minorkeygames / crtsim Goto Github PK
View Code? Open in Web Editor NEWA lightweight reference implementation of the CRT sim from Super Win the Game, etc.
A lightweight reference implementation of the CRT sim from Super Win the Game, etc.
On step 4 (upsampling) of the main Render()
function, the parameter Tuning_Bloom_Downsample_Spread
is used in the calculations instead of Tuning_Bloom_Upsample_Spread
. Is this correct? (The default values of both parameters are 0.025f
, so it's not noticeable)
Let me explain why i want this real quick.
I run windows 7 on all of my major machines, both my laptop and main tower computer back at home. Sadly, this means ShaderGlass will NOT run on my main PCs, only my secondary, experimental Win10 machines.
I absolutely do not appreciate the fact that ShaderGlass works ONLY on windows 10.
I love the look of CRTs, and would like to revisit the feeling I've always had when using one. I guess it's nostalgia?
So could you please update this to add a version that, or adds options that allow
-Fullscreen with mouse input
-Full screen capture rather than windowed region capture
-Maybe some distortion effects, like warping and tearing? It's not as important as everything else, but i like the chaos behind inaccuracy in CRT displays.
I would really appreciate it as an amateur retro-computer enthusiast.
Thanks!
Since source window grabs everything including output window, fullscreen mode (or a larger window mode) becomes useless.
when trying to compile using VS2005, I get :
1>Helpers.obj : error LNK2019: unresolved external symbol __imp__fread_s referenced in function "void __cdecl ReadFileContents(char const *,char * &,unsigned int &)" (?ReadFileContents@@YAXPBDAAPADAAI@Z)
1>M3D.obj : error LNK2001: unresolved external symbol __imp__fread_s
1>..\bin\CRTSim_Debug.exe : fatal error LNK1120: 1 unresolved externals
not sure how to solve that, looks like it is linked to the linker after some Googling.
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