Comments (6)
So I've added the gem to the project in a21b19a it kind of works. Need to be careful what order the game is imported in. Also need to be aware of complex relationships such as import flags for a game that has solved challenges. Works very well for simple things such as flags at the beginning of a game, messages, SSH keys, etc.
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Does this gem give us any control over things like denying import if specific models are populated or is it just kind of a free for all?
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You can write hooks to check for these specific cases when you important a model
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We may need to look into something like that before including this then, since there has been more use by outside parties of our scoreboard.
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Would recommend retesting this with current ruby, rails, and gem versions.
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This is really no longer needed, it may be nice but it is a much lower priority now that we have one scoreboard that shares everything.
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Related Issues (20)
- Create functional and integration tests for the scoreboard
- Seed terms of service in the database HOT 1
- All of our metrics do not work.
- Starting state is a little confusing
- Deleting a division does not delete the users with it. HOT 1
- Downloading VPN certificate for a team does not work for admins
- Optimize score calculation methods HOT 1
- Optimize Challenge board page
- Logout does not work from admin console
- Submitted flags are not deleted when a team is deleted
- Up the number of times before a users account is locked HOT 1
- Scoreboard should not error when divisions are blank
- Additional "wrong flag" messages
- Browsing to /messages while not logged in throws an error
- Ruby version HOT 4
- ActiveRecord::RecordNotFound HOT 5
- Topics HOT 1
- [Bug] Markups escaped in the admin dashboard HOT 4
- [Request] Regex flag support HOT 4
- [Question] Contact HOT 2
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