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erizo's Introduction

About

Erizo is another extremely fast STL viewer. It is a sequel to fstl, which was challenged by meshview.

  • Supports both binary and ASCII STLs
  • Implemented in fast, native code
  • Distributed as a single, statically-linked binary

terrace bridge
Model by Jennifer Keeter

Platforms

OS Compiler Maintainer Notes
MacOS llvm @mkeeter Main development platform
Windows x86_64-w64-mingw32-gcc @mkeeter Cross-compiled and tested with Wine
GNU/Linux gcc @snshn Compiled using GCC
Your OS here ??? Your username here Contributors welcome!

Other platforms will be supported if implemented and maintained by other contributors.

To become a platform maintainer, open a PR which:

  • Implements a new platform
  • Add details to the table above
  • Updates the Compiling instructions below.

Compiling

At the moment, Erizo supports compiling a native application on MacOS, or cross-compiling to Windows (if TARGET=win32-cross is set). Support for GNU/Linux is present; however, with X11 the application doesn't support all of the original control gestures (due to platform limitations).

Building dependencies

GLFW depends on cmake having been installed.

# osx
brew install cmake

GLFW is shipped in the repository, to easily build a static binary. It only needs to be compiled once.

[env TARGET=win32-cross] make glfw

Building Erizo

[env TARGET=win32-cross] make

Deploying an application bundle

MacOS

cd deploy/darwin && deploy.sh

License

© 2021 Matt Keeter and other contributors

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

erizo's People

Contributors

mkeeter avatar tyoverby avatar

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erizo's Issues

glfw not found in vendor folder for darwin

Hi there! Very cool project, I was excited to try and get it to run on my mac.

Both make and ./deploy.sh into the issue that there is no vendor/glfw/build-darwin/src folder.

In can look into this more closely later in the week, but I thought I'd already open an issue in case I'm missing something obvious.

I should also say that I'm on an M1 mac, so feel free to let me know if that might not work out anyway.

Cheers!

No license file

Currently there's no license associated with the project. Using something like MIT or GPLv3 could make it much easier to package the app up and distribute via Snap store or distributions' repositories.

Can't build glfw on windows

The readme only lists cmake as a requirement, and I do have cmake installed and on PATH, but when I try to build glfw, I get this:

C:\Users\Hazel\Documents\GitHub\erizo> $env:TARGET = 'win32-cross'
C:\Users\Hazel\Documents\GitHub\erizo> make glfw
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
'wc' is not recognized as an internal or external command,
operable program or batch file.
'wc' is not recognized as an internal or external command,
operable program or batch file.
mkdir -p build-win32-cross/ build-win32-cross/platform/ build-win32-cross/src/ build-win32-cross/vendor/glew/
The syntax of the command is incorrect.
cd vendor/glfw && mkdir -p build-win32-cross
A subdirectory or file -p already exists.
Error occurred while processing: -p.
A subdirectory or file build-win32-cross already exists.
Error occurred while processing: build-win32-cross.
make: *** [glfw] Error 1

I've tried installing and uninstalling various things, and the error keeps changing; this seems like it's a problem with not having the right version of make installed, which I guess isn't quite an issue with the repo, but I thought I'd ask: where did you get make on windows that worked with this?

Default view looks at the bottom

It appears the default view after an STL is loaded is to look at the bottom of the model (up the Z axis):

1628171863

Whereas it'd be nice to see the camera position looking down the Y axis:

1628171872

No keyboard control

Support for arrow keys can be useful for making it possible to rotate the object when pointing device is not available (or doesn't have all the necessary gestures, e.g. on GNU/Linux).

UltiMaker Cura has a very nice implementation of that functionality.

Great program, thank you for sharing it!

How come it's a separate project from fstl?

Just wondering, if fstl is no longer maintained, and the only major difference between the two projects is the dependency on Qt, how come it was created/renamed and not just used to replace the codebase of fstl?

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