal-components-block: Cardinal Components API (blocks) 2.7.9
    cardinal-components-chunk: Cardinal Components API (chunks) 2.7.4
    cardinal-components-entity: Cardinal Components API (entities) 2.7.9
    cardinal-components-item: Cardinal Components API (items) 2.7.9
    cardinal-components-world: Cardinal Components API (worlds) 2.6.0
    carpet: Carpet Mod in Fabric 1.4.22
    chainmail: Chainmail 0.5.0
    charm: Charm 2.2.1
    cloth-basic-math: Cloth Basic Math 0.5.1
    cloth-client-events-v0: Cloth Client Events v0 1.4.5
    cloth-config2: Cloth Config v4 4.8.3
    cloth-dynamic-registry-api-v1: Cloth Dynamic Registry API v1 1.4.9
    com_alibaba_fastjson: fastjson 1.2.56
    com_cedarsoftware_json-io: json-io 4.10.1
    com_electronwill_night-config_core: core 3.6.2
    com_electronwill_night-config_toml: toml 3.6.2
    com_fasterxml_jackson_core_jackson-annotations: jackson-annotations 2.9.0
    com_fasterxml_jackson_core_jackson-core: jackson-core 2.9.0
    com_fasterxml_jackson_core_jackson-databind: jackson-databind 2.9.0
    com_fasterxml_jackson_dataformat_jackson-dataformat-yaml: jackson-dataformat-yaml 2.9.0
    com_fasterxml_jackson_module_jackson-module-kotlin: jackson-module-kotlin 2.9.0
    com_github_shevek_parallelgzip: parallelgzip master-SNAPSHOT
    com_google_inject_guice: guice 4.2.3
    com_googlecode_json-simple_json-simple: json-simple 1.1.1
    com_moandjiezana_toml_toml4j: toml4j 0.7.2
    command-gui-buttons: Command GUI Buttons 1.0.0
    continuebutton: Continue Button 1.0.2
    cotton-config: Cotton Config 1.0.0-rc.7
    cotton-logging: Cotton Logging 1.0.0-rc.4
    couplings: Couplings 1.3.3
    croptopia: Croptopia 1.0.6-1.16.4-FABRIC
    crowdin-translate: CrowdinTranslate 1.2
    custom-crosshair-mod: Custom Crosshair Mod 1.0.3-fabric
    customportals: Custom Portals 1.3.0
    dawn: Dawn API 1.6.1
    ding: Ding (Fabric) 1.0.1
    disablecustomworldsadvice: Disable Custom Worlds Advice 1.1
    dontgrow: Dont Grow 1.0.3
    easiervillagertrading: EasierVillagerTrading 1.16.4-fabric0.25.1-1.5.3
    eldritch_mobs: Eldritch Mobs 1.6.2
    emotecraft: Emotecraft 1.2.3
    enchantment_lore: EnchantmentLore 1.1+MC1.16.1-1.16.4
    enchants: Enchants Plus 1.0.0
    expandedstorage: ExpandedStorage 5.6.31
    extra-discs: Extra Disks 1.0.1
    fabric: Fabric API 0.29.3+1.16
    fabric-api-base: Fabric API Base 0.2.0+ab87788d3a
    fabric-biome-api-v1: Fabric Biome API (v1) 3.1.0+2e23b97c3a
    fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.4+6a2618f53a
    fabric-command-api-v1: Fabric Command API (v1) 1.0.9+6a2618f53a
    fabric-commands-v0: Fabric Commands (v0) 0.2.1+cbe9176f3a
    fabric-containers-v0: Fabric Containers (v0) 0.1.9+a03e98793a
    fabric-content-registries-v0: Fabric Content Registries (v0) 0.2.0+e77439c73a
    fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.2+b7f9825d3a
    fabric-diagonal-panes: Fabric Diagonal Panes 0.4.0
    fabric-dimensions-v1: fabric-dimensions-v1 2.0.1+9a6c75813a
    fabric-entity-events-v1: Fabric Entity Events (v1) 1.0.2+8004b36d3a
    fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.1+6a2618f53a
    fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.0+6a2618f53a
    fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.5+cbe9176f3a
    fabric-item-api-v1: Fabric Item API (v1) 1.2.0+6a2618f53a
    fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.2+cbe9176f3a
    fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.1+730711c63a
    fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.0+6a2618f53a
    fabric-language-kotlin: Fabric Language Kotlin 1.4.21+build.1
    fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.2.0+74cc3b2095
    fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.1+6a2618f53a
    fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.2+6a2618f53a
    fabric-models-v0: Fabric Models (v0) 0.2.0+cbe9176f3a
    fabric-networking-api-v1: Fabric Networking API (v1) 1.0.0+4358fbc63a
    fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.7+a03e98793a
