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adventuregame's Introduction

Adventure Game

A Unity based adventure game template project

Project Preparation

Tutorials:

Pixelnest Studio Practical Game Development in Unity 4 - Part 1 Practical Game Development in Unity 4 - Part 2.1

4 Rooms


  • | | | | | | | |

    | | | | | | | |

Each room is a different scene, region trigger sends us to next scene.

Basic Gameplay (Iteration One)

Click to move (switching mouse function - move with keyboard too) Click to interact (talk, look, etc - switching mouse function continued) Walkable Areas (blocking areas, should be easy) Walk behinds (layers, already built in, should be easy) Hot spots (walk to area to move to next room, walk to area to trigger action, walk to area and be blocked)

Multiple Rooms (Iteration Two)

Replicate functionality across more than one room

GUI (Iteration Three - Seven)

  • particularly complex part that will probably rely on nGui heavily

Action Verbs (Iteration Three)

Dialog (Iteration Four)

Utility - sound adjustment, options dialog box (Iteration Five)

Inventory (Iteration Six)

Save, Load, Restore (Iteration Seven)


Unity3D Custom 2D Adventure Game Engine

Walk Behinds Walkable Areas Character Movement Right Left Up Down Collision Detection Animations Walk up/down/left/right Pick up high/mid/low Sit down/stand up Lay down/stand up Death Hit Throw Talk Misc dance/wave/etc Inventory Dialog Trees Score Save/Load Interaction Button Interface Look Walk Talk Interact LucasArts Interface Give Open Close Pick up Look at Talk to Use Push Pull

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