mirsario / steamaudio.net Goto Github PK
View Code? Open in Web Editor NEWAuto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
License: Other
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
License: Other
I noticed this library created new Vector3/Matrix4x4 types instead of using the built in C# math types. Is there a reason for this or is it just how the generation works?
I could create a PR to make implicit conversions if we cant just use the built in types but I assume they shouldn't go into the generated file so I would likely just need to create them outside in separate classes.
Hello:
I have some audio files (in AAC format), which are extracted by FFMPEG from one video (MP4 format) file. Let’s say, I have 2 of such audio files: (C:\Audios\1.aac and C:\Audios\2.aac), I want to merge or concat them into one audio file: C:\Audios\merge.aac.
Can I use the repo to do this?
If yes, please share some C# code. I am using Visual Studio 2022 for targeting .NET 6.0 on Windows 10.
I can use FFMPEG to do this, unfortunately, FFMPEG is rather bad in processing audio files. For example, if the original video file has the duration of 1 minute, the audio file extracted from the video has never has the duration of 1 minute, it could be something like: 1.5 minute or others. Any way, it is not suitable for production.
Let me know if I can use the repo to do the job.
Thanks,
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