    fabric-networking-v0: Fabric Networking (v0) 0.3.1+2a4333d33a
    fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.9.2+6a2618f53a
    fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.1+6a2618f53a
    fabric-particles-v1: Fabric Particles (v1) 0.2.3+cbe9176f3a
    fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT
    fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.7.3+be155ae23a
    fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.0+cbe9176f3a
    fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.3+6a2618f53a
    fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.2.0+6a2618f53a
    fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.4+6a2618f53a
    fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.12+6a2618f53a
    fabric-rendering-v0: Fabric Rendering (v0) 1.1.1+6a2618f53a
    fabric-rendering-v1: Fabric Rendering (v1) 1.5.0+c26373133a
    fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.1+0d4d7e343a
    fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.0+6a2618f53a
    fabric-structure-api-v1: Fabric Structure API (v1) 1.1.3+cbe9176f3a
    fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.1.0+e77439c73a
    fabric-textures-v0: Fabric Textures (v0) 1.0.5+6a2618f53a
    fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.5+6a2618f53a
    fabricloader: Fabric Loader 0.10.8
    fastestf: Fastest F in the West 1.0.0
    fiber: fiber 0.23.0-2
    flan: Flan 1.16.2-1.2.1
    glassential: Glassential 1.16.4-1.1.5
    gud_unify: gudUnify 1.0.1
    gunpowder-base: Gunpowder 0.3.4+1.16.4
    gunpowder-currency: Gunpowder Currency 1.0.2+gunpowder.0.3.1.mc.1.16.4
    gunpowder-market: Gunpowder Market 1.0.1+gunpowder.0.3.2.mc.1.16.4
    gunpowder-signshop: Gunpowder Signshop 1.0.0+gunpowder.0.3.4.mc.1.16.4
    gunpowder-teleport: Gunpowder Teleport 1.0.2+gunpowder.0.3.1.mc.1.16.4
    gunpowder-utilities: Gunpowder Utilities 1.0.2+gunpowder.0.3.1.mc.1.16.4
    iamverysmart: I Am Very Smart 2.1.0+mc1.16.1
    identity: Identity 1.11.0-beta-1.16.4
    images: Images 0.4.0+1.16.4
    indrev: Industrial Revolution 1.7.15-BETA
    inventorysorter: Inventory Sorter 1.7.6-1.16
    invview: InvView 1.3.0-1.16.4+
    io_github_onyxstudios_cardinal-components-api: Cardinal-Components-API 2.7.9
    itemflexer: ItemFlexer 1.1.3
    itemscroller: Item Scroller 0.15.0-dev.20201103.183933
    jankson: Jankson 3.0.1+j1.2.0
    javax_inject_javax_inject: javax.inject 1
    kubejs: KubeJS 1.5.5
    kyrptconfig: Kytpt Config 1.1.6-1.16
    launchersmod: Launchers 3.1.0
    libblockattributes_core: LibBlockAttributes (Core) 0.8.3-pre.3
    libblockattributes_fluids: LibBlockAttributes (Fluids) 0.8.3-pre.3
    libblockattributes_items: LibBlockAttributes (Items) 0.8.3-pre.3
    libcd: LibCapableData 3.0.3+1.16.3
    libgui: LibGui 3.2.2+1.16.3
    libstructure: LibStructure 1.5
    lightoverlay: Light Overlay 5.5.4
    linkedstorage: Linked Storage 1.3.11-1.16
    litematica: Litematica 0.0.0-dev.20210112.155314
    lithium: Lithium 0.6.0
    lithium-api: Lithium API 0.6.0
    loadcatcher: Entrypoint Catcher 2.0.0
    luxore: Luxore 1.1
    magna: Magna 1.4.3-1.16.2
    malilib: MaLiLib 0.10.0-dev.21+arne.2
    mcf-easyfeed: Easy Feed and Breed 1.3.0
    melonspeed: Melon Speed 1.0.2
    microconfig: Microconfig 1.0.3
    minecraft: Minecraft 1.16.4
    minegate-moreblocks: MineGate - MoreBlocks 1.0.2
    minihud: MiniHUD 0.19.0-dev.20201103.184029
    mo_glass: Mo Glass 1.5-MC1.16.4
    mobropes: Mob Ropes 1.16.4+1.0.2
    modmenu: Mod Menu 1.14.13+build.19
    mostructures: Mo' Structures 1.0.1+mc.1.16.4
    mtr: Minecraft Transit Railway 1.16-3.0.0-beta-1
    mysql_mysql-connector-java: mysql-connector-java 5.1.46
    mythicmetals: Mythic Metals 0.9.8
    nookbuild: NookBuild 1.2.1
    notenoughcrashes: Not Enough Crashes 2.1.4+1.16.4
    org_apache_commons_commons-compress: commons-compress 1.19
    org_jetbrains_annotations: annotations 20.0.0
    org_jetbrains_exposed_exposed-core: exposed-core 0.27.1
    org_jetbrains_exposed_exposed-java-time: exposed-java-time 0.27.1
