Code for sfrpgtools. Written in javascript. Hosted with Flask.
- Install the requirements:
pip install -r requirements.txt
- Run the server:
python run.py
A collection of tools to help and inspire Starfinder GMs
Home Page: https://www.sfrpgtools.com/
License: MIT License
Code for sfrpgtools. Written in javascript. Hosted with Flask.
pip install -r requirements.txt
python run.py
Perhaps under the Encounter Generator you could add a box for Traps. Or a trap generator would be outstanding. Check out the StarjammerSRD for a table.
It would be my preference to see the numeric values for stats show up with justification on the right. Specifically not for long text fields.
It'd be nice to be able to create weapon's from the generator in a range of levels.
With the new Tech Revolution book release, there are rules for custom vehicles and mechs. A generator would be great to lowering the barrier of utilizing these tools.
It would be great if the monster builder used @media(print)
to lay out the result nicely on paper. People will often want to print the results.
example from reddit
"something like this formatting; [Adjective] [Color/material] [descriptor] [Adjective] this [type] armor. [Fluff]
Ex. Broad Red stripes emblazon this light armor. A strange symbol is etched into the chest."
I think it might be beneficial to change the format of the monster builder to be a WYSIWYG format. The current builder would be on the left, and the statblock under construction would be on the right. This would let users see what choices they have made previously, and see what the whole monster looks like to that point.
I may have missed it in the CRB, but is there a reason perception can't be a good skill?
along similar lines as the monster builder
This has been completely overlooked. Basically a new feature
Alien archive and and adventure paths
also add way to select sources
The starfinder statblock format has a creature's race/class as a separate line between XP and the alignment/size/type/subtype.
Not a truly big deal, but I'm working on getting statblock import functionality into the Starfinder HUD Roll20 character sheet. Having the statblock output from your awesome tool match the official format would make it much easier to parse correctly.
EDIT: Similarly, Resolve Points should be next to the creatures HP.
a generator for quests and or missions
Similar to the weapon generator, it'd be awesome to have an armor generator. I don't actually know if there is a curve that can be used for this though.
going back and forth on final step increments the stats each time
to monsterData.v2.3.js
It'd be cool if you could select the weapon generator as a source in the inventory generator to create stores that have more varied stock.
https://gist.github.com/mjcadz/b0a7f638c746d73c013e841bce8c1ac0
will allow for easier content updating
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