Comments (7)
just updated. ^ I'm not using Visual Studio, I'm using VSCode
Update: my problems were due to using an assembly definition in Scripts/ and not referencing the Zenject assembly definition in it, so core Zenject worked but PlaceholderFactory (and SignalBus) wouldn't get resolved
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I think it is specific to visual studio, have you tried it with latest visual studio on Windows10? Mac Visual studio is very buggy.
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Hey! Yes, I have the latest Visual Studio of 2019 (16.2.5). It's interesting because it's always from Zenject/PlaceholderFactory. No other library gives me this issue.
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Here is the output:
------ Rebuild All started: Project: Assembly-CSharp-Editor-firstpass, Configuration: Debug Any CPU ------
error CS0009: Metadata file 'C:\XXX\Temp\UnityVS_bin\Debug\Zenject.dll' could not be opened -- Could not find a part of the path 'C:\XXX\Temp\UnityVS_bin\Debug\Zenject.dll'.
------ Rebuild All started: Project: Assembly-CSharp-Editor, Configuration: Debug Any CPU ------
error CS0009: Metadata file 'C:\XXX\Temp\UnityVS_bin\Debug\Zenject.dll' could not be opened -- Could not find a part of the path 'C:\XXX\Temp\UnityVS_bin\Debug\Zenject.dll'.
========== Rebuild All: 3 succeeded, 5 failed, 0 skipped ==========
Deleting all project/sln files fixes this issue, but it eventually comes back.
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Use Rider its amazing BTW... but its paid...
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On Linux with VSCode (backed by Mono I think), Unity 2019.3, I'm getting The type or namespace name 'PlaceholderFactory<>' could not be found (are you missing a using directive or an assembly reference?)
. I'm using Zenject;
in the script this is coming from, and other Zenject classes. Haven't been able to get it working, tried deleting the .sln, tried reinstalling Extenject from Assets Store with everything checked, so I have to avoid using PlaceholderFactory 😬
Maybe this is a Linux issue, I'm also having problems using SignalBus
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What unity and visual studio version are you on? I haven't had this problem in a long time, but I have no idea what fixed it.
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Related Issues (20)
- ZenjectIntegrationTestFixture.Setup destroys objects that prevent UnityTests from running.
- Link Checker Report
- [Doc Bug] Broken link in Readme.md for example of using multiscene setups
- Failed to remove SceneContext from SceneContextRegistry HOT 1
- Circular Dependencies
- Unused sample zenject scripts in build (IL2CPP and Zenject)
- NullReferenceException when second time inject HOT 1
- working with additive scenes? HOT 1
- i need to declare many signals. is there a solution for that? HOT 1
- [Zenject 6 Upgrade] Not possible to bind multiple interfaces to the same implementation when using WithId anymore?
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- Prefab installer ignore bind FromInstance
- Passing dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext HOT 1
- The type or namespace name 'ConstructorChoiceStrategy' could not be found while building NonUnityBuild solution
- "Re-injecting" dependencies into a prefab when it's spawned from a MemoryPool? HOT 1
- Project Context: "Null Installer" assert hit when using Prefab Variant only on built version
- MemoryPool<Param, Value> with CustomFactory HOT 1
- When using Container.Instantiate to create a new object in the Create method of the factory, IMemoryPool is not assigned.
- [question] Is generic installers possible?
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