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sfrpgtools's Introduction

Starfinder Tools App

Code for sfrpgtools. Written in javascript. Hosted with Flask.

Development

  • Install the requirements:
pip install -r requirements.txt
  • Run the server:
python run.py

sfrpgtools's People

Contributors

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Stargazers

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sfrpgtools's Issues

Monster builder print stylsheet

It would be great if the monster builder used @media(print) to lay out the result nicely on paper. People will often want to print the results.

add flair text to weapon and armour generation

example from reddit

"something like this formatting; [Adjective] [Color/material] [descriptor] [Adjective] this [type] armor. [Fluff]
Ex. Broad Red stripes emblazon this light armor. A strange symbol is etched into the chest."

Suggestion: WYSIWYG format

I think it might be beneficial to change the format of the monster builder to be a WYSIWYG format. The current builder would be on the left, and the statblock under construction would be on the right. This would let users see what choices they have made previously, and see what the whole monster looks like to that point.

Race/class location in statblock

The starfinder statblock format has a creature's race/class as a separate line between XP and the alignment/size/type/subtype.

Not a truly big deal, but I'm working on getting statblock import functionality into the Starfinder HUD Roll20 character sheet. Having the statblock output from your awesome tool match the official format would make it much easier to parse correctly.

EDIT: Similarly, Resolve Points should be next to the creatures HP.

Grenade name minor typos

The names of 5 of the tier II grenades in the monster builder have 'Ii' instead of 'II'
They are: frag, shock, stickybomb, flash, and incendiary.
Screenshot_2
Screenshot_3

Suggestion: Armor Generator

Similar to the weapon generator, it'd be awesome to have an armor generator. I don't actually know if there is a curve that can be used for this though.

Finish monster builder

  • add remaining template grafts to step 5
  • fully integrate class abilities and special abilities into stat block
  • sift through nice to have features and decide which ones need implementing

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