From Stones to Stars!
A game of realism and simulation!
This is a game using the Irrlicht Engine,
http://irrlicht.sourceforge.net/
(Some art from the Irrlicht tutorials, I.E the quake 3 level have been temporarily used for testing purposes, This is not permanent! I do not, Nor does anyone working on Open Horizons, Claim to own or have created any of the art work in any way, Shape, Or form. It will soon be removed.)
Open Horizons has very ambitons, Yet, I think, Obtainable goals, Such as a simulation based health system, Rather than hit point based. I.E Instead of having a set number of blood "points" which is exactly the same for everyone, Which are removed by an exact amount based on actions which always happen in the same way, (I.E being shot in a certian place) Blood, For example, In Open Horizons, Would be simulated with liquid dynamics. So, A heart pumps which is governed by physics, Not something that was contrived. Blood flows according to liquid dynamics, And spills out according to liquid dynamics, In conjunction with blood cloats to stop the bleeding. All governed by liquid dynamics, And physics. All realistic, All unique.
##If you enjoy soft body physics in racing games, You'll LOVE Open Horizons!
Please note: Open Horizons is currently in unbelievely early pre-alpha, If you are looking for examples of what I have explained above, You will have to wait for a little while longer. I'm sorry. :(
##Dependencies
sudo apt-get install clang irrlicht libbullet-dev libbulletcollision2.81 libbulletdynamics2.81 libbulletfileloader2.81 libbulletsoftbody2.81 libbulletworldimporter2.81 libconvexdecomposition2.81 liblinearmath2.81 libbullet-extras-dev libirrlicht-dev libirrlicht1.8 -y
##Additional Dev Dependencies
sudo apt-get install libirrlicht1.8-dbg libbullet2.81-dbg -y
##Build Instructions
make
##Contact Us
Please join our IRC channel, ##Open-Horzions, On freenode. We should be there most of the time! I hope to see you there!