    org_jetbrains_exposed_exposed-jdbc: exposed-jdbc 0.27.1
    org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.4.21
    org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.4.21
    org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.4.21
    org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.4.21
    org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.4.2
    org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.4.2
    org_postgresql_postgresql: postgresql 42.2.2
    org_slf4j_slf4j-api: slf4j-api 1.8.0-beta1
    org_tukaani_xz: xz 1.8
    org_xerial_sqlite-jdbc: sqlite-jdbc 3.28.0
    org_yaml_snakeyaml: snakeyaml 1.26
    patchouli: Patchouli 1.16.4-48-FABRIC
    phonos: Phonos 0.1.1-beta
    phosphor: Phosphor 0.7.0+build.10
    piglib: Piglib 1.0.0
    pigpoop: Pig Poop 1.1.3
    player-roles: Player Roles 1.2.0
    playerabilitylib: Pal 1.2.1
    polymorph: Polymorph 0.0.8-1.16.4
    reborncore: Reborn Core 4.6.2+build.108
    roughlyenoughitems: Roughly Enough Items 5.8.10
    roughlyenoughitems-api: REI (API) 5.8.10
    roughlyenoughitems-default-plugin: REI (Default Plugin) 5.8.10
    roughlyenoughitems-runtime: REI (Runtime) 5.8.10
    sandwichable: Sandwichable 1.2-beta1
    screenshotclipboard: Screenshot to Clipboard 1.0.6
    silky_spawners: Silky Spawners 2.1.0+build.2-1.16
    simpleplanes: simpleplanes 3.2.3
    smoothboot: Smooth Boot 1.16.4-1.4.0
    sodium: Sodium 0.1.2
    static-content: Static Content 1.0.1-1.16.2
    staticdata: Static Data 1.1.2
    step-height-entity-attribute: Step Height Entity Attribute 1.0.0
    structure-helpers: Structure Helpers 3.0.0
    team_reborn_energy: Energy 0.1.1
    techreborn: Tech Reborn 3.7.2+build.189
    terraform-biome-builder-api-v1: Terraform Biome Builder API (v1) 1.0.0+build.1
    terraform-config-api-v1: Terraform Config API (v1) 1.0.0+build.1
    terraform-dirt-api-v1: Terraform Dirt API (v1) 1.0.0+build.1
    terraform-overworld-biome-extensions-api-v1: Terraform Overworld Biome Extensions API (v1) 1.0.0+build.1
    terraform-shapes-api-v1: Terraform Shapes API (v1) 1.0.0+build.4
    terraform-surfaces-api-v1: Terraform Surfaces API (v1) 1.0.0+build.1
    terraform-tree-api-v1: Terraform Tree API (v1) 1.0.1+build.4
    terraform-wood-api-v1: Terraform Wood API (v1) 1.0.0+build.1
    terrestria: Terrestria 2.1.5+build.28
    textile_backup: Textile Backup 2.1.0-prev-1.16.4
    tk_valoeghese_zoesteriaconfig: ZoesteriaConfig 1.3.2
    toms_storage: Tom's Simple Storage Mod 1.1.3
    traverse: Traverse 3.2.0+build.17
    trinkets: Trinkets 2.6.7
    tweakeroo: Tweakeroo 0.10.0-dev.20210118.163914
    visualoverhaul: VisualOverhaul 1.0.0
    vt_downloader: VTDownloader 1.0.1
    waila: Hwyla 1.9.22
    whereisit: Where Is It 1.9.1
    wi_zoom: WI Zoom 1.3-MC1.16.4
    wild_explorer: Wild Explorer 1.3.1
    worldedit: WorldEdit 7.2.0+a51fa43
    worldeditcui: WorldEditCUI 1.16.5+01
    yungsapi: YUNG's API 1.16.4-Fabric-1

Additional Information
Anything else you want to add?

The escalator bug i had seems like it is fixed :)

Feature request: looping routes

Is your feature request related to a problem? Please describe.
I cannot create routes which loop in a circle - routes only go from a starting point to a destination.

Describe the solution you'd like
Routes which loop in a circle - when reaching the final station, the train continues in the same direction towards the first station in the route. This would only work when the track itself loops.

Additional Information
Timing is probably difficult with the current model - after a loop, the train might be at the first station at a different time to usual.

Potential solutions to this:

  • make the train wait after returning to the initial station so that the timing is in sync, rather than destroying and spawning a new train
  • use a different spawning model entirely - e.g. rather than always spawning at the first station, instead spawn a fixed amount of trains which are equidistant to each other around the loop

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