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lightsync's Issues

No gravity when drop

I've added the script to an object with Rigidbudy and VRC Pickup.

When the object is dropped, the player that dropped it see a correct behavior, but the other players are seeing the object with zero gravity, out of sync with the owner.

Sync Defaults to Continous and Cannot be Changed En-Masse

So defaulting to Continuous isn't too bad as it's been explained the script handles this internally, but it becomes an issue due to the whole "VRChat uses whatever the last setting is" resulting in it pushing other scripts to Continuous. The fix then would be to set the script to Manual, but it doesn't look like this works when editing multiple prefabs at once;

The bug is that when selecting multiple prefabs and changing the sync type, it only changes the sync type on one of the prefabs, not all of them as you'd expect.

LightSync breaks upon uploading or testing builds

I used this alongside a few prefabs for my world and it causes errors of invalid objects. It is perfectly fine when unpacking the prefab with no issues.
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I tried to set it up inside and outside of the prefab individually and neither worked properly. I hope that this does get resolved!

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