mob-sakai / shinyeffectforugui Goto Github PK
View Code? Open in Web Editor NEWShiny effect of uGUI, which does not need mask or normal map.
Home Page: https://github.com/mob-sakai/ShinyEffectForUGUI
License: MIT License
Shiny effect of uGUI, which does not need mask or normal map.
Home Page: https://github.com/mob-sakai/ShinyEffectForUGUI
License: MIT License
Hi,
Is it possible to add an "OnComplete" event to the ShinyUI component please? Would be very usefull.
Or if its possible to modifying the script on my own I would do it but don't know if it's possible.
Basically what I am trying to achieve is placing a shine over a set of elements, but limit it by the alpha of a sprite/texture.
That would mean that that sprite/texture would be rendered on top, however I would want to set it's color to transparent and still have the shine show. This should be done in the shader, however I am unable to modify it, due to the hashing system that is implemented.
If there is something I am missing please DM me.
Cheers.
Hello,
Very cool asset :)
I was wondering, i have this blank button image and as a child i place an icon image.
[Blank button image] - Parent
[Icon Image] - Child
If i apply Shiny UI to parent, obviously it will not affect the child icon image.
Is there a way to allow Parent Shiny UI effect all image children or at least one child?
Hello,
Could this be modified so it can be used on Sprite renderers as well?
Call ShinyEffectForUGUI.Play(duration)
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