licht's People
licht's Issues
Re-propagating lazer causes "laggy" graphical lazer respose
The lazer re-propagatinghas graphical latency on later spawned lazers. Say player reflects 6 times ~at the 5th one we see the lazer at the wrong angle for a small period of time before it properly calculates the lazer.
Clean Work Space
Organization for scenes, sprite, scripts, etc.
General Re-haul on Assets Needed
Cohesive art and effects needed for the re-haul, possibly animations
Enemy Deaths should reward Skelies
When an enemy dies they should provide Skelies, the resource the player spends and manages
Fix builded .exe to Actually Run it
The game builds an .exe that is only run able with all resources. needs to be .exe with a data file externally and run so people could download and play on itch.io
Enemy Needs Health, Take Damage, and KO
Enemies that are hit by lazers need to take damage to become dead
Summoning Placeables should cost Skelies
Skelies should be a resource the play must manage as a cost towards summoning new pieces onto the field
Be able to choose from multiple types of Place-ables
Create a system to choose different place-able objects
Mirror Powered Twice ("Lazer Loop") causes no lazer to occur
Building a "Loop" with the lazer causes the secondly powered object to stop producing a lazer
Prevent placements atop each other
When a placement is made, that position should not be allowed to be placed in a second time
Remove Place-able Objects at Discount Refund for Skelies
Add the ability to remove a place-able object to refund Skelies to manage board space and get emergency tasks finished
Licht Needs Health to encourage survival
The risk and challenge of the game must come from the enemies reaching the Licht. Once they reach the Licht, they should deal damage. Licht reaching zero health should be game over
Mirrors Need to Reflect Lights Properly
Mirrors need to reflect according to the angle at which the skeletons are facing, and not reflect at the back of the skeletons.
Clean tracked files in remote
When two objects near each other swap being powered neither seem to get powered
Steps to recreate:
- Place mirror in front of lazer
- Let enemy walk in front of the mirror
Bug:
- The mirror becomes unpowered but Enemy doesn't seem to be powered
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