Trying to finalize the Angular plugin for PH, but I get this error.
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
pack.3d.js:10 THREE.WebGLRenderer: image is not power of two (4095x2047). Resized to 4096x2048 <canvas width="4095" height="2047">
-- Fixed with proposed .min. setting.
THREE.WebGLRenderer: image is not power of two (0x0). Resized to 0x0 <canvas width="0" height="0">
THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. T…E.Texture {uuid: "F710BF59-6F15-4809-9606-48C0D99A4906", name: "", sourceFile: "", image: canvas, mipmaps: Array[0]…}_listeners: Objectdispose: Array[1]__proto__: Objectanisotropy: 1flipY: trueformat: 1021generateMipmaps: trueid: 2image: canvasmagFilter: 1006mapping: 300minFilter: 1008mipmaps: Array[0]name: ""offset: THREE.Vector2onUpdate: nullpremultiplyAlpha: falserepeat: THREE.Vector2sourceFile: ""type: 1009unpackAlignment: 4uuid: "F710BF59-6F15-4809-9606-48C0D99A4906"version: 1wrapS: 1001wrapT: 1001__proto__: THREE.Texture
WebGL: INVALID_VALUE: texImage2D: no canvas
index.html:1 [.WebGLRenderingContext-0xb811db40]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.```
```this.prop.size``` = ```height: 850
image_height: NaN
image_width: NaN
ratio: 0.9035294117647059
width: 768```
The canvas with the markers appears, but the texture is black.
Each time I move around, it generates lots of times the warning
```[.WebGLRenderingContext-0xb74c4a78]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.```