Comments (9)
I'm not sure exactly what you want, but properly fixing the overlap issues mentioned in your issue is impossible due to limitations of the HUD API (which LeMagnesium pointed out). The "size" HUD parameter doesn't even do anything with text.
You can try to adjust the positioning values to get it to work with most display sizes with your particular mods, but there's not really anything that can be done globally.
from areas.
Yes i know this kind of things.
I just hope from you a feature wich grant an area owner to type a command, like "/area_hide area_name(or id)" and with this command, hide all of the owners/sub-owners of the selected area.
So in this case, instead of having many/too much lines because of the too many owners/sub-owners of an area, you just have (for example) :
MinetestForFun's House
Instead of :
MinetestForFun's House (MinetestForFun)
MinetestForFun's House (player2)
MinetestForFun's House (player3)
MinetestForFun's House (player4)
MinetestForFun's House (player5)
MinetestForFun's House (player6)
... etc
Do you understand what i mean ?
from areas.
Ah, that soulds good. I'd probably want to do something more like
MinetestForFun's House (MinetestForFun)
`- (5 more sub-owners, /list_areas to show)
Though, so you know what it's hiding. I'll have to add back the command to list areas at your current position then.
from areas.
I like it !
Can't wait for this new feature, thank you :)
(Many players will be happy :p)
from areas.
Can you inform us about the progress of this feature request please ?
from areas.
I haven't had the time to work on it yet, partly because I consider this fairly low-priority.
from areas.
Can you inform us about the progress of this feature request please ?
from areas.
I haven't worked on this yet. If you find it important you could implement it yourself and make a PR.
from areas.
Can you inform us about the progress of this feature request please ? (sorry for the up/copy/paste, my job is to reup this kind of issue :))
from areas.
Related Issues (20)
- Feature: Allow area owner to execute move_area command
- Add topics to the repository HOT 1
- playerfaction sharing is lost on logging out HOT 4
- /list_areas creates a long list that scrolls off the chat buffer HOT 3
- /area_pos set does not work on some nodes HOT 1
- There are 0 hard problems in computer science: off-by-1 errors HOT 2
- [Question] Protection from mobs damage HOT 3
- /list_areas crashes the server if there are too many areas HOT 4
- Add a hook to change the criteria for what to count for the player area limit HOT 2
- minetest.place_node broken HOT 1
- [Question] Is protecting super large areas safe? HOT 2
- Add the ability to change protection settings HOT 1
- Protection against entity placement HOT 2
- Option to disable all player interaction outside of their claimed area?
- Is there a way to allow non-owners of areas to interact with things like machines and furnaces? HOT 1
- make selected area more visible HOT 2
- server crashed: bad argument #1 to 'chat_send_player' (string expected, got userdata) HOT 1
- Typo in chatcommand description
- Players executing `/list_areas` without the `areas` priv cause minetest-5.7.0 and multicraft-2.0.0 to lock up hard. HOT 2
- Hide Area Description HOT 1
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from areas.