Various experiments with Web Audio.
To start any app ending with -app
do:
npm i
cd packages/[project-name]-app
npm start
Sound effects, games, music instruments and audio visualizations
Home Page: https://amiselaytes.com/webaudio
Various experiments with Web Audio.
To start any app ending with -app
do:
npm i
cd packages/[project-name]-app
npm start
Hi, I really enjoy the web audio experiments you made and was playing around some useful functions you wrote. And noticed a few problems/ possible improvements:
So, as it says in the title - removeSilence() function breaks when feeding it with larger AudioBuffer (also with bigger silence chunks). Well it doesn't technically break but I did a little investigation and found out that the code works up until here:
return signal.filter((v, i) => { const frameIndex = Math.floor(i / numSamplesInFrame); return !longGroups.some(group => group.includes(frameIndex)); });
then it just continues working but making the CPU go above 100% for a way too long time. I believe it could be improved but my skills are limited here. How could I go around this?
Also, how can I make it return stereo buffer, I mean I could technically just fill the second channel with same audio data but would it be the right approach to do like this? Considering I don't want to loose the quality.
Thanks a lot! :)
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