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pixtorio's Introduction

Piχtorio

A pixel art blueprint generator for Factorio!

Try the live site at pixtor.io!

Community contributions to this tool are welcomed and encouraged! The code isn't that complicated, and there is lots of room for improvement.

Development Setup

To set up your system for development of this software, you will first need to install Python (recommended >=3.10) and you will also want to be able to set up Python virtual environments. These requirements are outside the scope of this guide.

Once you have Python and the ability to create a virtual environment, take the following steps:

  1. Clone this repository to your computer:
git clone https://github.com/mlgarrett/pixtorio.git
  1. Enter the repository directory:
cd pixtorio
  1. Create a new virtual environment called venv:
python3 -m venv venv
  1. Activate the virtual environment: On Linux:
source venv/bin/activate

On Windows:

.\venv\Scripts\activate
  1. Install the dependencies:
pip install -r requirements.txt

All done! You can run the app on a local Flask server by issuing the following command:

python3 driver.py

and the app can be accessed through your web browser at 127.0.0.1:5000.

pixtorio's People

Contributors

mlgarrett avatar

Stargazers

Dallen Wilson avatar  avatar

Watchers

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pixtorio's Issues

button to randomly shuffle the tile ordering

it would be fun if the tile ordering could be randomly shuffled into various configurations at the press of a button, to enable quick iteration to find a good result without having to manually re-order the tiles by dragging them around.

button to reset tile ordering

consider adding a button to the tool which will set the tile ordering back to the default.

currently this effect can be accomplished with a simple page refresh, but a button might be nice.

switching tiles and tile sets

consider implementing a more flexible tile set to allow more color depth.

it would be cool to be able to use whatever (and however many) tiles you wanted from the game. this would ideally include "tiles" (e.g. concrete and landfill), and "entities" (e.g. everything else), which would require some changes to the blueprint construction logic.

it would also be really cool to be able to select tile sets from popular mods.

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