Comments (3)
l think using modname.setting_name
looks better than modname_setting_name
.
This would break that.
The original mod didn't have settings (except that strange item deletion setting) and doesn't work on current minetest.
from item_drop.
I too am positive to this change for the reason you mention. However, I've tried to write the mod as a drop-in replacement of the original. This would break that. But maybe it's time to let go of the past and build the best possible mod according to best practices, of which this issue highlights one.
I'm for it but, and this should go for development of the mod in general, let's create a development
or next
branch for these additions or feature branches for larger ones, for the time being.
Your settingtypes.txt
is one of the few examples I've seen using the xx.yy_zz
convention whereas all other mods I've seen uses xx_yy_zz
for setting vars. Who's right? :)
from item_drop.
What about modname:setting
?
from item_drop.
Related Issues (20)
- Function and variable named the same HOT 3
- mod's handle_node_drops can't handle tsm_surprise HOT 4
- [patch] Crash with table textures HOT 1
- Lag in 0.4.17.1 HOT 1
- Support on_pickup item definitions HOT 7
- Crash when digging unknown node HOT 4
- Undeclared global variable "item_drop" HOT 1
- Json related error HOT 2
- Items are not autopicked up HOT 17
- Mod crashes in multiplayer HOT 2
- No item drop when digging a node which drops multiple items HOT 3
- Issue with pipeworks node breaker HOT 3
- Crash in Hades Revisited
- sound effect volume/discreteness HOT 2
- Does not work with 5.3.0-dev due to changes in item entity params HOT 1
- Crash :-( HOT 2
- Minetest Game crashes on Mac and will not restart HOT 4
- Wont work on server HOT 1
- Crash when digging 'techage:cooler'
- Sounds are stereo
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from item_drop.